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Need help with setting up Textures Unlimited for my part


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How do i set up a working TU config for my part? which shader should i use? My part already works fine with the normal ksp bumped specular shader (only using color + bumpmap).

i have: colormap, bumpmap, metalmap, specmap

do i have to use specific texture formats? do i have to use specific channels in the bump/metal/spec maps?
 

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