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Kerbal Infinity


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This mod adds as many as 6 solar systems, 3 Quasi-planets and a sea of planets to your game!

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UPDATE 0.3  is finally out

 

  • Jimol is a B-type main sequence star, it has as many as 6 Planets!
  • Kernar - This star resembles the sun in all its appearance, it has 4 planets!
  • Olimio - An orange dwarf with majestic rings
  • Auar - A binary star system consisting of an orange dwarf and a yellow dwarf has 4 planets
  • Mah - A red dwarf that has 3 planets
  • Yaan - A brown dwarf that has 3 planets , and one of them is inhabited

Download :

In SpaceDock

Gallery :

Spoiler

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last update : 0.3

I am working on a new mod, so the new update will not be released very soon. ;.;

Dependencies - Kopernicus , Niako Heightmap Utils

Support - Skatterer , EVE

Incredibly necessary but not necessary - any warp engines mod 

Kerbal Infinity uses a MIT License

Good Luck :) !

Edited by Planetary
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Update 0.2 is already complete!  :)

Update Log:

Auar B renamed to Pyrox

added several planets planets to the Auar system

added  quasi-planet

A small screenshot

Spoiler

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Good luck! :wink:

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  • 2 weeks later...
On 03.09.2024 at 14:36, Captain Mathus said:

кто-нибудь знает, совместимо ли это с OPM и системой Kcalbeloh? Я всегда ищу новые места для посещения моими kerbals.

yes, this mod is compatible with OPM, but I haven't checked with Kcalbeloh yet

 

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18 hours ago, Planetary said:

yes, this mod is compatible with OPM, but I haven't checked with Kcalbeloh yet

 

i did a test install and the systems mostly seemed to work but i had some weird texture issue with the QP system being solid black with no textures but im not sure if that was a conflict or if i installed something wrong

 

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6 hours ago, Captain Mathus said:

я выполнил тестовую установку, и системы в основном, казалось, работали, но у меня была какая-то странная проблема с текстурами: система QP была сплошной черной без текстур, но я не уверен, был ли это конфликт или я установил что-то не так

 

This is not a conflict with other mods, I explain: quasi-planets are not illuminated by stars, so they are all black :)

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  • 2 weeks later...
7 hours ago, Ravenspetdragon said:

Я запускал это вместе с Kcalbeloh, и проблем не возникло. Однако у меня есть одна небольшая жалоба: все звезды из Kerbal Infinite кажутся такими же большими на небе, как и Kerbol, несмотря на то, что они так далеко. Планируется ли что-либо изменить в более позднем обновлении?

Ok, everything will be fixed in the next update!  :D

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  • 3 weeks later...

So I'm using this mod, RTX 4050, I5 12th gen, 16gb of ram, while in the Kerbol system the game runs smooth, second I enter another star system the lag is ungodly. Im.wondering is my system just not good enough? Or could it be the 112 mods I have. Most are just near future and far future 

Edited by YeezyMcFly
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16 hours ago, YeezyMcFly said:

Итак, я использую этот мод, RTX 4050, I5 12-го поколения, 16 ГБ оперативной памяти, в то время как в системе Kerbol игра проходит гладко, как только я захожу в другую звездную систему, задержка становится чудовищной. Мне. интересно, моя система просто недостаточно хороша? Или, может быть, у меня 112 модов. Большинство из них из ближайшего и отдаленного будущего

I have a theory that this is due to the remoteness of the systems from the Kerbol,
I can bring the systems closer if you want :)
 
 
Edited by Planetary
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  • 3 weeks later...

I installed this mod, and upon loading into the game I found it has turned kerbins sky solid blue, as if it was 50x denser. You can no longer see the ground from space, or any clouds. Its just a great big light blue ball

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  • 2 weeks later...

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