Canopus Posted June 16, 2013 Share Posted June 16, 2013 Too much awesome!...Probably because the parts are really detailed? Remove the mod, turn down the resolution of all the parts, and then re-load the mod.Other detailed parts run without problems. Link to comment Share on other sites More sharing options...
ShroomOfDoom Posted June 16, 2013 Share Posted June 16, 2013 i need some clarification, does this now require mechjeb to work, or do you recomend mechjeb because of the issue with staging?He recommends it. Link to comment Share on other sites More sharing options...
XNerd_Bomber Posted June 16, 2013 Share Posted June 16, 2013 How do I get the LER off of the Altair? There doesn't seem to be a way to decouple them. Link to comment Share on other sites More sharing options...
WCOLE360 Posted June 16, 2013 Share Posted June 16, 2013 Gotta add your own small decoupler. Link to comment Share on other sites More sharing options...
Sun Posted June 16, 2013 Share Posted June 16, 2013 With the shuttle, I'll launch a satellite above Kerbin. Link to comment Share on other sites More sharing options...
Canopus Posted June 16, 2013 Share Posted June 16, 2013 With the shuttle, I'll launch a satellite above Kerbin.Shuttle? You mean the Buran? Link to comment Share on other sites More sharing options...
MDBenson Posted June 16, 2013 Share Posted June 16, 2013 BobCatFirst and foremost THANK YOU! This new set of craft is awesome.I have a few minor (very minor) nitpicks:(All my rocket flights/landings are done using MechJeb 2.0.8 dev66)- You included Lionhead's solar panels... but forgot to attach them to the Orion module in the Ares I stack - In the LER Cargo Ares V craft file, you attached the LERs to the cargo deck without any decoupling mechanisms so you can't deploy them once they are landed, that I can see, maybe I missed something?- Because of the way the Altair main lander chassis fits to the crew module or cargo deck, it's possible to decouple the cargo deck from the lander, which leads to chaos (I did it by accident trying to deploy the LERs) - There's a minor error in the staging of the Ares V / Altair crew lander craft file that activates the lander ascent stage engine when the EDS stage ignites.- Ares I still has the falling-over-in-the-gravity-turn issue. I am pretty sure that can be tuned out in the ascent profile though.Other than that it gets a big fat thumbs up! Welcome... build your Mun outpost and prepare your skill to Duna colonization.I'm pretty sure I know what that means Link to comment Share on other sites More sharing options...
BlazingAngel665 Posted June 16, 2013 Share Posted June 16, 2013 Almost ready. . . . but not quite yet. Link to comment Share on other sites More sharing options...
Good_Apollo Posted June 16, 2013 Share Posted June 16, 2013 At least when something goes wrong in KSP, it's generally hilarious. Link to comment Share on other sites More sharing options...
Good_Apollo Posted June 16, 2013 Share Posted June 16, 2013 no... im need small rest... fix AP errorsfix SP errorsfix ISS errorsupdate ISSupdate SP and after that update AP...Whatever you do, don't stop being awesome Bobcat! Your work seriously puts almost all of the fun into KSP for me./Doublepoststupidity Link to comment Share on other sites More sharing options...
Titler Posted June 17, 2013 Share Posted June 17, 2013 (edited) In game console?I've been getting the same error with trying to move any Soviet Pack ship to the landing pad; it used to work with the previous .20 versions (or crash after using too much memory before then), but now they all either lock up at loading, which I think is trying to load ships without the correct parts included... Or if you have all the associated parts, and confirm the model is ok by loading it into the VAB, they all crash with the same Runtime error when you try and go to the launch pad. It looks like this for me in WinXP: Edited June 17, 2013 by Titler Link to comment Share on other sites More sharing options...
Yasutaka Posted June 17, 2013 Share Posted June 17, 2013 no... im need small rest...You deserve it, you work too hard BobCat! Something that I've wondered for awhile now: Is there some reason that you haven't included the Lunokhod in the Soviet Pack? That seems like the obvious place for it. Link to comment Share on other sites More sharing options...
shaw Posted June 17, 2013 Share Posted June 17, 2013 Great job Bobcat! However, besides the decouplers missing on Altair cargo deck, I also noticed a few more issues:1. Probes (Altair cargo deck and Atlas V payload base) are missing "CrewCapacity = 0". It stucks 3 kerbals inside them!2. Orion main parachutes don't open if activated very low (e.g. when activating LES on the launch pad). I fixed that by reordering parachute definitions in Orion_dockport/part.cfg: drogue parachute must be defined first, main parachute later.3. In orion internal, camera on centre-right window (when double-clicking it) is a bit too forward, it's already on the outside. Link to comment Share on other sites More sharing options...
Good_Apollo Posted June 17, 2013 Share Posted June 17, 2013 You deserve it, you work too hard BobCat! Something that I've wondered for awhile now: Is there some reason that you haven't included the Lunokhod in the Soviet Pack? That seems like the obvious place for it.It's partially broken, that's why he removed it. Or at least never put it in until/if he fixes it since the pack is his most 'official' release aside from his nonrealistic work. Link to comment Share on other sites More sharing options...
Tommygun Posted June 17, 2013 Share Posted June 17, 2013 BobCatFirst and foremost THANK YOU! This new set of craft is awesome.I have a few minor (very minor) nitpicks:(All my rocket flights/landings are done using MechJeb 2.0.8 dev66)- You included Lionhead's solar panels... but forgot to attach them to the Orion module in the Ares I stack - In the LER Cargo Ares V craft file, you attached the LERs to the cargo deck without any decoupling mechanisms so you can't deploy them once they are landed, that I can see, maybe I missed something?- Because of the way the Altair main lander chassis fits to the crew module or cargo deck, it's possible to decouple the cargo deck from the lander, which leads to chaos (I did it by accident trying to deploy the LERs) - There's a minor error in the staging of the Ares V / Altair crew lander craft file that activates the lander ascent stage engine when the EDS stage ignites.- Ares I still has the falling-over-in-the-gravity-turn issue. I am pretty sure that can be tuned out in the ascent profile though.I found these issues as well, but a great looking pack, thanks. Link to comment Share on other sites More sharing options...
astroadrian99 Posted June 17, 2013 Share Posted June 17, 2013 Does anyone know if when Ksp crashes it tells you what caused it to crash? If so how do I check what caused it to crash. Is that I downloaded the American Pack and suddenly got these crashes but don't want to delete it entirely, so I want to see if a specific part is causing the crashes or is it the entire pack. Link to comment Share on other sites More sharing options...
Yasutaka Posted June 17, 2013 Share Posted June 17, 2013 It's partially broken, that's why he removed it. Or at least never put it in until/if he fixes it since the pack is his most 'official' release aside from his nonrealistic work.That makes sense. It explains the unofficially updated version of it that was on Spaceport recently. Link to comment Share on other sites More sharing options...
Maxilica Posted June 17, 2013 Share Posted June 17, 2013 I've been getting the same error with trying to move any Soviet Pack ship to the landing pad; it used to work with the previous .20 versions (or crash after using too much memory before then), but now they all either lock up at loading, which I think is trying to load ships without the correct parts included... Or if you have all the associated parts, and confirm the model is ok by loading it into the VAB, they all crash with the same Runtime error when you try and go to the launch pad. It looks like this for me in WinXP:This is EXACTLY what is happening to me!!!! And I don't even have it on Steam!!!I even tried it via. VAB and it still doesn't work. Link to comment Share on other sites More sharing options...
Nibb31 Posted June 17, 2013 Share Posted June 17, 2013 @Bobcat: You need to set the altair cargoplatform to CrewCapacity=0. Right now it loads with 3 crewmembers Link to comment Share on other sites More sharing options...
HGGundamReviews Posted June 17, 2013 Share Posted June 17, 2013 @Bobcat ... DUDE ... The updated American Pack is awesome. I love every bit of it. First thing I did was launch a Orion to do a crew transfer from my MIR station I'm working on a ground base for Mun to use the LER's on. Need to get heights set right for the docking ports. Over all very good, much fun. Link to comment Share on other sites More sharing options...
daver4470 Posted June 17, 2013 Share Posted June 17, 2013 Great job, Mr. Cat! I also noticed the three-man Ares V payload base, etc. issue. Easy enough to fix for now via the .cfg change. Very minor. The staging issue that causes the ascent engine on the lander to burn is more annoying than game-breaking. I also have had a number of issues with the SRBs on the Ares V overstressing their built-in radial decouplers. I went into the .cfg on the SRB part and changed the tolerances from 5000 to 7000, and that seems to have fixed it. Other than that, I'm enjoying the package! Link to comment Share on other sites More sharing options...
BobCat Posted June 17, 2013 Author Share Posted June 17, 2013 Thanks all to fast feedback. And fast bugfix0.23- fix crew capacity for unmanned pods-fix cargo LER craft file-fix Altair craft file-fix Orion left main window camera Link to comment Share on other sites More sharing options...
Phers Posted June 17, 2013 Share Posted June 17, 2013 Im having a problem with the LER... I'm not getting transparent windows it looks like it doe not have any windows just a hollow structure? any ideas? Link to comment Share on other sites More sharing options...
BobCat Posted June 17, 2013 Author Share Posted June 17, 2013 Mmm...maybe need check FallBack Shaders checkbox in Video Settings Link to comment Share on other sites More sharing options...
FlyingJackal Posted June 17, 2013 Share Posted June 17, 2013 Ok, so got the latest version yesterday, and i did a flight to the Mun and back with the lander and orion. Two things i noticed. First, the Orion with its huge solid rocket goes to fast at low altitudes and once it separates i can't control the rocket anymore. I build my own rocket to get the orion into orbit instead. Perhaps there is a trick to getting it up?Second, the Orion second parachutes do not slow down the module. Do i need to cut the dogue shoots first? Link to comment Share on other sites More sharing options...
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