SuccessPastaTime Posted June 10, 2014 Share Posted June 10, 2014 (edited) -snip-I apologize if this is something I should have searched, but when the link is starred out (****) what should I but in it's place? Was this done because it violates rules? Edited June 14, 2014 by KasperVld Link to comment Share on other sites More sharing options...
Guest Posted June 10, 2014 Share Posted June 10, 2014 (edited) I'll release MIR, Proton and Soyuz soon. For the rest, you'll have to wait some more. Edited June 10, 2014 by Guest Link to comment Share on other sites More sharing options...
zilfondel Posted June 13, 2014 Share Posted June 13, 2014 (edited) Is there anywhere you can find a reconfiguration of the tech-tree requirements for Bobcat's mods? I noticed a couple MIR pieces don't show up at all and generally you can get too much too soon. I mean, I just unlocked the third level of the tree and already have a 6-manned pod (Orion). I know I can do it myself, but if it has already been done I would prefer to just try that out.Unfortunately, I'm not Bobcat, so I won't be able to update and re-release this mod. However, making changes like you are asking is extremely simple!Simply open up the mod's folder location in your Gamedata, and open the Parts folder. Inside, you should see a subfolder for each part the respective mod adds. In the case of the Orion pod, open that folder up. Inside you should see a "part.cfg" file. Open this file using a text editor, such as notepad.Find the section labelled "editor parameters"// --- editor parameters ---TechRequired = generalRocketryentryCost = 500cost = 600category = Podssubcategory = 0title = Orion Command Pod manufacturer = BobCat ind.description = As you can see, the technology required is set to general rocketry, which you acquire quite early on in the tech tree - see the wiki for more details.All you need to do is change the "generalRocketry" text to something more appropriate. For instance, maybe you want to set it to "specializedControl" - the same tech needed for the Mk.1-2 pod. Or even "largeControl", which is the tech you get AFTER the Mk.1-2 pod (since the Orion is larger). Easy peasy!Remember, technology names have no spaces, the first letter is lower case, and the first letter of the second name is capitalized.ie. General Rocketry = generalRocketryLIKEWISE, for the missing MIR parts, you will need to add the line "techRequired = <techname>" for it to actually show up in the tech tree. It will also need a cost, category, title, etc, which should all be present or else it wouldn't even show up in sandbox mode.Hope that helps!----You can also put your changes into a special .cfg file and use Module Manager to manage the changes. Edited June 13, 2014 by zilfondel Link to comment Share on other sites More sharing options...
MDBenson Posted June 14, 2014 Share Posted June 14, 2014 Dragon01 and BobCat started re-releasing this stuff in a new thread, the whole Soviet pack is available in pieces including the new Soyuz, tweaked MIR stuff, Proton and Kliper:http://forum.kerbalspaceprogram.com/threads/81754-Release-BobCat-Ind-Space-Planet-products Link to comment Share on other sites More sharing options...
Virtualgenius Posted June 14, 2014 Share Posted June 14, 2014 whats with all the blanked out web links Link to comment Share on other sites More sharing options...
KasperVld Posted June 14, 2014 Share Posted June 14, 2014 whats with all the blanked out web linkshttp://forum.kerbalspaceprogram.com/threads/82588-A-Potential-Scraping-of-Spaceport Link to comment Share on other sites More sharing options...
KasperVld Posted June 14, 2014 Share Posted June 14, 2014 (edited) Looking at the new thread I think we can close this one. Continue discussions here: http://forum.kerbalspaceprogram.com/threads/81754-Release-BobCat-Ind-Space-Planet-products Edited June 14, 2014 by KasperVld inserted proper link Link to comment Share on other sites More sharing options...
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