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Broken Solar Panels


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I have been looking for a while on how to fix this and can't find anything that works so I have decided to make a forum page. So my problem is when in the VAB in flight or anywhere I cannot use solar panels because they don't let me deploy the deployable ones and the nondeployable ones just don't generate any power at all. It has broken the modded and nonmodded solar panels. It doesn't even show that they generate power in the parts. My mod list is extensive but I do have all of the Near Future mods and Kopernicus. Idk how to insert an image here so here is a screenshot on google drive: https://drive.google.com/file/d/17NKAhoX7XW-n1OLw_XN81ymy0dPHHmnS/view?usp=sharing

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Its a bit tricky to understand what's going on here without seeing what mods change your solar power generation system, NF parts specifically Solar and Kop would not effect this. If you use CKAN it can generate a mod list in the file tab, without any idea what you have I got nothing, It could simply be that you have multiple power generation changing and/or file changing mods that conflict i.e. say RO Power and TweakableEverything, (BTW idk what the issue is there I can only assume by the names that its overwriting stuff). Anyways all I can really say here is yep there gone.  

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On 10/10/2024 at 11:12 PM, Tris_The said:

CKAN it can generate a mod list in the file tab

Got it here:

Astronomer's Visual Pack (AstronomersVisualPack 3:v4.13)
Astronomer's Visual Pack-8k Textures (AVP-8kTextures v1.13)
B9 Part Switch (B9PartSwitch v2.20.0)
BetterTimeWarpContinued (BetterTimeWarpCont 2.3.13)
Blueshift (Blueshift v1.9.5)
Camera Tools continued (CameraTools v1.34.0)
ClickThrough Blocker (ClickThroughBlocker 1:2.1.10.21)
Community Category Kit (CommunityCategoryKit v112.0.1)
Community Resource Pack (CommunityResourcePack v112.0.1)
Community Tech Tree (CommunityTechTree 1:3.4.5)
Community Terrain Texture Pack (CommunityTerrainTexturePack 1:1.0.5)
Contract Configurator (ContractConfigurator v2.11.0.0)
Cryo Tanks (CryoTanks 1.6.6)
Cryo Tanks Core (CryoTanks-Core 1.6.6)
Cryogenic Engines (CryoEngines 1:2.0.7)
Custom Barn Kit (CustomBarnKit 1.1.22.0)
Deployable Engines Plugin (DeployableEngines 1.3.1)
Distant Object Enhancement /L (DistantObject v2.2.0.2)
Distant Object Enhancement /L default config (DistantObject-default v2.2.0.2)
Dynamic Battery Storage (DynamicBatteryStorage 2:2.3.3.0)
Environmental Visual Enhancements Redux (EnvironmentalVisualEnhancements 3:1.11.7.2)
Extraplanetary Launchpads (ExtraPlanetaryLaunchpads 6.99.3.0)
Far Future Technologies (FarFutureTechnologies 1.3.0)
Firespitter Core (FirespitterCore v7.17)
FreeIva (FreeIva 0.2.18.4)
Harmony 2 (Harmony2 2.2.1.0)
Heat Control (HeatControl 0.6.2)
HUD Replacer (HUDReplacer 1.2.12-beta)
Kabrams Sun Flare Blue High (KabramsSunFlaresPack-Blue-High 001)
Kcalbeloh System (KcalbelohSystem v1.1.8)
Kcalbeloh System 8k Textures (KcalbelohSystem-Textures-8k v1.1.8)
Kerbal Actuators (KerbalActuators v1.9.0)
Kerbal Inventory System (KIS 1.29)
Kerbal Planetary Base Systems (KerbalPlanetaryBaseSystems v1.6.16)
Kethane Mining (Kethane 0.11.0)
Kopernicus Expansion Continued-er (KopernicusExpansionContinueder Beta9.1.1)
Kopernicus Planetary System Modifier (Kopernicus 2:release-1.12.1-214)
Near Future Aeronautics (NearFutureAeronautics 2.1.2)
Near Future Construction (NearFutureConstruction 1.3.3)
Near Future Electrical (NearFutureElectrical 1.2.3)
Near Future Electrical - Decaying RTGs (NearFutureElectrical-DecayingRTGs 1.2.3)
Near Future Electrical Core (NearFutureElectrical-Core 1.2.3)
Near Future Exploration (NearFutureExploration 1.1.3)
Near Future IVA Props (NearFutureProps 1:0.7.2)
Near Future Launch Vehicles (NearFutureLaunchVehicles 2.2.1)
Near Future Propulsion (NearFuturePropulsion 1.3.6)
Near Future Rovers (NFR) by V2 Industries by MichaelV2.0 (RoverPack 2.0.99.0-adoption)
Near Future Solar (NearFutureSolar 1.3.3)
Near Future Solar Core (NearFutureSolar-Core 1.3.3)
Near Future Spacecraft (NearFutureSpacecraft 1.4.5)
Neptune Camera (NeptuneCamera v4.2)
Other Worlds - Story and Planet Mod (OtherWorlds 1:1.0.0)
Outer Planets Mod (OuterPlanetsMod 2:2.2.11)
Outer Planets Mod - Parallax with Scatters (Parallax-OuterPlanetsMod v1.0.5)
Parallax (Parallax 2.0.8)
Parallax - Stock Planet Textures (Parallax-StockTextures 2.0.8)
Parallax - Stock Scatter Textures (Parallax-StockScatterTextures 2.0.8)
ReStock (ReStock 1.5.0)
ReStock+ (ReStockPlus 1.5.0)
Scatterer (Scatterer 3:v0.0878)
Scatterer Default Config (Scatterer-config 3:v0.0878)
Shabby (Shabby 0.3.0.0)
Simple Repaint (SimpleRepaint 0.4.2)
Singularity (Singularity 0.991)
Space Dust (SpaceDust 0.5.3)
SpaceTux Library (SpaceTuxLibrary 0.0.8.6)
Stockalike Station Parts Expansion Redux (StationPartsExpansionRedux 2.0.11)
Stockalike Station Parts Expansion Redux - Internal Spaces (StationPartsExpansionRedux-IVAs 2.0.11)
Strange New Worlds (StrangeNewWorlds v0.1.2)
System Heat (SystemHeat 0.7.5)
The Janitor's Closet (JanitorsCloset 0.3.8)
Through The Eyes of a Kerbal (ThroughTheEyesOfaKerbal 2.0.4.4)
Toolbar (Toolbar 1:1.8.1.1)
Toolbar Controller (ToolbarController 1:0.1.9.11)
Trajectories (Trajectories v2.4.5.3)
Transfer Window Planner (TransferWindowPlanner v1.8.0.0)
TriggerAu Flags (TriggerAu-Flags v2.11.0.0)
TUFX (TUFX 1.1.0)
VertexColorMapEmissive (VertexColorMapEmissive 1.0.0)
Waterfall - Restock (WaterfallRestock 0.2.3)
Waterfall Core (Waterfall 0.9.0)
Waterfall Extensions (WaterfallExtensions 0.4.0)
ZTheme (ZTheme v1.1.3)
 

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  • 3 weeks later...

Huh the only thing I can say is there's not even enough mods there to indicate a problem and these are all mainstream/common mods id suggest verifying the game data and or reinstall the game some core files my have corrupted.

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On 11/2/2024 at 7:57 PM, Tris_The said:

id suggest verifying the game data and or reinstall the game

I can't do that because this is a separate instance of ksp apart from my steam game. I may just try removing nfs

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On 11/3/2024 at 10:30 PM, elryker said:

I can't do that because this is a separate instance of ksp apart from my steam game. I may just try removing nfs

I can confirm I've had no issues with NFS. Excuse me for downplaying the idea.

Try grabbing the squad folder from gamedata in your steam instance and copy it to the sep instance it should have those dependencies in there. If not that try the KSP_x64_Data folder it contains data used for compiling the game in unity. 

As per Legal Definitions for Modding that is all protected information and uninvolved with the modding process. So if that dosent work and your having issues with stock solar panels that indicates a problem with internal game functionality that should not be interfered with in the modding process and your instance is corrupted in an undeterminable way. Given the majority of data is stored in RAM and is notorious for leaks some data can incidentally be resaved to disk in the wrong order or when its not supposed to, this can be expected. 

Pardon the long explanation I got a lot of rudimentary information to share. 

Edited by Tris_The
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