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Problem with fuel types in KSP Interstellar Extendeed mod


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Greetings. I have a problem/question on the interstellar extendend module. The description of the nuclear engines says that they can run on pure hydrogen and water. The questions are several.


1. Why when selecting hydrogen in the cryogenic tank “KSPIT” Cryogenic Fuel Tank Cluster (I took the first tank, which I think is exactly from this mod) when you save the ship engine does not see this fuel among the available. At the same time, when selecting propellant when building a ship I have 2 different choices for carbon monoxide in liquid form (they are both identical, but for some reason there are 2), 1 carbon dioxide and hydrogen peroxide.  I skipped chemistry in school, but I think Hydrogen Peroxide is not pure hydrogen, but with some kind of impurity to ignite the mixture. That's about it.


2. I have a mod called Configurable Containers. And one damn question. Why when I select water in the standard MK2 airplane tank, this engine doesn't see it. You can just imagine how cool it is to fly into orbit using water. It's like oil, only there's plenty of it and it's easier to work with. But with the goddamn choice of water as a tank filler, the goddamn engine can't see it at all.  And if you select water in the “KSPIT” Cryogenic Fuel Tank Cluster, then when you use up the water in that tank, the engine will suddenly see water in the other tank and start using it too, sort of. I realize that maybe the engine doesn't want to run fluids that need cooling, but heck, it's just H2O. It's just water.

I apologize for the emotion. My point is that water clearly doesn't need cooling to keep it liquid. I'm just really curious why nuclear engines don't see some resources. And the interesting thing is, if I pour hydrogen peroxide into the tank, it sees it, even if it's Procedure Wings from B9. I could cite that there isn't enough hydrogen itself to burn hydrogen, although based on logic, the propellant could be anything the engine can spit out preheat/overheat. But the water bug made me realize that the problem might still be in the mod. Thanks in advance to anyone who can help me with this problem. All the best to you and happy holidays.


P.S. My main language is not English, and in the description of ISP for fuels in the engine I see that hydrogen is, but written in my native language, but mixing it with other propellants in English, maybe it is a translation error, and maybe the mod can not adequately communicate with some fuels that are written in my language. The same with water. In the cryogenic tank from Interstellar mod I have liquid water in English, but when selecting it through Container mod in MK2 tank, for example, it is signed simply as Water, but when you look in the context menu of the tank, there the inscription water is already in my native language. Maybe I should just change the language of the game?/

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Lol, I just discovered right now that there are 3 types of water. Drinking water, liquid water, and just water. And the engine doesn't run on drinking water, so it's just a flaw in the ConfigurableContainers mod that only sees drinking water and heavy water as tank filler. Anyway, the hydrogen issue still bothers me, and does anyone have a solution for the water issue? Is there a mod that would work perfectly with Interstellar? On the other hand, the author would definitely include it in interstellar itself......

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I changed the language and now I can definitely say that before with ConfigurableContainers I was adding pure water, not regular water, to the tank. Purely by feeling it should be easy to add to it the possibility to add other kinds of water, but alas, I have no idea in programming.

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It looks like, I found a solution to the water problem. The Modular Fuel Tanks mod helped me. Now I can select anything I want at all and put it in the tanks. Hopefully it will calculate it correctly. Looks like at this rate I'll be able to solve my problem myself XD.

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