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A Kerbal that I'm making using Blender


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Look into "subsurface". you can dramatically reduce the number of faces while dramatically increasing its detail. Also, not sure if that green color is correct, but I could be wrong.

But a good start, no less.

Edited by Zaeo
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Look into "subsurface". you can dramatically reduce the number of faces while dramatically increasing its detail. Also, not sure if that green color is correct, but I could be wrong.

Yeah I know how to split it to make it more round. I was just working on the mouth and all that when I took this screenshot. And I'll try to make that green the exact color. I'll post updates of this.

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