req_nayu Posted October 30, 2024 Share Posted October 30, 2024 How do i set up a working TU config for my part? which shader should i use? My part already works fine with the normal ksp bumped specular shader (only using color + bumpmap). i have: colormap, bumpmap, metalmap, specmap do i have to use specific texture formats? do i have to use specific channels in the bump/metal/spec maps? Quote Link to comment Share on other sites More sharing options...
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