Jump to content

Can't Click On VAB/SPH/Tracking Station After Installing RSS/RO


-_Omni-_

Recommended Posts

I went onto the official installation tutorial page for Real Solar System and Realism Overhaul and followed all of the steps exactly as it said while using a fully clean install. I then installed most of the mods that were recommended by that same page as well as some minor unrelated mods that had no trouble working with these ones in the past. 

Then I loaded up the game, waited for it to get everything working, and started a very simple sandbox save which had very little difficulty tweaks.

 

[Here's what works]:

The astronaut complex is fully functional and can be entered/exited normally.

The flagpole also works perfectly fine

I can click on the administration building, R&D building, and mission control building, though they don't do anything because the save is a sandbox save.

The runway/launchpad menus can be opened, most of the stock vehicles and some modded ones say that they're incompatible. I can try to launch the ones that are compatible, and I can override the incompatibility warnings and try to launch the ones that aren't, but the launch buttons do nothing.

I can enter the in-game settings menu, but it doesn't help much.

 

[Here's what doesn't work]:

The vehicle assembly building, spaceplane hangar, and tracking station all appear to do nothing when clicked on, this issue persists even when trying to enter them from their upgrade menus. Although I'm not actually entering them, I can tell that the game knows I'm trying since the lighting around the KSC and some UI elements flicker a little bit whenever I click on either of the 3 buildings.

Trying to save through either the button in the menu or the F5 hotkey just does nothing,  same goes for loading because according to the game, there are no saves to load.

I also can't exit to the main menu if I want to try solving the problem from there, which means I have to restart the game and wait 5 minutes for it to load whenever I want to do so.

 

Is there a way to fix this? I've been trying to get the RSS/RO mods to work for an entire month and any help would be appreciated. :)

Link to comment
Share on other sites

This probably isn't the best place to ask; the RO Discord is likely best, followed by the Technical Support forum. But I've had a similar issue happen to me before on my own (non-RO) install, so I might be able to do something.

Launch the game, go to the space center, click on the VAB a bunch, and then close the game. Then upload your KSP.log to a Google Drive or other file-sharing service, and then post the link here. (I don't think anyone has any chance of helping you without it.)

Edited by arbsoup
Link to comment
Share on other sites

18 hours ago, arbsoup said:

This probably isn't the best place to ask; the RO Discord is likely best, followed by the Technical Support forum. But I've had a similar issue happen to me before on my own (non-RO) install, so I might be able to do something.

Launch the game, go to the space center, click on the VAB a bunch, and then close the game. Then upload your KSP.log to a Google Drive or other file-sharing service, and then post the link here. (I don't think anyone has any chance of helping you without it.)

Here are the logs, I hope I set this up correctly: https://drive.google.com/file/d/1btDUVaJYQ4pVi5_TXCIXei9sAr7vCm4R/view?usp=sharing

Edited by -_Omni-_
Link to comment
Share on other sites

This is what happens when you try to click on the VAB:

Spoiler
[EXC 00:47:06.470] ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
	System.Reflection.Assembly.GetExportedTypes () (at <9577ac7a62ef43179789031239ba8798>:0)
	FerramAerospaceResearch.ToolbarTypes+<>c.<getType>b__5_0 (AssemblyLoader+LoadedAssembly a) (at <8fc38445915649c48b25aabd1db34a9d>:0)
	System.Linq.Enumerable+SelectManySingleSelectorIterator`2[TSource,TResult].MoveNext () (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
	System.Linq.Enumerable.SingleOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
	FerramAerospaceResearch.ToolbarTypes.getType (System.String name) (at <8fc38445915649c48b25aabd1db34a9d>:0)
	FerramAerospaceResearch.ToolbarManager.get_Instance () (at <8fc38445915649c48b25aabd1db34a9d>:0)
	FerramAerospaceResearch.ToolbarManager.get_ToolbarAvailable () (at <8fc38445915649c48b25aabd1db34a9d>:0)
	FerramAerospaceResearch.FARDebugAndSettings.SaveConfigs (ConfigNode node) (at <8fc38445915649c48b25aabd1db34a9d>:0)
	FerramAerospaceResearch.FARSettingsScenarioModule.OnSave (ConfigNode node) (at <8fc38445915649c48b25aabd1db34a9d>:0)
	ScenarioModule.Save (ConfigNode node) (at <4b449f2841f84227adfaad3149c8fdba>:0)
	ProtoScenarioModule..ctor (ScenarioModule module) (at <4b449f2841f84227adfaad3149c8fdba>:0)
	ScenarioRunner.UpdateModules () (at <4b449f2841f84227adfaad3149c8fdba>:0)
	ScenarioRunner.GetUpdatedProtoModules () (at <4b449f2841f84227adfaad3149c8fdba>:0)
	Game.Updated (GameScenes startSceneOverride) (at <4b449f2841f84227adfaad3149c8fdba>:0)
	GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode, GameScenes startScene) (at <4b449f2841f84227adfaad3149c8fdba>:0)
	GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode) (at <4b449f2841f84227adfaad3149c8fdba>:0)
	VehicleAssemblyBuilding.OnClicked () (at <4b449f2841f84227adfaad3149c8fdba>:0)
	SpaceCenterBuilding.EnterBuilding () (at <4b449f2841f84227adfaad3149c8fdba>:0)
	SpaceCenterBuilding.OnLeftClick () (at <4b449f2841f84227adfaad3149c8fdba>:0)
	SpaceCenterBuilding+<OnMouseTap>d__49.MoveNext () (at <4b449f2841f84227adfaad3149c8fdba>:0)
	UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <12e76cd50cc64cf19e759e981cb725af>:0)
	UnityEngine.DebugLogHandler:LogException(Exception, Object)
	ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
	UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

 

At first glance this looks like FAR's fault, but it's known to carry these exceptions forward when something else breaks, so I searched for exceptions of that type.

I think this might be the source:

[LOG 00:46:56.310] [ModuleManager] Intercepted a ReflectionTypeLoadException. List of broken DLLs:
SSTUTools 1.0.0.0 GameData\SSTU\Plugins\SSTUTools.dll

Try removing the SSTU folder from GameData altogether, and then see if you can get into the space center buildings.

SSTU is a really old mod, so I wouldn't be surprised if it doesn't work in the constantly-changing RO environment. If you want more help, you should post an issue on the RealismOverhaul Github or ask in their Discord.

Edited by arbsoup
Link to comment
Share on other sites

4 hours ago, arbsoup said:

This is what happens when you try to click on the VAB:

  Reveal hidden contents
[EXC 00:47:06.470] ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
	System.Reflection.Assembly.GetExportedTypes () (at <9577ac7a62ef43179789031239ba8798>:0)
	FerramAerospaceResearch.ToolbarTypes+<>c.<getType>b__5_0 (AssemblyLoader+LoadedAssembly a) (at <8fc38445915649c48b25aabd1db34a9d>:0)
	System.Linq.Enumerable+SelectManySingleSelectorIterator`2[TSource,TResult].MoveNext () (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
	System.Linq.Enumerable.SingleOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
	FerramAerospaceResearch.ToolbarTypes.getType (System.String name) (at <8fc38445915649c48b25aabd1db34a9d>:0)
	FerramAerospaceResearch.ToolbarManager.get_Instance () (at <8fc38445915649c48b25aabd1db34a9d>:0)
	FerramAerospaceResearch.ToolbarManager.get_ToolbarAvailable () (at <8fc38445915649c48b25aabd1db34a9d>:0)
	FerramAerospaceResearch.FARDebugAndSettings.SaveConfigs (ConfigNode node) (at <8fc38445915649c48b25aabd1db34a9d>:0)
	FerramAerospaceResearch.FARSettingsScenarioModule.OnSave (ConfigNode node) (at <8fc38445915649c48b25aabd1db34a9d>:0)
	ScenarioModule.Save (ConfigNode node) (at <4b449f2841f84227adfaad3149c8fdba>:0)
	ProtoScenarioModule..ctor (ScenarioModule module) (at <4b449f2841f84227adfaad3149c8fdba>:0)
	ScenarioRunner.UpdateModules () (at <4b449f2841f84227adfaad3149c8fdba>:0)
	ScenarioRunner.GetUpdatedProtoModules () (at <4b449f2841f84227adfaad3149c8fdba>:0)
	Game.Updated (GameScenes startSceneOverride) (at <4b449f2841f84227adfaad3149c8fdba>:0)
	GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode, GameScenes startScene) (at <4b449f2841f84227adfaad3149c8fdba>:0)
	GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode) (at <4b449f2841f84227adfaad3149c8fdba>:0)
	VehicleAssemblyBuilding.OnClicked () (at <4b449f2841f84227adfaad3149c8fdba>:0)
	SpaceCenterBuilding.EnterBuilding () (at <4b449f2841f84227adfaad3149c8fdba>:0)
	SpaceCenterBuilding.OnLeftClick () (at <4b449f2841f84227adfaad3149c8fdba>:0)
	SpaceCenterBuilding+<OnMouseTap>d__49.MoveNext () (at <4b449f2841f84227adfaad3149c8fdba>:0)
	UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <12e76cd50cc64cf19e759e981cb725af>:0)
	UnityEngine.DebugLogHandler:LogException(Exception, Object)
	ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
	UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

 

At first glance this looks like FAR's fault, but it's known to carry these exceptions forward when something else breaks, so I searched for exceptions of that type.

I think this might be the source:

[LOG 00:46:56.310] [ModuleManager] Intercepted a ReflectionTypeLoadException. List of broken DLLs:
SSTUTools 1.0.0.0 GameData\SSTU\Plugins\SSTUTools.dll

Try removing the SSTU folder from GameData altogether, and then see if you can get into the space center buildings.

SSTU is a really old mod, so I wouldn't be surprised if it doesn't work in the constantly-changing RO environment. If you want more help, you should post an issue on the RealismOverhaul Github or ask in their Discord.

That worked! Thank you so much.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...