XNerd_Bomber Posted May 25, 2013 Share Posted May 25, 2013 BobCat, I just wanted to know are you almost done with the Constellation and if you already have a relative due date (between which two dates). I just can't wait to be able to downlaod it.I'm also pumped for it's release, but you have to remember that Bobcat never gives release dates. Link to comment Share on other sites More sharing options...
Guest Posted May 25, 2013 Share Posted May 25, 2013 I'm also pumped for it's release, but you have to remember that Bobcat never gives release dates.Very true. BobCat's release schedule is much like Squad's; somewhere between an hour from now and whenever it's ready.And you know what? That's fine by me. Link to comment Share on other sites More sharing options...
WCOLE360 Posted May 26, 2013 Share Posted May 26, 2013 He's working on ISS atm, about to release new version. Hint who wants a cupola? Link to comment Share on other sites More sharing options...
XNerd_Bomber Posted May 26, 2013 Share Posted May 26, 2013 He's working on ISS atm, about to release new version. Hint who wants a cupola?Only if I can also dock to the ISS with Orion! Link to comment Share on other sites More sharing options...
WCOLE360 Posted May 26, 2013 Share Posted May 26, 2013 Gonna have to wait on that then. Bobcat told me the two parts are seperate. Link to comment Share on other sites More sharing options...
Kerb O'Naut Posted May 26, 2013 Share Posted May 26, 2013 trying to dock two soyuz in orbit around Kerbin. switching with square brackets [ ] between the ships instantly destroys whichever ship I am switching to. same thing if I switch back afters. instant explosion. no other mods on. only soviet pack. Link to comment Share on other sites More sharing options...
Zaran Posted May 26, 2013 Share Posted May 26, 2013 Use the updated Romfarer plugin from his thread and delete the one in the Plugins folder. Link to comment Share on other sites More sharing options...
czokletmuss Posted May 26, 2013 Share Posted May 26, 2013 I asked Peenvogel in the flag request thread to do some Constellation flags because Bobcat is finishing his Ares + Orion pack, so in case you are interested here they are: Link to comment Share on other sites More sharing options...
BobCat Posted May 26, 2013 Author Share Posted May 26, 2013 That cool. Need add to American pack Link to comment Share on other sites More sharing options...
czokletmuss Posted May 26, 2013 Share Posted May 26, 2013 Glad to hear that Orion flag is a little glitchy though Link to comment Share on other sites More sharing options...
dimovski Posted May 26, 2013 Share Posted May 26, 2013 It gets better and better Link to comment Share on other sites More sharing options...
Netris Posted May 26, 2013 Share Posted May 26, 2013 Bobcat, could we have some clues about what you're going to put in the american pack ? Except Ares and Orion of course ^^ Link to comment Share on other sites More sharing options...
BobCat Posted May 26, 2013 Author Share Posted May 26, 2013 First step Ares I and Orion Second StepAres V and AltairThird Step Duna landersFourAll others surface equipment Link to comment Share on other sites More sharing options...
WCOLE360 Posted May 26, 2013 Share Posted May 26, 2013 So are you releasing that in steps as well? Sort of like Soviet pack, Orion and Ares first, then the others after? Link to comment Share on other sites More sharing options...
dimovski Posted May 26, 2013 Share Posted May 26, 2013 (edited) It would sound logical...why keep those nice godies (J2-X and SRB for me) collect dust if you can release them earlier?EDIT:Yeah,I know, maybe you missunderstood me, I wanted to say that WHEN Ares I + Orion are ready to go, it would be nice if hed release them at THAT POINT. I havent meant that he should bring out every part as soon as it gets ready... Edited May 26, 2013 by dimovski Link to comment Share on other sites More sharing options...
WCOLE360 Posted May 26, 2013 Share Posted May 26, 2013 He's finishing IVA first, dimo. Link to comment Share on other sites More sharing options...
Kerb O'Naut Posted May 26, 2013 Share Posted May 26, 2013 Use the updated Romfarer plugin from his thread and delete the one in the Plugins folder.thanks, did as you said, but it didnt work. i gotta admit im confused about what goes where to install this one, since everything isn't inside one GameData file. Aaaaanyway.....i did get them to stop exploding, but only by moving everything back to the old file structure, and by not using the Spaces folder - so now i get no portraits, no internals. Have I've missed something fundamental in the install??? Link to comment Share on other sites More sharing options...
BobCat Posted May 26, 2013 Author Share Posted May 26, 2013 dimovskiLOL , maybe also me need release every texture varinants? Link to comment Share on other sites More sharing options...
Frandsen Posted May 26, 2013 Share Posted May 26, 2013 dimovskiLOL , maybe also me need release every texture varinants?I could use some pointers on why my text turned into a square, is there a alpha layer or something?Allso, i got problems finding the correct side placement of the buran rear cargo section.Im more than willing to help with textures, i just need some pointers Link to comment Share on other sites More sharing options...
dimovski Posted May 26, 2013 Share Posted May 26, 2013 (edited) dimovskiLOL , maybe also me need release every texture varinants?You did not understood me it seems Im not such a **** that I would say something like that, also I havent said you "need" to do anything, I appreciate your work a lot, you are awesome, and I would never demand anything from you (and it would be pointless anyway...Would you like me to google translate it from croatian into russian, thats much more common grammar, you might understand me better then...EDIT: ï ÿрþÑÂтþ хþтõû ÑÂúð÷ðть, чтþ ÑÂтþ ñыûþ ñы ÷ôþрþòþ, õÑÂûø þýø òыÿуÑÂúðûøÑÂÑŒ "ÿðúõтð", úþóôð ÑÂтþ ÑÂôõûðýþ, úðú у òðѠò áþòõтÑÂúþü уÿðúþòúø, тðúøõ úðú áþю÷ úþüðýôýþóþ üþôуûѠѠR7 рðúõты, тþ ßрþтþý чðÑÂтõù Ãœøр ø тðú ôðûõõ ... ï ýðôõюÑÂÑŒ, чтþ òы ÿþýøüðûø üõýѠûучшõ, Ѡуòðöðю òðшу рðñþту, ø Ѡñыû ñы öðûь, õÑÂûø Ѡþñøôõû ... Edited May 26, 2013 by dimovski Link to comment Share on other sites More sharing options...
MDBenson Posted May 26, 2013 Share Posted May 26, 2013 I have a problem with the Proton rocket that is bugging me a bit. I built a fairly standard Proton rocket with a MIR core module payload (all done following your manuals) and sent it to the pad. I use MechJeb 2.0.8 for launch guidance so I set my orbit paramaters, engage the autopilot, hit the spacebar and.... it didn't go anywhere. It sat on the pad at full throttle and didn't move.So, I thought this must just be a niggle with the bottom of the rocket. Instead I lifted it up and fitted some stabilising towers. at various places and something really wierd happened. I launched, all was fine, the Proton gets to around 6-8 km above the ground and BOOM thing exploded. I then noticed something totally odd, the falling third stage and payload passed the *launch stabilisation towers* on the way down and they were hovering at 7km, possibly right where it exploded? Like they re-spawned/moved and either collided into or ripped the rocket in half?I changed to 6 stabiliser towers at the base between the first stage boosters. For a couple of launches it was okay, I got my MIR module to orbit and it was all dandy (I'm testing various things regards getting it up there and in the right orbit/altitude/trajectory etc.). I went around for a new launch to a 55-degree orbital inclination (similar to ISS) inclination and it did it again. Explodes and the towers appear way up in the air.This may be a 0.20 bug or a bug with the Proton. I don'y know where to look to find out. Link to comment Share on other sites More sharing options...
daver4470 Posted May 26, 2013 Share Posted May 26, 2013 (edited) I have a problem with the Proton rocket that is bugging me a bit. I built a fairly standard Proton rocket with a MIR core module payload (all done following your manuals) and sent it to the pad. I use MechJeb 2.0.8 for launch guidance so I set my orbit paramaters, engage the autopilot, hit the spacebar and.... it didn't go anywhere. It sat on the pad at full throttle and didn't move.So, I thought this must just be a niggle with the bottom of the rocket. Instead I lifted it up and fitted some stabilising towers. at various places and something really wierd happened. I launched, all was fine, the Proton gets to around 6-8 km above the ground and BOOM thing exploded. I then noticed something totally odd, the falling third stage and payload passed the *launch stabilisation towers* on the way down and they were hovering at 7km, possibly right where it exploded? Like they re-spawned/moved and either collided into or ripped the rocket in half?I changed to 6 stabiliser towers at the base between the first stage boosters. For a couple of launches it was okay, I got my MIR module to orbit and it was all dandy (I'm testing various things regards getting it up there and in the right orbit/altitude/trajectory etc.). I went around for a new launch to a 55-degree orbital inclination (similar to ISS) inclination and it did it again. Explodes and the towers appear way up in the air.This may be a 0.20 bug or a bug with the Proton. I don'y know where to look to find out.That's an issue with the Romfarer mod that enables the docking cameras and the Buran arm. Update the Romfarer Lazor Docking Camera mod using the 0.20 version from the Spaceport. That should solve the problem. (The fix is having the supports self-destruct on launch; the old Romfarer .dll didn't do that when moved into 0.20.)EDIT: Also, I think the updated Soviet pack includes a plugin folder with the Romfarer.dll. When you update as above, you need to REMOVE this and the romfarer file in the "plugin data" folder. The updated Romfarer mod uses the new file system, so the one BobCat embedded in the pack isn't needed after updating. Edited May 26, 2013 by daver4470 Link to comment Share on other sites More sharing options...
Netris Posted May 26, 2013 Share Posted May 26, 2013 EDIT: Also, I think the updated Soviet pack includes a plugin folder with the Romfarer.dll. When you update as above, you need to REMOVE this and the romfarer file in the "plugin data" folder. The updated Romfarer mod uses the new file system, so the one BobCat embedded in the pack isn't needed after updating.One question comes into my mind. What if I use several mods with the same plugin ? Should add it in each mod subfolder or should I make a special subfolder for this plugin ? I still haven't updated to .20 because I'm waiting for several mod to be updated so I can't test by myself. Link to comment Share on other sites More sharing options...
Nibb31 Posted May 26, 2013 Share Posted May 26, 2013 No, only one instance of the dll is required. It can be shared by many parts. It's usually best to only use the latest one. Link to comment Share on other sites More sharing options...
Netris Posted May 26, 2013 Share Posted May 26, 2013 No, only one instance of the dll is required. It can be shared by many parts. It's usually best to only use the latest one.So is the plugin only subfolder a good way of doing it ? Link to comment Share on other sites More sharing options...
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