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[0.19] Greebles and Doodads development thread - Taking suggestions!


Shrogg

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56AKdH0.png

If you have any suggestions for parts. Please comment with them! I would love to make things that people will use!

Hello everyone, welcome to my development thread for a set of parts that I am working on.

The goal of this set of parts is to make stuff that people would want to use on their ships to make them feel more alive, Give ships a bit of zest, a bit of pizazz.. if you know what i mean.

My current aim is to make parts for colony ships, to make them look functional when they are on a distant planet.

Parts List

  • Air Purification Unit

  • Extraction Fan

  • Hull Truss 1M

  • Hull Truss 2M

  • Lamp Small

  • Lamp Medium

  • Lamp Large

  • Large Radiator

  • Sanitron MKII

  • Small Radiator

  • Small Window

Update - Figured out this animating thing, now i have a extraction fan!

g0oLmTz.png

NOTE. MAKE BACKUPS OF YOUR CRAFT FILES BEFORE USING THESE PARTS. I CANNOT GAURENTEE THAT THEY WILL WORK AS THIS IS A WORK IN PROGRESS

Download Version 0.2 (latest version)

If you have any experience with the math behind mass and similar things then please mention if im doing stuff wrong for my parts.

Edited by Shrogg
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Hah, this is just my kind of addon. I was actually going to learn blender to make something like this, but since you already have the skills:

Request: Could you make a little ambient light part? I don't mean a spotlight for actual illumination, what I'm thinking is more along the lines of the very subtle glow that deployed ladders have, just to illuminate a small part of the craft for a bit of detail. Maybe make it in white, red and green versions, for mood lighting, and port/starboard indicators.

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I think Spaceport is broken for your download. A pity, I was going to greeble up some probes...! Could we get some Radiators, too? Small ones would be about the size off the tack-on solar panel, but would look like vents or louvers. Larger ones would deploy much like articulated solar panels.

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Good ideas guys! Ill start work on some smaller parts, the lights sound cool too, possibly in 0.25m, 0.5m, 1m and 2m lengths?

I have not tired animating things yet, but i could give it a shot, shouldn't be hard at all.

Edit: Huh, where did my main post go? can anyone else see it, because its not there for me...

Edit 2: its back, Never mind :)

Edited by Shrogg
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Update time

Got two new parts made this evening, just spent the past few hours trying to figure out how to animate these things with no prevail..

Anyone have links to a guide, or modules that i can use to make this work?

sjMwEL5.png

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Im thinking of custom resources, but i lack skill in most forms of programming. Im an artist by trade and this is what I do. So if someone is willing to get something like, food, water, sanitation and air going then i would be a very happy man

(Imagine Jeb and Bob having little kerbal babies on laythe in their self sufficent space base!)

Edit; no matter what i do, my animated parts will not load. Im not sure why this is happening (Went through the proper unity exporting procedure) any advice would be grand :)

Edited by Shrogg
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Love this concept of adding doodads, whatnots and thing-a-ma-bobs to our ships. Thanks for sharing your creativity with the community.

I'm a big fan of steampunk, so since you said you would entertain requests...

Any chance you would do some pipes of various lengths and widths with 90 degree elbows on the ends and some that are just straight, no elbows? They would go on the outside of the fuel tanks, etc and would be copper or brass looking or different colors. And small round service hatches (5 cm or less) with bolt heads along parameter?

If it's not your style, no problem. Again thank you for doing this. -- Void

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Alas! Lights were far easier than my inital thoughts on them

(Literally just placing point lights in Unity and exporting them with the mesh :P)

xEAxbh6.png

Ill get started on making a few different sizes because goddamn those look cool.

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I was actually thinking of making pipes, just not sure how to go about it as, for the most part, they will be the wrong length. But ill give it a shot, its only a 15 minute job :P

Thanks for giving it a try. I was thinking of just them ranging from half-meter to two meter length, but do whatever strikes your fancy. And your lights look great.

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Forgot to upload this image last night

wyKc6bul.png

Few diferent sized lights for making things look cool! Sadly i havn't figured out this "On - Off" switch thing yet..

If i ever get the time i will probably look at making a plugin so you can control all your parts, like a SIM game.

so for example you have to have a sewage disposal unit running if you want drinking water while you are on Duna, This is a bit above my head right now, so if anyone is interested in helping out an artist with a project like this then I will be very happy to make assets!

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Alright, after a bit of thinking, i have decided to rename my part pack to something more appropriate, I'm taking suggestions,

I'm thinking something like "Kolonization Pack" And going more in depth in the variety of parts available.

Im thinking of adding parts that would be more suited to ground based stations... Things such as

  • Blow up Green Houses with food output
  • Water Processing plants
  • Water Drilling stations
  • Living Quaters
  • Power Plants
  • Communications Unit
  • Ground based Fuel storage
  • Blow up temporary shelters
  • Vairous science stations
  • Other random dodads to be placed around ships

Note that if i was going to do anything that requires resources.. say, Food to keep kerbals alive will require large amounts of water, would require the input of someone who is good with writing plugins. So if you are good with plugins, then please PM me and we can chat about this :)

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  • 4 weeks later...

I tried installing these, and they didn't show up, then discovered they wern't .20 ready, so I put them in the legacy folders and the game wouldn't start,

Then I had to go to bed, so I havn't played with it more. Just thought I'd let you know.

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  • 4 weeks later...
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