JD_ Posted January 21 Share Posted January 21 Hello, all I've been wanting to add a life support mod to my collection and have been torn between these three, I like the resource depth of TAC LS, the habitat stats/kerbal craziness of USI LS, and the fact that kerbalism has both. However, kerbalism's difficulty seems daunting. Should I take the plunge with kerbalism or use one of the other two? (I'd also like the LS mod used to be compatible with SSPX and planetside exploration technologies). Quote Link to comment Share on other sites More sharing options...
JD_ Posted January 21 Author Share Posted January 21 Update: I tried TAC-LS and honestly, I don't much like it SSPX and PET parts have various functions built in that work in tandem with TAC-LS, but the native TAC-LS parts are completely overpowered relative to SSPX and PET parts in terms of storage/scrubbing capability/etc. which drives up part count (they're also ugly as hell). However, I don't know if these conversion rates are any better for MKS/USI-LS or Kerbalism. Afaik USI-LS only adds storage containers, and kerbalism takes a similarly conservative approach, (in addition to scrubbers and a rudimentary gravity ring), but given SSPX and NFT are supported (or partially supported), I can use the janitor to handle extraneous parts. I'm currently favoring kerbalism as opposed to MKS/USI because of the radiation and universal vessel loading mechanics. Quote Link to comment Share on other sites More sharing options...
arbsoup Posted January 21 Share Posted January 21 (edited) TAC is the only one that both are definitely compatible with right out of the box, like if you just pop them in from CKAN. Kerbalism supports SSPX directly, but I don't see anything in the repo for Planetside stuff. There is this collection of patches by Wallum but I have not ensured they work. SSPX supports USI-LS. I found this link to a Planetside patch but also haven't checked it. As the creator of a fork modifying USI-LS's habitat mechanics, I can tell you that it is all kind of wonky, and from what I hear, once people start trying Kerbalism they rarely want to switch to anything else. I think it's probably worth giving Kerbalism a shot. Edited January 21 by arbsoup Quote Link to comment Share on other sites More sharing options...
JD_ Posted January 21 Author Share Posted January 21 Thanks for the advice. The realism and resource diversity in kerbalism really interests me too. I like to use other mods like Cryogenic Engines Restock and NFAero for that same reason. Quote Link to comment Share on other sites More sharing options...
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