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Kerbtrek's Mods Depot


trekkie_

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As you all know, the forums were wiped. Traditionally I gave my mods their own individual threads, but to keep from flooding the forums with multiple threads, I will instead consolidate past and future releases into one single thread. Current thread layout is just a quick access place holder.

RoveMate XL v0.2

rovthumb21.png

The stock RoveMate's bigger brother. A general purpose barebones rover platform. To be used as standalone, or built on top of.

http://kerbalspaceprogram.com/rovemate-xl/

Sweet Seats: The Pilot's Chair

sweetseatslogo1.png

An attachable command probe leather chair for your EVA kerbals to sit in.

http://kerbalspaceprogram.com/the-pilots-chair/

XR-Series Custom Intake Pack

intake_logo3.png

A set of 3 detailed high-poly intakes. Includes 2 circular RAM intakes, and 1 radial scoop.

http://kerbalspaceprogram.com/xr-1-custom-intake/

Edited by trekkie_
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Maybe I'm doing something wrong, but it seems the pilot chair is orientated incorrectly. The controls are reversed.

Also it looks like it has a missing texture. Oddly enough you can only see the missing texture in VAB, it doesn't come up on the lunch pad.

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Maybe I'm doing something wrong, but it seems the pilot chair is orientated incorrectly. The controls are reversed.

Also it looks like it has a missing texture. Oddly enough you can only see the missing texture in VAB, it doesn't come up on the lunch pad.

yeah, it's kind of buggy (much of this was explained in the original thread that got erased). the orientation for it is easily changed. it is meant to be attached with hard points, not just on any surface. there is no missing texture, that's the ladder physics box. I had difficulty creating one with unity and having it behave properly, so I had to model a simple box and set that as the ladder trigger...but no matter what the box retained color so I made it transparent. it shows up in the vAB but it is invisible in-game. it was really a pain getting the position just right to where the kerbal would 1) grab on to the ladder properly, 2) look like he was actually holding to steering wheel. as for the reversed controls, I could never get that to work properly no matter what I did to the model or settings.

despite all of that, the chair is still very much functional in-game. it will be updated, along with a series of other seats, when sitting physics are hopefully implemented by squad.

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  • 3 weeks later...

If you want to make the object invisible just find the Mesh Renderer component in Unity and remove or disable it. Mesh Renderers are what create the visual representation of the object in question, so getting rid of it will prevent rendering but still allow colliders and triggers to work.

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