highbornsnail Posted December 1 Share Posted December 1 the reason why I need the planet with an ocean at its equator is because I want a moon that is like that and for the planet I am making a star system. I will not show the star system or the planet because I want to keep it a surprise. Quote Link to comment Share on other sites More sharing options...
Iapetus7342 Posted December 10 Share Posted December 10 What's your Kopernicus skill level? Quote Link to comment Share on other sites More sharing options...
highbornsnail Posted December 13 Author Share Posted December 13 0.4 Quote Link to comment Share on other sites More sharing options...
highbornsnail Posted December 17 Author Share Posted December 17 ? Quote Link to comment Share on other sites More sharing options...
Iapetus7342 Posted December 17 Share Posted December 17 You should try to make the planet yourself, here's some guides. Best of luck! Quote Link to comment Share on other sites More sharing options...
highbornsnail Posted December 17 Author Share Posted December 17 I cannot make anything with water, and I have already watched the videos you have given me. I made the gas planet and some rocky planets and moons it is just habitable planets and moons. I cannot make Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted December 17 Share Posted December 17 14 minutes ago, highbornsnail said: I cannot make anything with water, and I have already watched the videos you have given me. I made the gas planet and some rocky planets and moons it is just habitable planets and moons. What do you mean? Quote Link to comment Share on other sites More sharing options...
highbornsnail Posted December 18 Author Share Posted December 18 I can't get water to work because it does not lode or it goes where it should not. Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted December 18 Share Posted December 18 31 minutes ago, highbornsnail said: I can't get water to work because it does not lode or it goes where it should not. ... and some times there are weird square things everywhere of water? Quote Link to comment Share on other sites More sharing options...
highbornsnail Posted December 18 Author Share Posted December 18 yes Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted December 19 Share Posted December 19 This is (AFAIK) Kopernicus being Kopernicus. It used to be like this for a while for me. Truth is, I don’t even know what I fixed! It disappears and gets blocky when you edit with KittopiaTech. Here’s some code, @highbornsnail Ocean { ocean = True oceanColor = 0.035,0.039,0.106,1 oceanHeight = 0 density = 2.14 minLevel = 1 maxLevel = 6 maxQuadLengthsPerFrame = 0.03 minDetailDistance = 8 Material { color = 0.035,0.039,0.106,1 colorFromSpace = 0.035,0.039,0.106,1 specColor = 1,1,1,1 shininess = 0 gloss = 0 tiling = 1000 waterTex = BUILTIN/sea-water1 waterTexScale = 1,1 waterTexOffset = 0,0 waterTex1 = BUILTIN/sea-water2 waterTex1Scale = 1,1 waterTex1Offset = 0,0 bTiling = 800 bumpMap = BUILTIN/quiet bumpMapScale = 1,1 bumpMapOffset = 0,0 displacement = 0.05 texDisplacement = -0.31 dispFreq = 0.15 mix = 0.2509193 oceanOpacity = 1 falloffPower = 1 falloffExp = 2 fogColor = 0.66,1,1,1 heightFallOff = 0.2 globalDensity = -8E-06 atmosphereDepth = 60000 fogColorRampScale = 1,1 fogColorRampOffset = 0,0 fadeStart = 200000 fadeEnd = 500000 planetOpacity = 1 normalXYFudge = 1.4 normalZFudge = 1.18 } FallbackMaterial { color = 0.035,0.039,0.106,1 colorFromSpace = 0.035,0.039,0.106,1 specColor = 1,1,1,1 shininess = 0 gloss = 0 tiling = 1000 waterTex = BUILTIN/sea-water1 waterTexScale = 1,1 waterTexOffset = 0,0 waterTex1 = BUILTIN/sea-water2 waterTex1Scale = 1,1 waterTex1Offset = 0,0 fadeStart = 200000 fadeEnd = 500000 planetOpacity = 1 } Mods { AerialPerspectiveMaterial { globalDensity = -0.00001 heightFalloff = 6.75 atmosphereDepth = 150000 DEBUG_SetEveryFrame = true cameraAlt = 0 cameraAtmosAlt = 0 heightDensAtViewer = 0 enabled = true order = 200 } } Fog { fogColorEnd = 0,0,0,1 fogColorStart = 0,0,0.05,1 skyColorOpacityBase = 0.33 skyColorOpacityAltMult = 12 } } } } You can still change some things , like Fog, color, colorFromSpace, and density. Quote Link to comment Share on other sites More sharing options...
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