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My first ever mod... for anything! - learnt blender while the servers were down!


Mulbin

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Ok... time to start posting again!

I had some time to spare with the forums down so I thought I'd learn something new.

I think I should point out that I've never used blender or any 3d modelling package before this week so bear with my early attempts! I've actually got to the point where the items appear in game... I just don't know what to do next as I don't know anything about coding (maybe I'll learn that next week?).

As you can see they life support components as this is something I haven't yet seen implemented fully by a mod (some come close though).

I created the textures with photoshop (I'm a designer / illustrator by trade) and the models with blender (it's free!).

Oxygen Tank

screenshot3_zps0f1297e5.jpg

Water Tank

screenshot4_zps780c437a.jpg

Co2 Scrubber

screenshot5_zps3b10752b.jpg

More to follow!

What i need now is feedback and advice on what to do now regarding coding. Are there any current tutorials from a beginner level up to more advanced? Or should I work along side a coder?

What I would like the mod to do...

Everything you get with existing life support mods eg. O2 and CO2 as resources to be managed, kerbal death from too little o2, too much co2, waste, food, water management.

But in addition I would like to see O2 supply in EVA (transfer O2 between suit and capsules?) as currently you can just get out of your capsule and breath forever.

If possible persistant O2 depletion / CO2 generation on ships outside of the load area - For example a CM still uses O2 in orbit while you have the lander selected on the surface.

Of course they may release all of this as official content soon!

Any help gratefully recieved!

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What i need now is feedback and advice on what to do now regarding coding. Are there any current tutorials from a beginner level up to more advanced? Or should I work along side a coder?

There isn't much in the way of tutorials, but the following links have useful information:

http://wiki.kerbalspaceprogram.com/wiki/Plugins

http://forum.kerbalspaceprogram.com/showthread.php/10296-0-15-code-update-PartModule-KSPField-KSPEvent-ConfigNode-and-PartResource

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Thanks guys! Next items will be the waste management system, food store and heater. All small radials for now then will begin making the stackables.

As I suspected the code means nothing to me... will have to keep searching for a beginners guide to coding or work with someone else! Will hold off for now though and just finish the models as the resource update will be out hopefully soon and may offer some insights or editable parts!

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Look into C# tutorials. It would be the best source for this kind of work until they complete the documentation on Kerbal. As it stands, its "learn it yourself" due to the forum rollback. As far as coding, most of it can be done with a "custom resource" framework modules that kerbal can assign to parts. Try starting with that?

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Look into C# tutorials. It would be the best source for this kind of work until they complete the documentation on Kerbal. As it stands, its "learn it yourself" due to the forum rollback. As far as coding, most of it can be done with a "custom resource" framework modules that kerbal can assign to parts. Try starting with that?

Thanks!... that's where I'll start.

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