InfiniteDice Posted June 16, 2013 Author Share Posted June 16, 2013 Pics! post some pics! glory and honour to the pic posters! LOL Link to comment Share on other sites More sharing options...
KhaosCorp Posted June 16, 2013 Share Posted June 16, 2013 (edited) Anyone else had a docked jet vanish off the deck?I'm sure I didn't hit end flight, just went back to carrier and it not there (wasn't in tracking station either).I have had a cold past 3 days and on cold medicine...but I'm sure I didn't hit end flight...perty sure.edit: my graphics are turned down a tad atm, but figured I'd show ya my added landing lights (from Lack Luster)I need all the help I can get lol Edited June 16, 2013 by KhaosCorp pics Link to comment Share on other sites More sharing options...
InfiniteDice Posted June 16, 2013 Author Share Posted June 16, 2013 (edited) if it was properly docked there is no way for it to disappear as it essentially becomes the carrier. Watch the video segments in the guide that I just added... it'll show you some examples.Now if it was sitting on the deck.... then it's bye bye birdie! This is the fault of how KSP saves or should I say chooses to save objects. They never intended for things to be landed on something splashed... therein lies the challenge, the solution till something better comes along is to dock, and merge with the carrier.This is also why all quick key assignments should be on separate keys from Aircraft/vehicles to the carrier. So activating the engine on the carrier shouldn't be starting the docked aircraft engines. Edited June 16, 2013 by InfiniteDice Link to comment Share on other sites More sharing options...
Espresso Posted June 16, 2013 Share Posted June 16, 2013 Ive crashed as many on the deck =P only landed 1 so far....and I crashed into itOops! Come in sloooowly and with the hook down, throttle only on the 1st line, that's just enough to keep you in the air. Link to comment Share on other sites More sharing options...
zack2014 Posted June 16, 2013 Share Posted June 16, 2013 Did damage make it into this release? I've been crashing SRB's into my carrier, and nothing has happened! Link to comment Share on other sites More sharing options...
SGT_RIZZO300 Posted June 16, 2013 Share Posted June 16, 2013 Getting there. Link to comment Share on other sites More sharing options...
InfiniteDice Posted June 16, 2013 Author Share Posted June 16, 2013 Did damage make it into this release? I've been crashing SRB's into my carrier, and nothing has happened!The Damage system will be a whole 'nother level of fun... but that's not for a while.Crash a carrier into the side of another carrier at full speed and see what happens. Link to comment Share on other sites More sharing options...
KhaosCorp Posted June 16, 2013 Share Posted June 16, 2013 CARRIRES FOR DUMMIES like me =PThis is a good landing:This is not a good landing:Come to think of it...pilot is alive, he is on the deck of the ship....Im calling that a good landing! Link to comment Share on other sites More sharing options...
SGT_RIZZO300 Posted June 16, 2013 Share Posted June 16, 2013 This is not a good landing:That is exactly what 90% of my landing look like. Link to comment Share on other sites More sharing options...
Capt.Joseph Kerbertson Posted June 16, 2013 Share Posted June 16, 2013 I can confirm that carriers do infact act as submersibles.She was on her way down, I reversed engines and helped her out. Parts held together and she sits out in the bay, 500 m BELOW. Horn works, and my Kerbals can EVA.http://i.imgur.com/Rn9IMU5.jpg"] Link to comment Share on other sites More sharing options...
Higgi91 Posted June 16, 2013 Share Posted June 16, 2013 Foldable aircraft anyone? Loving the Carriers so far!Dan. Link to comment Share on other sites More sharing options...
BlueSubstance Posted June 16, 2013 Share Posted June 16, 2013 Hm, where are the missiles? Link to comment Share on other sites More sharing options...
bornautomaton Posted June 16, 2013 Share Posted June 16, 2013 My first time trying to dock on the aircraft carrier. It's over the docking port, the arrows are both pointing the same direction the back landing thing is down and up, but i have no clue what to do next. anyone know what to do.and yes i have looked at the presentation on how to dock but it's slightly confusing. Link to comment Share on other sites More sharing options...
InfiniteDice Posted June 16, 2013 Author Share Posted June 16, 2013 My first time trying to dock on the aircraft carrier. It's over the docking port, the arrows are both pointing the same direction the back landing thing is down and up, but i have no clue what to do next. anyone know what to do.and yes i have looked at the presentation on how to dock but it's slightly confusing.The guide has video links, did you try those? There really is not much to it... the only thing that would stop it from working is if the aircraft dock it too high from the carrier dock. In some cases you need to re-configure the aircraft's height a tiny bit. Link to comment Share on other sites More sharing options...
jokamo Posted June 16, 2013 Share Posted June 16, 2013 hey guys fantastic mod! absolutely brilliant, i was just wondering though, do you think you could include a tutorial of sorts, on how to build a successful carrier? i got so confused with which piece goes where! :S Link to comment Share on other sites More sharing options...
bornautomaton Posted June 16, 2013 Share Posted June 16, 2013 yeah i watched the vid as well but when my aircrafts' docking port is directly over, it doesn't attach. Link to comment Share on other sites More sharing options...
InfiniteDice Posted June 16, 2013 Author Share Posted June 16, 2013 hey guys fantastic mod! absolutely brilliant, i was just wondering though, do you think you could include a tutorial of sorts, on how to build a successful carrier? i got so confused with which piece goes where! :SThanks jokamo... I will be making one, but for now:1) Start with the large quarter segments under structural. Lay down all the lefts... then all the rights. I'd use maybe one strut per hull part. 1b) add the engines on top of the floating hull... tie them down with 1 strut each... they are heavy so distribute them evenly.2) add the bow and stern.3) for every upper structure on the carrier I tied them together with one of the smaller shiny super struts. I didn't even need to use that many but the carrier with the mod is super strong, max speed at 4x with 0 part deviation ... I wish I had that 6 months ago!4) try to add the flight deck and the hangar in solid lengths! this might seem hard but attach something to the ship someplace and then attach all the flight deck sections to one another... then take the completed flight deck and snap it in the proper place on the carrier. This is why no wheels fall through the deck... it'll be perfect.5) add the tower, the arrestor, guard rails, docking ports and rudders last.6) test and repeat.Look at the included carrier for ideas, pull it apart and see how it was made. Link to comment Share on other sites More sharing options...
InfiniteDice Posted June 16, 2013 Author Share Posted June 16, 2013 bornautomaton,Take a screenshot and post here. Since you're the only one having issues (that has posted about it) it must be an alignment or distance issue. Someone will chime in if I don't. Link to comment Share on other sites More sharing options...
InfiniteDice Posted June 16, 2013 Author Share Posted June 16, 2013 New aircraft .craft file posted in the opening post of the thread. I cleaned it up and made it for those who have a hard time landing... it flies well, and lands even better due to the larger airbrake it has in the landing system.Wasp Naval Mk1• Takeoff speed: under 70m/s• landing speed: between 26 and 40 m/s• On landing keep throttle below 50%• Try not to land on the nose gear... I've reinforced it but cockpits will break if there is too much landing force on them. Link to comment Share on other sites More sharing options...
Ich Dien Posted June 16, 2013 Share Posted June 16, 2013 (edited) I downloaded R3 from the spaceport and the entire parts subdirectory inside IDCrane (specifically the file IDSwingCrane) is missing , and therefore the game will not load (unless these files are archived and I'm being stupid). I see a reference to a fix-file on the spacesport page but where is this fix file? Edited June 16, 2013 by Ich Dien Link to comment Share on other sites More sharing options...
bornautomaton Posted June 16, 2013 Share Posted June 16, 2013 Here's the pic. Link to comment Share on other sites More sharing options...
bornautomaton Posted June 16, 2013 Share Posted June 16, 2013 Here's the pic. Link to comment Share on other sites More sharing options...
Ich Dien Posted June 16, 2013 Share Posted June 16, 2013 (edited) Here's the pic. That isn't how linking works. those files are on your local hard drive, which is in no way accessible via the internet, regardless of which direction the slashes are pointing. You need to upload to the files to a image hosting site like Imgur.com and then paste the direct link they provide you inside the tags. Unless you fancy hosting your own web-server. Edited June 16, 2013 by Ich Dien Link to comment Share on other sites More sharing options...
InfiniteDice Posted June 16, 2013 Author Share Posted June 16, 2013 I downloaded R3 from the spaceport and the entire parts subdirectory inside IDCrane (specifically the file IDSwingCrane) is missing , and therefore the game will not load (unless these files are archived and I'm being stupid). I see a reference to a fix-file on the spacesport page but where is this fix file?The crane should load but to use requires the Infernal robotics fork of Damned Robotics https://github.com/chrisphillips/DRobotics-for-Kerbal-0.20.2 Link to comment Share on other sites More sharing options...
bornautomaton Posted June 16, 2013 Share Posted June 16, 2013 first time "trying" to upload a photo on this. Link to comment Share on other sites More sharing options...
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