Univvurs123 Posted November 3 Share Posted November 3 @Kopernicus:AFTER[KOPERNICUS] { @Body[Kerbin] { @Orbit { semiMajorAxis = 13599840 referenceBody = Erup } } } Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted November 3 Share Posted November 3 Few things- Remove :AFTER[Kopernicus] Add % signs in front of the semiMajorAxis and the referenceBody values. Should look like this. @Kopernicus { @Body[Kerbin] { @Orbit { %semiMajorAxis = 13599840 %referenceBody = Erup } } } Quote Link to comment Share on other sites More sharing options...
Univvurs123 Posted November 3 Author Share Posted November 3 (edited) Thank you I'll try it now. update: I just tried it, and it sadly didn't work, the game crashed when I loaded the game do you know something else that can work? Edited November 3 by Univvurs123 Code didn't work. Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted Monday at 09:25 PM Share Posted Monday at 09:25 PM (edited) On 11/3/2024 at 2:49 PM, Univvurs123 said: Thank you I'll try it now. update: I just tried it, and it sadly didn't work, the game crashed when I loaded the game do you know something else that can work? Next time tag me like so, @Mr. Kerbin, so I know you asked for help. Otherwise, I wouldn't see this! testin rn all but crashes funny, if I use duna it works. and eve Edited Monday at 10:36 PM by Mr. Kerbin Quote Link to comment Share on other sites More sharing options...
Univvurs123 Posted Monday at 10:18 PM Author Share Posted Monday at 10:18 PM @Mr. Kerbin Yea it's pretty weird, no wonder the only planet mods where Kerbin is a moon is new horizons and alternis, maybe its kopernicus or something. Thank you for trying tho. Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted Monday at 11:17 PM Share Posted Monday at 11:17 PM 55 minutes ago, Univvurs123 said: @Mr. Kerbin Yea it's pretty weird, no wonder the only planet mods where Kerbin is a moon is new horizons and alternis, maybe its kopernicus or something. Thank you for trying tho. Tried using PostSpawnOrbit, (new horizons uses that but it is quite old), and it works! So all you do is add this little guy below the orbit-node-thing. PostSpawnOrbit { referenceBody = Erup } Just like that! Then remove referenceBody from the Orbit node. Quote Link to comment Share on other sites More sharing options...
Univvurs123 Posted 5 hours ago Author Share Posted 5 hours ago (edited) @Mr. Kerbin IT WORKS Thank you so much for helping me with the code Edited 4 hours ago by Univvurs123 Quote Link to comment Share on other sites More sharing options...
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