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Terrain ambient lighting bug (square patch) with Deferred Rendering


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I am currently in the process of doing a Titan mission in Real Solar System, and I wanted to use Deferred Rendering for a performance boost, but I found out when testing a Titan lander that only a square patch of land is displayed.

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Without Deferred, it looks normal.

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There appears to be something wrong with ambient lighting on the terrain when using Deferred.

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