Yukkine Posted February 27 Share Posted February 27 (edited) GPP Parallax Continued Fresh new configs with support for the new raymatched terrain shadows Experience the breathtaking beauty of the Ciro system like never before with these custom configurations for Galileo's Planet Pack. Thanks to the new Parallax rewrite, the entire system, along with volumetric cloud support is back in the business with the latest graphics. IMGUR ALBUM Dependencies: GPP Parallax Continued Compatibility: Rescale Not compatible with GPP_Secondary for now!! Download and installation: Github Recommended mods: GPP Volumetric Clouds Firefly configs Try them for yourself and let me know, I'm open to feedback License: Creative Commons CC BY 4.0. Edited March 10 by Yukkine Fixed image Quote Link to comment Share on other sites More sharing options...
Redleg1 Posted March 15 Share Posted March 15 Hi. I know this thread is for GPP, but I’ve been trying to get your Parallax Continued configs for JNSQ working and just keep getting an error stating that Kopernicus can’t load the custom system. JNSQ loads fine itself and with JNSQ Volumetric Clouds. I’m using Parallax Continued version 3. Any thoughts or perhaps more thorough installation instructions in case I missed something? Thanks! Quote Link to comment Share on other sites More sharing options...
Yukkine Posted March 16 Author Share Posted March 16 6 hours ago, Redleg1 said: Hi. I know this thread is for GPP, but I’ve been trying to get your Parallax Continued configs for JNSQ working and just keep getting an error stating that Kopernicus can’t load the custom system. JNSQ loads fine itself and with JNSQ Volumetric Clouds. I’m using Parallax Continued version 3. Any thoughts or perhaps more thorough installation instructions in case I missed something? Thanks! I'm planning on using this thread for both of them so no big deal, so on your issue, try deleting the Parallax _StockPlanetTextures and try again, if not, just try to install JNSQ alone first and the go with parallax. Let me know how it went Quote Link to comment Share on other sites More sharing options...
Yukkine Posted March 18 Author Share Posted March 18 There is a new update for both GPP and JNSQ that solves the issue with upside down textures for scaled terrain. Just re-download everything. Quote Link to comment Share on other sites More sharing options...
someguyonthecomputer Posted March 21 Share Posted March 21 (edited) Hi, I seem to have found an issue with the configs, as there seem to be square holes in the ground whenever I move the camera around a bit or whenever I move across terrain. It seems to be an issue with the configs for JNSQ exclusively AFAIK, as this does not happen on the stock configs for Parallax continued Let me know if I should provide a log file A screenshot of what I encountered Edited March 21 by someguyonthecomputer Confirmation of JNSQ's parallax continued configs causing the issue Quote Link to comment Share on other sites More sharing options...
Yukkine Posted March 24 Author Share Posted March 24 On 3/20/2025 at 8:07 PM, someguyonthecomputer said: Hi, I seem to have found an issue with the configs, as there seem to be square holes in the ground whenever I move the camera around a bit or whenever I move across terrain. It seems to be an issue with the configs for JNSQ exclusively AFAIK, as this does not happen on the stock configs for Parallax continued Let me know if I should provide a log file A screenshot of what I encountered Yeah the issue is on me, too low subdivision, for now go into GameData\Parallax_StockTerrainTextures\_Configs, find IncreaseSubdivisionCount.cfg and change the subdivision lvl on Kerbin from 7 to something like 9 or 12 and should fix until I update the mod Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted March 24 Share Posted March 24 (edited) 9 hours ago, Yukkine said: the subdivision lvl on Kerbin from 7 to something like 9 or 12 and should fix until I update the mod The issue is with the subdivision range being too low for the level supplied. The terrain steps up in subdivision levels with decreasing camera distance. If the subdivision distance is too low, Parallax isn't able to step up the subdivision level by 1 and ends up skipping levels which causes holes in the terrain Subdivision Level impacts the tessellation quality. Parallax needs to create extra geometry on the CPU because most of the time the GPU hardware limit of a 64 tessellation factor is still too low. When you increase subdivision level you're creating more triangles, where the number of triangles is 1 + 4^subdivisionLevel . IE each time you increase subdivision level, you multiply the number of triangles by 4. Pay **very** close attention to the terrain tessellation quality when making adjustments to this level; you want it as low as possible while looking good, because it doesn't come cheap Edited March 24 by Gameslinx Quote Link to comment Share on other sites More sharing options...
wetwetwet Posted Monday at 03:40 PM Share Posted Monday at 03:40 PM It appears that the google drive download link for textures is no longer valid. Do you plan to upload the files to a different host? Thanks. Quote Link to comment Share on other sites More sharing options...
Bimo1D Posted Tuesday at 04:14 PM Share Posted Tuesday at 04:14 PM On 3/31/2025 at 6:40 PM, wetwetwet said: It appears that the google drive download link for textures is no longer valid. Do you plan to upload the files to a different host? Thanks. https://drive.usercontent.google.com/download?id=1KMOGIHjDCm73-u2f6IGUjHSdwIiKGF1j&export=download&authuser=0 Quote Link to comment Share on other sites More sharing options...
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