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"Out-of-Play" mod feature for rovers


omegalex

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I got this inspiration from the game From The Depths.

Rovers in ksp are kind of pointless, and driving them (without spawning the kraken by using physics time warp) takes forever. 2-3 years ago I visited every biome on Duna and it took me 2 weeks IRL (with physics time warp, including bathroom breaks, and other irl stuff). It's a shame because rover missions can be fun and practical when collecting science and doing contracts, but why drive all of the rovers manually or land 20 different rovers in different target locations when you can have an "Out-of-play" feature that "drives" your rovers from one point to another in the background (without using the physics engine).

It doesn't have to be anything fancy. Just insert some parameters like: traveling speed,  waypoints -> distance, risk factor (rover getting damaged because of dangerous terrain) based on chosen traveling speed if you want an extra challenge (better if it would be an optional feature);  then calculate the time the rover would take.

I would've made this mod myself if I had any knowledge in game/mod development... Hopefully someone could give this idea a shot. Anyone is free to take it, if it's even possible..

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