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(0.23) Wayland Corp. Development and released download Thread (new parts)


Devo

What classic ship would you like to fly next? these are in production...  

48 members have voted

  1. 1. What classic ship would you like to fly next? these are in production...

    • Biodomes from "Silent Running" w/animated doors and delivery system
      40
    • ALIENS Marine Dropship (fully animated]
      56
    • ALIENS APC Transport
      19
    • ALIENS: The Sulaco
      27
    • Star Wars - YT-1300 Milennium Falcon, Low poly, fully animated (landing ramp, cargo bay etc)
      23
    • Star Wars - Boba Fett SLAVE1 (fully animated)
      18
    • Star Wars - Rebel B-Wing fighter.
      5
    • Star Wars - Original X-Wing.
      36


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If anyone here is a silent running fan, or a big fan of classic sci ships like that, can you please send me a PM. I'm working on a big project and I'd like a bit of help as far as the scale of it when I build it, it is going to make the Sulaco look like a tonka toy truck. A couple of you I will PM but yeah, this is going to be an absolute whopper.

I don't know for sure, but those ships must have been huge, each dome had a good sized forest in it. Plus they needed a nuke to destroy them, so....

As for classic sci-fi ships that are huge, with domes, how about the ship from Starlost? Now there's an obscure reference for you.

But my all time favorite has to be the Cygnus from the Disney movie The Black Hole. Way to huge for KSP, even at a small scale, but that is one cool ship.

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Another thing I was wondering, how big were you planning to make the sulaco and will the dropship be to scale? If I remember correctly bobcat had problems when trying to make a large dropship craft. I think it was something to do with it breaking physics, and the nodes were unstable (correct me if I'm wrong).

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Oh I don't doubt Devos' ability to make it to scale :), its more a question of can the games physics engine handle it. Looking back at the bobcat thread, it seems that the size and mass of the thing was breaking physics, and even managed to summon the kraken :S

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BTW guys - uploaded a new video to twitch.

A Race through the Northern River valley

I take the Wayland version of the Space 1999 Eagle on a rollicking run down the river canyon on a nap of the earth journey. No commentary. Just some tunes to set the tone.

Music:

Airwolf Theme (extended version)

Zero X Theme (The Barry Gray Orchestra)

It's My Time to Fly (The Urge - from Titan AE)

Over My Head (Lit - Titan AE)

Supergirl Overture (John Williams)

Edited by Logan.Darklighter
Video Edited a bit for time. Changed link to new version
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I have noticed that on the largest transport (WT-50 or sometihng like that) that if you use the landing gear it wobbles around like crazy making it a bit hard to load or unload O_O other than that phsyics seems to handle things of that size well enough.

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I have noticed that on the largest transport (WT-50 or sometihng like that) that if you use the landing gear it wobbles around like crazy making it a bit hard to load or unload O_O other than that phsyics seems to handle things of that size well enough.

Yeah, I didnt use any for the pack but right now, ive been playing with these struts, they are a great mod, a little buggy but allow reconnections

http://kerbalspaceprogram.com/docking-strut/

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close voting... 25 for the dropship and 25 for the biodomes, look like it might be a tie! guess it's going to be a busy weekend :)

I've done the retracted and deployed animated legs, so you can pick between the two now for the dropship, the rest of the ship is pretty much done, will post some more pics tomorrow

Man, this was not fun to get all the hinges and joints to rotate and bend, there are 7 moving parts/pivots on this landing foot alone. The mesh is pretty low poly, I can cut it down a fair

bit more, but its still pretty low. I need some ZZZzzzzzz

image.php?id=A1A1_517946B7&jpg

image.php?id=192E_517945EA&jpg

image.php?id=7AEF_51794822&jpg

Edited by Devo
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Hey i love the work you are doing! I've been playing around with the WT-51. I've been getting used to it's flight style and can get decent launches and a solid flight profile. The biggest reason for that is i bumped up the trust on the RCS blocks to a value of 4. This did 3 things. First it smoothed out the flight path and no longer requires reducing power to maintain heading. The second is it took some emphasis off center of balance issues when you add cargo. Third it provides a reverse thrust for landing on low gravity bodies such as the moon(killing horizontal velocity).

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The biggest reason for that is i bumped up the trust on the RCS blocks to a value of 4.

I assume you mean thrust power?

This did 3 things. First it smoothed out the flight path and no longer requires reducing power to maintain heading. The second is it took some emphasis off center of balance issues when you add cargo. Third it provides a reverse thrust for landing on low gravity bodies such as the moon(killing horizontal velocity).

Sounds nice. Can you post what you edited in the config file? I'd like to try that out.

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And just think - the back leg of the dropship is a different design. So he has to design ANOTHER one of those! :o

Hats off to you for persistance Devo!

Yep, completely different foot for the rear, was a totally different animation :/ So glad its friday today, means we might get a fly of it on the weekend, you will probably get the non-textured version for crashing.. er i mean testing :)

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BTW guys - uploaded a new video to twitch.

A Race through the Northern River valley

I take the Wayland version of the Space 1999 Eagle on a rollicking run down the river canyon on a nap of the earth journey. No commentary. Just some tunes to set the tone.

"Just like Beggars Canyon back home!" :cool:

Well done Sir, Captain Carter would be proud!

Sorry I haven't been around much lately guys, but spring is a busy season for a farmer! In what free time I have had though, I have almost got the Resource using Eagle ready! The engines work great, just like stock... I'm just working on how much fuel to put where so the thing will balance out right. Also took the WT-51 for a spin... Gojira is a good name for it! LOL Didn't really notice any issues that the other Test Pilots have not already posted though, so I guess I'm not much help there. I'm really looking forward to the Cheyenne, and the Bio-domes! Especially the domes, just don't force me to listen to Joan Baez folk songs while building them... :)

Edited by UltraVires
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BTW guys - uploaded a new video to twitch.

A Race through the Northern River valley

I take the Wayland version of the Space 1999 Eagle on a rollicking run down the river canyon on a nap of the earth journey. No commentary. Just some tunes to set the tone.

Music:

Airwolf Theme (extended version)

Zero X Theme (The Barry Gray Orchestra)

It's My Time to Fly (The Urge - from Titan AE)

Over My Head (Lit - Titan AE)

Supergirl Overture (John Williams)

Probably my favourite so far mate, wow. I really do need to fix the vector on those engines, I see the nose dipping with rear thrust.. do you find that happens alot or mainly under load?

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Probably my favourite so far mate, wow. I really do need to fix the vector on those engines, I see the nose dipping with rear thrust.. do you find that happens alot or mainly under load?

Thanks guys! Glad you enjoyed it!

As for the nose pitch - As I've mentioned before, it's almost entirely under load.

The worst pitching occurs if you have only a single docking clamp attachment point at the center of the truss. This is also much more pronounced on Kerbin itself and planets/moons with comparable gravity. On the Mun, it's VERY manageable. I can pick up a DEMV Rat on a center docking port and move it around by using "KEEP VERT" and having both VTOL and Rear engines going.

What happens on heavier gravity worlds is that you need more thrust on the VTOLs to keep you in the air, and the rear engines naturally are not on a separate throttle, so they'll fire at the same power setting. The angle that you have the engines is perfect for no-load. But with a non-braced load, something starts cascading very quickly. I think because the load is shifting and the VTOL is overcompensating, thus the rear engines also over-fire, causing more pitch, and the VTOL to fire more, and the rear engines to fire harder, etc, etc, in a cascade that will flip you over if you don't stop it by turning off the rear engines. On light gravity worlds like the Mun, the wobbliness is still there, but the VTOL thrust isn't high enough to start the cascade. You can STILL go way out of balance and crash if YOU pitch the nose over yourself by too much - see Part 10 of my Eagles twitch broadcast at the end for a prime example.

With a braced load, the pitch is much more manageable. I can carry a DEMV Rat to the Mun by docking it in the SPH and bracing it. You still don't want to let MechJeb auto-pilot to orbit. Because there's still a cascade effect that will confuse it terribly and nose dive you out of control. But a manual lift to orbit with both VTOL and Rear engines running is very do-able. An upward pitch of 20-30% with a heading of 90 degrees and just under 2/3 throttle is a good way to get up to 70,000+ Meters out of the atmosphere. Once there, you can flatten the pitch, throttle down, and if you like, you can use KEEP VERT with both engine sets going and it will - very slowly, but reliably - keep you at AP and circular-ize your orbit. This is safe enough you can walk away from the computer while it does this.

You probably noticed that I was having some pitch issues in that vid. But it was manageable and mostly my own doing. That pod I was using is a very light load. No fuel. It's just hull segments from the LLL pack. And it's braced solidly at the front and back. Notice that the cascade almost always starts when I'm not perfectly in a flat pitch and I'm angled forward slightly. I think the cascade effect would happen even on a no-load Eagle if you pitched forward just a few degrees while you're in KEEP VERT mode.

Also - except at the very end, I was always in Kill Rotation mode instead of SURF. If I was in Surf mode and pitched forward slightly, the SURF would likely pull the Eagle back under control as long as I didn't over-do it. But because I needed the maneuverability in the river valley, I couldn't do that. Even the slightest pitch forward will start the cascade and KILL ROT will NOT stop it. So that's why I often gave just short bursts on the main engines just to back off just a few seconds later. But notice that on the long stretches when I have a moment to set up a flat pitch and then fire them, I could let it boost indefinitely. (enough that I could do that major camera pullback at the end to show the entire river canyon and feel safe I wouldn't crash when I'm "off-camera").

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I'm still amazed at the way you use mechjeb... I don't use it at all on the eagle, just the GUI for the engine toggling, I fly it manually the entire time and just toggle the ASAS when needed, but now I actually see a much better way to do it all in your videos and it looks more fun. I loved the entry into the valley with the airwolf music, was freakin classic :)

I was going to do the update pack with the ion engines, and they will most likely need that vector fixed too.

Would you guys be bummed if I took the mechjeb requirement off the Eagle and Pegasus?

I can do the proper tanks and engines now, just was not sure if people were attached to them particularly. I will miss the onscreen GUI myself, but thats a small price to pay for refuelling options

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Hm..... I find the Mechjeb system for the Pegasusususus very handy to swap engine layouts, and kinda wish the WT-51 also had it.

But to be able to refuel them.....

....hm..... I suppose I could do with action groups. <3

that's the toss up really, is it nicer to see the GUI, but with only really the rear and VTOL to worry about, and visible smoke from both I think we could probably go down the standard liquid fuel path and action groups. Just working on my emmissives, I want those silver thrusters of the Eagle to glow hot red!!

on another note..

Biodomes from "Silent Running" w/animated doors and delivery system

34 Votes: 27.20%

ALIENS Marine Dropship (fully animated]

31 Votes: 24.80%

Well, since the Silent running domes are in the lead, I thought I should probably mention why I'm doing those. A couple of people already sent me PM's and said " are you really???" as they figured it out (clever cookie hoojiwana :))

But yes, the delivery system for the biodomes is a modular scale replica of the Valley Forge from Silent running. No, im not stupid, nor crazy - but it did take a long time to even comprehend building something that big in the game and have it stay together without breaking up. It is hard to visualise the scale of the Valley Forge, as it will be the largest ship in KSP and most likely frought with problems as we construct it. We are talking over 1 kilometer long (thats in kerbal scale.. the craft it much bigger)

To give you an idea, the biggest ship in KSP right now is the venture star, which is 250m, and it has serious trouble staying together, so basically the challenge is delivering all the parts to orbit and then constructing the mammoth vessel.

I'll be honest, The Valley Forge makes the sulaco look like a tiny kids toy. Walking from one end of the Valley forge to the other, can take several minutes. I wasn't going to attempt it, but in working out all my problems for the Sulaco, I came up with a good method for keeping such large vessels stable in orbit.

I do have a dream project, but it's just to fanciful to even mention.

Does anyone know the circumference of Kerbin? :)

Edited by Devo
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