Halban Posted September 23 Share Posted September 23 (edited) Part Tips lets you open the stock part tooltip on parts that are already attached to a craft, even when in flight. It's useful for checking the electrical and thermal requirements of your ISRU parts, for example, or checking the limitations of the solar panels you picked out earlier, and whether they supply enough juice for your ISRU parts. It's a lot to keep that all in your head and it's inconvenient to search for the part again in the parts list when you need a reminder. - To use it just click with the middle mouse button on a part; click again to toggle the extended info panel. You can click anywhere else with the middle mouse button or right mouse button to dismiss the tooltip. - When in the editor you can ALT+MMB click a part to quickly locate that part in the parts list. This can be useful if you'd like to compare a part to the alternatives and it pairs very well with VAB Organizer. It should be compatible with any mods that affect parts after they've already been placed like RealFuels or TweakScale. You can close and re-open a tooltip to refresh the information. The mod has no requirements. __________________________________________________________________ Download SpaceDock: https://spacedock.info/mod/3719/Part Tips Github: https://github.com/Halbann/PartTips/releases __________________________________________________________________ Source The complete source for Part Tips is available on Github: https://github.com/Halbann/PartTips License Part Tips is distributed under the MIT license. Edited September 24 by Halban Quote Link to comment Share on other sites More sharing options...
softweir Posted September 23 Share Posted September 23 This looks to be one of the better QoL mods I've ever seen:- small scope, simple to use and invaluable! Thanks for releasing it! Quote Link to comment Share on other sites More sharing options...
LTQ90 Posted September 23 Share Posted September 23 Hi Halban. Thanks for your mod. It seems very interesting but i have an issue (NOT a bug from your mod) with my mouse :). So would it be possible to have a different keybind ? Quote Link to comment Share on other sites More sharing options...
Halban Posted September 23 Author Share Posted September 23 @LTQ90 Sure I'll make the keybind customisable. Quote Link to comment Share on other sites More sharing options...
LTQ90 Posted September 23 Share Posted September 23 Wow a real quick answer ! Thanks you a lot. Your mod is a perfect tool for little memory space head like mine :). i often lose many time to go back to VAB to check what i need. All precious time i could use to crash my kerbals Quote Link to comment Share on other sites More sharing options...
Halban Posted September 24 Author Share Posted September 24 4 hours ago, LTQ90 said: Wow a real quick answer ! Thanks you a lot. Your mod is a perfect tool for little memory space head like mine :). i often lose many time to go back to VAB to check what i need. All precious time i could use to crash my kerbals All done. Let me know if it works for you Quote Link to comment Share on other sites More sharing options...
LTQ90 Posted September 24 Share Posted September 24 Hi Halban. i test the mod. I didn't change any value. I mean the default "Mouse2" in the settings.cgf. My MMB isn't working so i simulate it with cliking the MMB on the left side. i checked the keybinding in the main interface of the game and didn't see any conflict. In the VAB all is right : the double MMB for displaying info and with the ALT key to focus on the partlist. But not working with a vessel loaded. maybe useful : in the game settings, layout tab, i choose "french azerty keyboard". Never have issue for years. Quote Link to comment Share on other sites More sharing options...
Halban Posted September 24 Author Share Posted September 24 I see. So everything works alright in the editor, but when you go into flight mode it doesn't work at all? Give this version a go and let me know if it fixes your issue: https://github.com/Halbann/PartTips/releases/tag/1.1.1 Quote Link to comment Share on other sites More sharing options...
LTQ90 Posted September 24 Share Posted September 24 (edited) Version 1.1.1 is working nice for me now. Thanks for your work Halban. Advice : maybe disable the purchase entry when it s not enable in the difficulty options. CKAN it Very nice mod Edited September 24 by LTQ90 Quote Link to comment Share on other sites More sharing options...
Halban Posted September 24 Author Share Posted September 24 Thanks very much. Waiting for it to be accepted to CKAN. Would you mind sending a picture of what that purchase entry looks like? I've never really played much career mode so I'm not sure exactly what you're talking about. Is it to do with part upgrades? Quote Link to comment Share on other sites More sharing options...
LTQ90 Posted September 24 Share Posted September 24 when you create a new game in carreer mode you can deactivate entry purchase https://imgur.com/JqMSgxh In this case you do not have to pay 7600 credits for unlocking the MK1-3 once you have the sciences points to get the corresponding node tech. And when you build a rocket the mk1-3 still cost 3800 credits https://imgur.com/yFDGcszhttps://imgur.com/yFDGcsz Quote Link to comment Share on other sites More sharing options...
Halban Posted September 26 Author Share Posted September 26 Just updated it with a fix. Thanks for the explainer. It should always show the final cost of the part now. Quote Link to comment Share on other sites More sharing options...
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