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can someone make me a planet with an ocean at its equator and a habitable planet with a gap in between 2 rings + code?


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  • 2 weeks later...
14 minutes ago, highbornsnail said:

I cannot make anything with water, and I have already watched the videos you have given me.

I made the gas planet and some rocky planets and moons it is just habitable planets and moons.

What do you mean?

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31 minutes ago, highbornsnail said:

I can't get water to work because it does not lode or it goes where it should not.

... and some times there are weird square things everywhere of water?

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This is (AFAIK) Kopernicus being Kopernicus.

It used to be like this for a while for me.

Truth is, I don’t even know what I fixed!

It disappears and gets blocky when you edit with KittopiaTech.

Here’s some code, @highbornsnail

Ocean
	{
	   ocean = True
	   oceanColor = 0.035,0.039,0.106,1
           oceanHeight = 0	  
	   density = 2.14
           minLevel = 1
	   maxLevel = 6
           maxQuadLengthsPerFrame = 0.03
	   minDetailDistance = 8
	   Material
	   {
		color = 0.035,0.039,0.106,1
		colorFromSpace = 0.035,0.039,0.106,1
		specColor = 1,1,1,1
		shininess = 0
		gloss = 0
		tiling = 1000
		waterTex = BUILTIN/sea-water1
		waterTexScale = 1,1
		waterTexOffset = 0,0
		waterTex1 = BUILTIN/sea-water2
		waterTex1Scale = 1,1
		waterTex1Offset = 0,0
		bTiling = 800
		bumpMap = BUILTIN/quiet
		bumpMapScale = 1,1
		bumpMapOffset = 0,0
		displacement = 0.05
		texDisplacement = -0.31
		dispFreq = 0.15
		mix = 0.2509193
		oceanOpacity = 1
		falloffPower = 1
		falloffExp = 2
		fogColor = 0.66,1,1,1
		heightFallOff = 0.2
		globalDensity = -8E-06
		atmosphereDepth = 60000
		fogColorRampScale = 1,1
		fogColorRampOffset = 0,0
		fadeStart = 200000
		fadeEnd = 500000
		planetOpacity = 1
		normalXYFudge = 1.4
		normalZFudge = 1.18
	   }
	   FallbackMaterial
           {
		color = 0.035,0.039,0.106,1
		colorFromSpace = 0.035,0.039,0.106,1
		specColor = 1,1,1,1
		shininess = 0
		gloss = 0
		tiling = 1000
		waterTex = BUILTIN/sea-water1
		waterTexScale = 1,1
		waterTexOffset = 0,0
		waterTex1 = BUILTIN/sea-water2
		waterTex1Scale = 1,1
		waterTex1Offset = 0,0
		fadeStart = 200000
		fadeEnd = 500000
		planetOpacity = 1
	   }
	   Mods
	   {
		AerialPerspectiveMaterial
		{
			globalDensity = -0.00001
			heightFalloff = 6.75
			atmosphereDepth = 150000
			DEBUG_SetEveryFrame = true
			cameraAlt = 0
			cameraAtmosAlt = 0
			heightDensAtViewer = 0
			enabled = true
			order = 200               
		}
	   }
	   Fog
	   {
		fogColorEnd = 0,0,0,1
		fogColorStart = 0,0,0.05,1
	        skyColorOpacityBase = 0.33
		skyColorOpacityAltMult = 12
	   }
        }
    }
}

 

You can still change some things , like Fog, color,  colorFromSpace, and density.

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