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Control Contrails on a per-wing basis


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I tend to do a fair bit of constructing wings from multiple wing parts, either because I want to go for a shape with more than 4 points on it, approximate a curved ending, or even just include 2 control surfaces on the same wing.

 

While the contrails are a nice visual touch it's quite annoying that whenever I make one of these composite wings, they end up producing a lot of contrails from what is often the dead centre of a wing. I think it'd be great to allow designers a little extra control over the contrails so we can tidy up designs to make them look their best.

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One way could be to add attachment nodes to wing roots & wing tips - if the wing tip node is occupied, prevent contrails from forming there :)

Those nodes could also technically be used to bind the wing root size of the children segment to the parent's wing tip size for seamless adjustment. (though, i guess it should also lock some of the parent wing's controls (length / angle / wing tip sizes)

i guess allowing to adjust the wingtip rotation could be useful for seamless integration though, like if you go for gull wings, or to add sharklets.

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The latest example of overcontailing I ran into was because I made a tricolour tailplane out of several parts to get the multiple colours and that led to 3 or so different contails showing up right next to each other.

so nodes doesn't fully fix the problem for all use cases

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The thing is, I'm realising I don't know this now, but out of curiosity what exactly causes them to appear and/or dissapear.

It seems like they show up way more often than they should but it's hard to tell exactly why that is because I haven't been able to work out a consistent behaviour for them in relation to speed, altitute or a combination of the two.

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They are ugly and totally unrealistic. contrails only happen occasionally in real life. The reason is reduced pressure in the wingtip vortex behind the wing  (yes, just the tip) , this causes the temperature in the vortex to drop and if humidity is high enough it will form what basically is a small cloud in that vortex. same thing goes for vapor cones and the clouds above  wings that can be seen on high g manoeuvres sometimes. but it's all dependent on humidity. 

 

https://www.boldmethod.com/learn-to-fly/weather/contrails/

 

that website explains it better than me and with pictures.

 

the main thing to keep in mind is these water vapour formations are vey short-lived. ksp2 having every single wing peice create a contrail at it's tip is very unrealistic. to the point it's jarring. 

On 4/20/2024 at 11:35 PM, sgt_flyer said:

One way could be to add attachment nodes to wing roots & wing tips - if the wing tip node is occupied, prevent contrails from forming there :)

Those nodes could also technically be used to bind the wing root size of the children segment to the parent's wing tip size for seamless adjustment. (though, i guess it should also lock some of the parent wing's controls (length / angle / wing tip sizes)

i guess allowing to adjust the wingtip rotation could be useful for seamless integration though, like if you go for gull wings, or to add sharklets.

oh i totally agree with the wing tip node thing. this just has to be a thing.

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Or simply make a small, "invisible" part, a contrail source, with a simple setting for minimum g-forces or similar. I would be perfectly happy with manually placed contrail sources.

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