softweir Posted February 10 Share Posted February 10 I wish to remove one or two parts mods that I hardly use parts from, but one or two craft files do nevertheless, have one or two parts from these mods. Problem: the craft are large and have a lot of parts, and identifying which mod a part comes from in the design is laborious. Any way to accelerate this process? Do any current mods highlight the mod name in the PAW? NB: mods which highlight the manufacturer or mod in the parts list don't help - it's when I select a part placed in the craft that I want the information! Quote Link to comment Share on other sites More sharing options...
arbsoup Posted February 10 Share Posted February 10 (edited) If you're on Windows, you can open up a Command Prompt in your saves folder and type findstr /s "PartName" *.craft where PartName (put the quotes around it) is whatever a part is called in the name section of its config file. That'll look through all of the craft files in all of your saves and tell you if the part appears in any of them. Repeat for *.sfs instead of *.craft if you want to find them in active vessels. If you have a list of part names, you can then queue up a series of commands to search for one at a time. Parts from the same mod often begin their names the same way, too, so for example if you want to find FFT parts you can type "fft-*" to catch all of them. Edited February 11 by arbsoup Quote Link to comment Share on other sites More sharing options...
softweir Posted February 12 Author Share Posted February 12 Yeah, and one can load the craft file into a text editor and do the search there! Problem: One of the mods is BDB. The number of parts I might have used is large. I can whittle it down by elimination, (no engines or capsules for instance), but that's still a lot left, and I was hoping that somewhere out there is a mod that will add the mod name to the PAW for a placed part. I thought I found one mod, but it's a few major revisions out-of-date! I guess I might reduce the work a lot more by removing BDB sub-directories one-at-a-time, see if that causes any craft files to fail to load, and then go search the models for specifics. Quote Link to comment Share on other sites More sharing options...
arbsoup Posted February 12 Share Posted February 12 1 minute ago, softweir said: Yeah, and one can load the craft file into a text editor and do the search there! Problem: One of the mods is BDB. The number of parts I might have used is large. I can whittle it down by elimination, (no engines or capsules for instance), but that's still a lot left, and I was hoping that somewhere out there is a mod that will add the mod name to the PAW for a placed part. I thought I found one mod, but it's a few major revisions out-of-date! I guess I might reduce the work a lot more by removing BDB sub-directories one-at-a-time, see if that causes any craft files to fail to load, and then go search the models for specifics. It looks like (from the Github, at least) all of the BDB parts begin their names with "bluedog-". So you can run findstr /s "bluedog-*" *.craft in your saves folder, and that'll give you a list of all the BDB parts in all of your craft files at once. Quote Link to comment Share on other sites More sharing options...
softweir Posted February 12 Author Share Posted February 12 2 hours ago, arbsoup said: It looks like (from the Github, at least) all of the BDB parts begin their names with "bluedog-". So you can run findstr /s "bluedog-*" *.craft in your saves folder, and that'll give you a list of all the BDB parts in all of your craft files at once. Ah - thanks! That will help hugely! Quote Link to comment Share on other sites More sharing options...
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