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KSP Whirligig World Career Mode


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Lately I have gotten bored with normal ksp. Honestly I wanted to try something different. So I decided to do a ksp career mode with Whirligig World. In KSP Whirligig World you are placed on a homeworld with no atmosphere, 1.3 gs of gravity, and a 28 minute day/night cycle. Luckily you are given probes to start with.

MesbinLaunch2.png

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Here is an image of the first Launch of Mesbin on the Launchpad.

 

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This launch managed to get  up to around 15km before crashing down to Mesbin.  On this launch I forgot to bring an antenna. Oh well

 

MesbinLaunch2.png

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This launch I remembered to  bring an antenna, and after launching this successfully I managed to get 20 science.

In between Mesbin One, and Mesbin Two, I Put a command pod on the pad, and collected science reports with Bob Kerman.

Edited by umbra humanus
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                         Part: Three                                                     

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After the failure of the previous missions I decided that there was no more to do but to go to orbit.

mesbin5.png

Unfortunately this attempt failed to reach orbit. I realised that I had done a gravity turn the wrong way, which on Mesbin is fatal to any mission. The early probe cores of of Whirligig world have no precise controls, so I had to rely on the SAS controls.   So I attached a sepratron to the side of the rocket, and fired it. This worked, sending the rocket going on the correct trajectory.

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The image above is hte craft in orbit. The image below is Kerbmun setting below the horizon.

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                           Part 4: Money Making

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After the success of the first orbital mission I decided to make some money to try to upgrade the VAB. But before that I decided to send the first Kerbal out of Mesbin's thin atmosphere. This is how it ended:

M1.png

I landed it a bit hard, but Jeb did not die, and all of the experiments were safe so it was a success. After that success I decided to make some money by testing engines:

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Unfortunately it fell over. After that I got a contract to gather science from space around Mesbin. So I went back to Orbital 1, which still had unused science experiments on it.

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After that I got a contract to test yet more engines, and to haul some landing gear into flight above Mesbin.

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I had forgotten to turn on Sas sending Valentina crashing to the ground.

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After that "successful" launch I collected more contracts, including one which asked me to test some launch clamps, and to haul a heatshield into flight above Mesbin.

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As Bill Kerman, being an engineer does not have Sas authority, the rocket anded up tilting to the side, which caused one of the fuel tanks to hit the launch clamp, causing the rocket to spiral out of control thus causing it to crash. The only things remaining after the crash were the command pod, and a fuel tank.

M6.png

P.S ignore the landing gear. The contract for the landing gear did not complete, so I put them on this one, which completed the contract.

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                          Part Five: Space Tourism

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After the success of the last missions I went, and upgraded the VAB shortly before realizing that the launch pad was the one, I needed to upgrade to increase the weight limit. So I did what I was inevitably going to have to do, and grabbed another contract. This contract was to gather science data from space around Mesbin. So I went back to Orbital One:

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After realizing that doing twenty tests, likenI did last time was going to be long and tedious, I excepted some tourism contracts:

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For some reason, there are tourists willing to pay 20,000 funds to go on a 5,000 fund rocket, which has a 50% chance of lithobraking rather violently onto the surface, in a space program that is only four hours old:

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As you can see in the image above, the craft design has changed significantly. This was bacause the landing gear kept clipping through the surface on landing, flipping the spacecraft 10 meters into the air. So I reverted, and replaced the landing gear with fuel tanks.

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Here it is on the launchpad with another tourist(above). Unfortunately I do not have any pictures of the previous tourist vessel landed.

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Here it is landed(although it did break a fuel tank) (above). After that I got another orbital science contract, so I went to Orbital One, and collected the science data.

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After that I got a contract to test the kicback booster on the launchpad:

m13.png

After that mission I got another orbital science contract:

m14.png

I also got a contract to test a heatshield on the launchpad:

m15.png

 

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                         Part Five: Exploring New Frontiers

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After the previous mission I decided to try to return from orbit. I ended up lithobraking into the ground

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I decided that I needed to do some science, and unlock some more advanced probe cores. So I upgraded the astronaut complex, and decided to do an EVA. I also decided to have a tourist on board to make extra money:

m19.png

In this image is Jeb getting out and doing an eva report probably almost giving the tourist a heart attack in the process(Jeb being Jeb):

m20.png

Jebediah Kerman's stunt left the rocket listing to the side, and I did not correct in time so I had to do a late suicide burn. Miraculously bothe survived though the tourist did not pay, because the landing was so hard that he passed out:

m21.png

After that I got another contract to gather science data from space around Mesbin thus causing me to revisit Orbital One:

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After that I unlocked the science junior, and did some more tourist missions with the science junior attached, in order to collect more science, and having funds to boot:

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After collecting all of that science I had unlocked the more advanced probe core with more manueverability. Thus it was time to go to orbit and return. Here are all of my prototype rocket attempts:

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Here are the images of my successful orbit and return attempt:

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On this landing only the probe core survived, but it still counted for the contract:

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After that I got a contract to EVA in space around Mesbin. This time I learned from my mistakes, and had two pilots on board:

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After that I decided to go to Graymun. Unfortunately I could only transmit One experiment, because I did not pack enough EC, and solar panels in this mod are a bit buggy. Also I find it quite odd that Graymun, despite it's size has such a small SOI. Here is a bad picture of my craft in space near Graymun:

m40.png

Graymun is very similar to the Mun. In the next part of this mission report I will visit Thresomin.

 

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 I'm just curious, why are you using quotes like spoilers?

 

I accidentally put text outside of the quote, and was too lazy to correct it.

Apologies. Forum merged my last two replies.

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                          Part 6: Pushing the Envelope

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After the success of my mission to Graymun I got a contract to transmit scientific data from Thresomin. Here is the launch vehicle I used to get to Thresomin:

m41.png

Here is it after the orbital insertion:

m42.png

The mission went on without a hitch except that Thresomin's SOI was so small that I only managed to get a temperature report before exiting it's SOI. It took 26 seconds to pass through it's SOI, and I only had 15 seconds of that due to the camera changes:

m43.png

Here is a photo I got after leaving Thresomin's SOI. After that I decided to try to get science from high orbit of Kaywell. I got an encounter with Derbin so I decided to save myself a mission to space high above Derbin, and just did the science there. Here are the images from that Derbin mission:

m44.png

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After that mission I realized that I had not gotten science from space high over Mesbin. So that is what I did:

m49.png

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As it turns out I had two tourists waiting in the astronaut complex that I had forgotten about, and as it turned out I still had residual science to gain from space low over Mesbin with the Science Junior so I designed a new tourist vessel with the Mk-1 crew cabin , and departed with those (probably very unhappy) tourists that had been waiting for their flight for 10 days:

m51.png

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After that I decided to go to Kerbmun. Kerbmun is a habitable moon of Mesbin, and is around the same size, and has the same atmospheric pressure as Kerbin. Here are the screenshots from that mission:

m53.png

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Here you can see the beautiful Kaywellrise over Kerbmun:

m56.png

Here is the view of Kerbmun from space high:

m57.png

After that I tried to attempt a landing on Derbin, because I had a contract to do so. On the first attempt there was a glitch on the launchpad, and this is how it ended(though it is how most missions in ksp end):

m61.png

Here are images from the second attempt:

m62.png

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Unfortunately it did not have enough delta V to reach Derbin so I went to Kerbmun instead. Unfortunately(unfortunately is really becoming the word of the day isn't it) it did not have enough delta-v to enter Kerbmun's atmosphere so it just flew by, and did not collect any science. After that I realized that I had neglected to get any data from space high over Kaywell(the whirligig world sun) so I decided to fix that promptly:

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After that I realized that this craft had enough delta-V to get to Tyepolbynar(the innermost planet of the Kaywell system). I will be doing that when I get antennae powerful enough. After the success of that mission I got a contract to get science data from orbit of Kerbmun. So I just used the Kerbmun craft that I had left orbiting Kerbmun:

m68.png

After that I got a contract to gather science data from space around Mesbin so I gladly did so using Orbital One which still has EC despite being an early orbital probe, and having been in space for 1 month. I could have easily launched another orbital rocket since orbital launches were routine by now, but decided that it was cheaper just to use orbital One:

m69.png

 

That ends this section of this mission report. I will be landing on Kerbmun, or Derbin next time.

 

 

 

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       Part 7: Milking Mesbin's Moons (for science)

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After the successful missions to both of Mesbin's outer moons it was finally time to land on Kerbmun. To do this I attached parachutes to the vessel I was using before. After the failure of my previous attempt to land I decided it would be best to risk it, and put parachutes on the same vessel design as the orbiter. I figured that my engine would be enough to slow down, and if not I could distribute the heat by spinning the craft:

m70.png

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The launch went off without a hitch(most rockets don't have trailer hitches anyway). Before I knew it I was in orbit of Kerbmun:

m73.png

After that I completed my de-orbit burn, and I was soon re-entering the atmosphere. I burned my engine as much as I could(which was not much) before running out of fuel. Despite this the re-entry went perfectly aside from a few batteries nearly exploding. I also did not bring a science junior on this flight because it is not a very heat tolerant part as you will see later in this part:

m75.png

Unfortunately I do not have the firefly mod installed, and do not know if it is compatible with Whirligig World. The parachutes deployed nominally, and soon I was coasting gently to the surface:

m76.png

I was a bit concerned that I was heading towards some mountains. Luckily The probe did not land in the mountains instead landing in the desert at the base of the mountains:

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After that I realized that I had not gotten any science from the upper atmosphere of Kerbmun so I put together a probe to skim the upper atmosphere in order to do that.

m79.png

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I also decided to go to Statmun(a small moonlet orbiting in low Mesbin orbit) to get even more science.

m87.png

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During the mission, the spent stage that I had detached just before flying past Statmun flew past slightly faster than us because it had been kicked into a lower orbit by the decoupler thus being slingshotted at a faster rate than us. After that successful mission I decided to go to Derbin once again to get even more science. I am using the same launch vehicle(called the Prometheus) for every moon, because it is tremendously overpowered(feel the un-ending power of the prometheus), and can launch anything to Mesbin orbit. It is so overpowered, that it is almost an SSTO(but not quite).

Prometheus launch vehicle:

m70.png

 

 

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Btw I saw this loading screen tip which I think pretty much summarizes KSP:

spaceishardwhirligig.png

 

 

Edited by umbra humanus
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14 hours ago, umbra humanus said:

I do not have the firefly mod installed, and do not know if it is compatible with Whirligig World.

Firefly needs configs for the effects, defaulting to Kerbin's reentry FX if no config is present for a celestial body. This means WW is sorta compatible but also not.

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                                                                                                                             Part 8: The grind

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After the success of the Derbin mission , and the subsequent unlocking of eva science I decided to focus closer to home. First I upgraded R&D to level two so that I would be able to take surface samples. I also upgraded the astronaut complex, and mission control to level 3.

m94.png

After upgrading those buildings I got a contract to collect some data from space around Mesbing. So I went yet again to  orbital One, and collected the data:

m95.png

After that I collected some EVA science:

m96.png

I accepted 10 tourist contracts to get enough money to upgrade my VAB, and tracking station. I also got Jeb out, and took him on EVA in order to get EVA science from space above Mesbin. This meant that he had to let go of the craft while it was in flight, and plummeting toward the ground. Luckily he did not die(that would in fact have been bad)

m97.png

Upon disembarking the vessel after landing which also happened to be after sunset(Mesbin day= 28 minutes) I proceded to take a surface sample:

m98.png

I unfortunately do not have any images of the sample. After that Valentine went on a mission with two tourists, and that went successfully.

m99.png

The vessel "landed" in between two sheds outside of R&D:

m100.png

 

I proceeded to get Valentina out to collect a surface sample from the R&D building:

m101.png

After that I decided to cancel around half of those tourist contracts to get a contract that would pay me 400,000 funds. In order to complete this contract I had to get a satelite in a highly inclined orbit of Kerbmun:

m102.png

sunrise over Mesbin:

m103.png

First course correction burn:

m104.png

second course correction burn:

m105.png

circularization burn:

m106.png

I reloaded a quicksave because in order to get to my desired orbit I would need to make another course correction outside of Kerbmun's SOI:

m107.png

inclination change:

m108.png

After a long series of inclination changes over the course of 4 fortnights(4 Kerbin days) the sattelite was finally able to be seperated from the third stage:

m110.png

After that I got a contract to gather scientific data from space around Derbin, which I did using my Derbin probe:

m109.png

I also had a contract to gather scientific data from space around Mesbin. I could not use Orbital One, because for some reason Orbital One has dissapeared. My head canon for this is that Orbital One crashed into Statmun. So instead of Orbital One I used my Statmun probe:

m111.png

It is not in Statmun's SOI despite it's proximity to Statmun. After that  I got a contract to gather scientific data from Kerbmun's surface. To do this I used the Kerbmun lander from last time:\

m113.png

 

 

 

 

 

 

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  • 2 weeks later...
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                     Part 9: Sattelites Everywhere

After all of the money gained from my previous missions, I picked up a contract for science in space around Mesbin. So  I did it once again with my Statmun probe:

 

m114.png

I also have picked up a very lucrative contract to flyby Thresomin, Kerbmun, and Derbin with one craft. I decided that it should not be to hard...

m115.png

I also got a very nice Graymun eclipse before my (attempted) Thresomin injection burn:

m116.png

I could not get an encounter with Thresomin with this craft, because Mesbin orbital velocity is so fast, and Thresomin is so tiny that you either end up overshooting your maneuver, or undershooting it unless you start your burn at the right time. So after that failure I tried again:

m117.png

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Unfortunately I had my periapsis too low, and ended up crashing into the surface near Mesbin's valley:

m119.png

I decided that I had better things to do than trying doing the Thresomin three, and lithobraking in the process. I will attempt this eventually, because this is the way in which I plan to eventually fully upgrade the tracking station. So I decided to put a satelite into geostationary orbit of Mesbin:

m120.png

first inclination change:

m121.png

m122.png

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Apoapsis adjustment:

m124.png

Successful satelite deployment:

m126.png

After that I received a contract to put a sattelite into a polar orbit of Kerbmun:

m127.png

Trans-Kerbmun injection burn

m128.png

As you can see I have pur mechjeb time-warp helper in the widget in the top left corner from toolbar controller, which lets you put buttons in that widget for quick and easy access. I can now have captain Picard judging me from the corner of my screen on morals, or whatever Picard judges people about. Anyways. capture burn:

m129.png

1st inclination change:

m130.png

Apoapsis adjustment burn:

m131.png

Unfortunately I did not have enough fuel to get onto the correct orbit so I decided to reload a quicksave, and do things more efficiently this time. course correction:

m132.png

2nd course correction:

m133.png

capture burn:

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As you can see I made it to the correct orbit with just 35 m/s to spare. Picture of sattelite:

m136.png

After that I got a contract to put my Derbin probe in an adjusted orbit of Derbin. In order to do so I needed to do a small adjustment burn:

m138.png

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After that I got a contract to get science data from space around Kerbmun. I used the polar sattelite, because it had a thermometer on it:

m140.png

Next time I shall attempt to land on Derbin. Hopefully.

 

Edited by umbra humanus
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