Jump to content

FusTek Parts [.20][Munox, Karmony Modules, Station Parts, Docking Nodes] [19.X]


fusty

Recommended Posts

Can anything be done about the yellow hand-holds? I saw a comment a while back about how they don't look realistic on the docking nodes, but nothing has been done. I'd like to use these parts, is there a way I can mod the yellow to a metallic look?

The textures should all be .png's you can edit yourselves. However, I'm super busy at the moment and I'd like to just get the new CBMs out.

Link to comment
Share on other sites

If you're talking specifically about the karmony nodes, that is because of the crazy collider I had to build in order to get those recessed nodes along the cylinder. Thanks to convex colliders my hands are tied there and I have to do some pretty crazy stuff.

No worries then and thanks for the reply. Seems Unity is holding you guys back lol. Anyway I feel your pain as far as school goes. It seems to be never ending! Keep up the good work!

Link to comment
Share on other sites

The only problem I have with the yellow handles is that the stock parts don't match them.

Meh. IMO, it doesn't matter; sometimes its neat to build something then sit back and realize just how many different things you used to build the structure with.

Link to comment
Share on other sites

Good news everybody: Seems the 2.5m Common Berthing Mechanism is compatible with the Clamp-O-Tron Sr!

(Very good thing since i use the former almost everywhere)

Actually, all CBMs are compatible with stock (and perhaps other mods') docking ports...

Link to comment
Share on other sites

Actually, all CBMs are compatible with stock (and perhaps other mods') docking ports...

Haven't Tested this yet, about to fire up KSP right now.

I've updated all the downloads with proper Part Configs and the new folder structure. Upon Downloading just place the FusTek folder that is inside each zip into your KSP/GameData/ folder.

EDIT: Looks like RescaleFactor and a new Scale paramter are needed for some things. I'll notify you guys when everything is done.

EDIT2: Ok, everything seems to be fixed!

Edited by fusty
Link to comment
Share on other sites

No prob, also fixed (hopefully) all the "breakintTorque" typos and changed them to "breakingTorque"

Otherwise, no significant changes.

Edit: It also seems they used the same size/naming convention for docking ports. So my 2.5m docking ports should hook right up to Squad's.

Yup, the ports dock beautifully.

Edited by fusty
Link to comment
Share on other sites

I cant seem to get the parts to show up in-game. The list on the load screen, but no parts....the interiors/props do show up in the debug data list thought. I have Mechjeb 2.0.8.0, Crew Manifest, Protractor 2.4.1, the nazari cockpit, and some sphere fuel tanks loaded and all are working properly. I've got the FusTek mods installed the same way for all I can tell....no clue what Im doing wrong...

Please help, your mods are not only wonderful and look great...but are vital to my entire logistics chain in ksp!

well...not the Munox, but I need that to ferry cowards to the 'Sour-PussClub' orbital lockup....only heros on my missions =P

I did a new install of ksp when 0.20 hit...also im on windows 8

Edited by KhaosCorp
general retaration on my part lol
Link to comment
Share on other sites

I cant seem to get the parts to show up in-game. The list on the load screen, but no parts....the interiors/props do show up in the debug data list thought. I have Mechjeb 2.0.8.0, Crew Manifest, Protractor 2.4.1, the nazari cockpit, and some sphere fuel tanks loaded and all are working properly. I've got the FusTek mods installed the same way for all I can tell....no clue what Im doing wrong...

Please help, your mods are not only wonderful and look great...but are vital to my entire logistics chain in ksp!

well...not the Munox, but I need that to ferry cowards to the 'Sour-PussClub' orbital lockup....only heros on my missions =P

Lol...

Hmm... Any idea if I would need to start a new save, or whether pre-.20 craft with mod parts can be loaded properly?

Link to comment
Share on other sites

I cant seem to get the parts to show up in-game. The list on the load screen, but no parts....the interiors/props do show up in the debug data list thought. I have Mechjeb 2.0.8.0, Crew Manifest, Protractor 2.4.1, the nazari cockpit, and some sphere fuel tanks loaded and all are working properly. I've got the FusTek mods installed the same way for all I can tell....no clue what Im doing wrong...

Please help, your mods are not only wonderful and look great...but are vital to my entire logistics chain in ksp!

well...not the Munox, but I need that to ferry cowards to the 'Sour-PussClub' orbital lockup....only heros on my missions =P

I did a new install of ksp when 0.20 hit...also im on windows 8

Are you sure you're placing the /FusTek/ folder into the /KSP/GameData/ folder? So there should be a Squad folder right next to a FusTek folder (along with your other mods).

Link to comment
Share on other sites

It looks like the OX-Stat XL panel isn't quite right. It was missing scale=1, and it had Part { instead of PART {. The name = line has a typo (StaticPanlesXL), although that doesn't actually affect anything. I think the scale=1 was preventing it from showing up.

Link to comment
Share on other sites

not sure what happened, had issue with another parts pack so did reinstall of ksp...now all is well =P

thanks for the speedy reply and doubly so on such a fast update...your mods are a must have imo...and now I have them again..*happydance*

Link to comment
Share on other sites

It looks like the OX-Stat XL panel isn't quite right. It was missing scale=1, and it had Part { instead of PART {. The name = line has a typo (StaticPanlesXL), although that doesn't actually affect anything. I think the scale=1 was preventing it from showing up.

You must have caught the download before I realized how dumb I am. Redownload and you'll see that stuff has updated. scale = 1's and correct capitalization of PART are all fixed.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...