Natso Posted November 27, 2024 Share Posted November 27, 2024 Hello everyone, I want to add the code below ( this is the effect of SolidBoosterF3S0 ) // --- node definitions --- node_stack_top = 0.0, 0.5, 0.0, 0.0, 1.0, 0.0, 1 node_stack_bottom = 0.0, -0.5, 0.0, 0.0, -1.0, 0.0, 1 node_attach = 0.5, 0.0, 0.0, 1.0, 0.0, 0.0, 1 fx_exhaustFlame_yellow = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, running fx_exhaustSparks_yellow = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, running // fx_exhaustLight_yellow = 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, running fx_smokeTrail_medium = -5.0, 0.0, 0.0, 0.0, 1.0, 0.0, running Into the P-1000 missile ( from sm missile mod ) , i tried everything but it still doesn't work . Hope to receive help from everyone, thanks PART { // Kerbal Space Program - Part Config // // // --- general parameters --- name = P1000Vulkan module = Part author = Spanner MODEL { model = SMI_MissilesLaunchers/Assets/P1000VulkanC/P1000Vulkan scale = 1.0, 1.0, 1.0 } rescaleFactor = 1 buoyancy = 0 NODE { name = Node1 transform = Node1 size = 0 method = FIXED_JOINT //FIXED_JOINT, HINGE_JOINT, LOCKED_JOINT, MERGED_PHYSICS or NO_PHYSICS } NODE { name = Node2 transform = Node2 size = 0 method = FIXED_JOINT //FIXED_JOINT, HINGE_JOINT, LOCKED_JOINT, MERGED_PHYSICS or NO_PHYSICS } // --- editor parameters --- TechRequired = precisionEngineering entryCost = 12100 cost = 44950 category = none subcategory = 0 title = #autoLOC_SMIndustries_7000001 //= P1000Vulkan manufacturer = SM Armory Missiles description = #autoLOC_SMIndustries_7000001A //= P1000Vulkan Long Range Cruise missile . developed as part of experimental testing, // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,0,0,1 // --- standard part parameters --- mass = 2.250 dragModelType = default maximum_drag = 0.1 minimum_drag = 0.1 angularDrag = 2 crashTolerance = 5 maxTemp = 5600 DRAG_CUBE { cube = Default,7.644,0.46758,0.9653,7.644,0.46686,0.6627,7.361,0.43992,0.9182,7.361,0.40428,1.018,0.6773,0.48336,10.13,0.6773,0.44508,5.005, 0.0003665,-0.183,-0.08355, 1.131,1.007,10.18 } MODULE { name = MissileLauncher shortName = P1K thrust = 300 cruiseThrust = 265 dropTime = 0 boostTime = 13 cruiseTime = 720 cruiseDelay = 0 guidanceActive = true maxTurnRateDPS = 28 optimumAirspeed = 828 CruiseSpeed = 828 CruisePredictionTime = 15 CruiseAltitude = 100 DetonationDistance = 0 decoupleSpeed = 10 decoupleForward = true missileType = missile homingType = Cruise targetingType = gps terminalManeuvering = false terminalGuidanceType = radar terminalGuidanceDistance = 20000 activeRadarRange = 25000 maxOffBoresight = 180 lockedSensorFOV = 7 radarLOAL = true minStaticLaunchRange = 2000 maxStaticLaunchRange = 80000 rotationTransformName = rotationTransform maxAoA = 40 aero = true liftArea = 0.05 steerMult = 35 maxTorque = 1200 torqueRampUp = 80 //aeroSteerDamping = 1.5 engageAir = false engageMissile = false engageGround = true engageSLW = false deployAnimationName = P1000deploy deployedDrag = 0.011 deployTime = 5.0 boosterMass = 0.050 boosterDecoupleSpeed = 7 decoupleBoosters = true boostTransformName = BoosterTransform boostExhaustTransformName = boostTransform exhaustPrefabPath = SMI_MissilesLaunchers/FX/smallExhaustSmoke boostExhaustPrefabPath = BDArmory/Models/exhaust/mediumExhaust audioClipPath = SMI_MissilesLaunchers/Sounds/Jet2 boostClipPath = BDArmory/Sounds/rocketLoop } MODULE { name = BDExplosivePart tntMass = 1000 } } Quote Link to comment Share on other sites More sharing options...
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