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How to create shader asset bundles using Shabby?


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As far as I know Shabby can be used for adding custom shaders into KSP, but how to actually use it? From what I've seen in mods that use it, it requires two files: .shab.manifest and .shab but there is no information how to generate these files using my .shader file.

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  • 1 month later...

Here is the instruction from Vulcan.

Though I found that stock Translucent Additive shader works just fine for me to make nightvision effect

A8H6JqR.png

ftm7Gi2.png

 

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