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Boat Parts ~~~0.90~~~ R4.65~~~


InfiniteDice

Which of my in-development projects do you like best and would like to see released?  

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  1. 1. Which of my in-development projects do you like best and would like to see released?



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The PIP (product improvement program) has wielded an even more impressive product... now even furnished with ladders and 0.3 tons of replaceable reaction wheels in the front. It is a bit more maneuverable and is stable but extremely touchy without the sas enabled. Removing the reaction wheel in the front has not been tested yet for any adverse effects on maneuverability. The jet may also be naval capable, but not tested. The landing gear layout makes this jet capable of very rough landings, and it takes off the best when you turn on the brakes until the engines are at 120 kn and then release the wheel brakes. The back has also been covered with structural panels to make this airplane more stealthy. I'm not sure about the carrier capability yet... it was supposed to be an all stock jet, so I'll add the hook soon.

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My carrier that I have been working on for a few hours and I finally got 7 planes on it and I go to launch a rocket and its randomly is not there anymore???

I've never had that happen, try looking into your save/persistance file and see if it's still in there. Then copy over the one where it is gone. I have in the past crashed a landing then went back to the spaceport and it turns out, just after I crashed the game swapped me back to the carrier and I ended up canning the whole thing! Not saying this is what happened but that's what has happened to me.

If anyone else has a carrier vanish, they'll let us know!

BTW guys... to help the folks with slower computers I'm re-uploading the pack... and including an old re-mastered favorite... the grasshopper! A total of 81 parts, super tough... Go get it now!

245n2aw.png

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A few pages back I said I had the same problem as Santanaman, I fixed it by putting some grinder segments under the swordfish, but when I swapped the old download with the new one everything was broken again, I tried putting beams under every ship, but it didn't work. So what can I do? If you want some information I can give it to you, just say what. And is it possible to delete the thing that moves you to the water and just put wheel under the ships?

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If I'm gonna link to the aircraft files, they'll need to be in a version that is carrier ready, at a minimum that would mean having the small hook, as we need to assume people will be using the arrestor system to help them land.

Santanaman, if you download the new version, see if the 'Grasshopper' carrier is able to launch to water. If not I'll be making a code change to solve that out shortly.

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If I'm gonna link to the aircraft files, they'll need to be in a version that is carrier ready, at a minimum that would mean having the small hook, as we need to assume people will be using the arrestor system to help them land.

Santanaman, if you download the new version, see if the 'Grasshopper' carrier is able to launch to water. If not I'll be making a code change to solve that out shortly.

The Bullfrog is carrier ready. It has the engine shroud on for slowing down and the arrestor hook. It honestly can probably land on a carrier without either of those as well.

As for the Grasshopper, it worked the first time, however I could not control the carrier. I remember reading something about a physics lock in the guide, and I'm going to assume it's an older problem that I could easily fix, but I had enough of KSP that day and shut it down. As for the Narwhal, it still doesn't work. I haven't tried the other two. (By the way, the Grasshopper worked the first time but I wasn't able to replicate that in two more tries. It probably will work if I continue to re-launch it, but like I said, I shut KSP down.)

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ksp .21 freezes while loading BoatPartsR3/Parts/IDCrane/Part/IDSwingCrane

Look to the thread opening post... to use the crane you need some version of damned robotics or infernal robotics. If you don't have that there is a link to the download there as well. In future releases I'll zip that part...

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The Bullfrog is carrier ready. It has the engine shroud on for slowing down and the arrestor hook. It honestly can probably land on a carrier without either of those as well.

As for the Grasshopper, it worked the first time, however I could not control the carrier. I remember reading something about a physics lock in the guide, and I'm going to assume it's an older problem that I could easily fix, but I had enough of KSP that day and shut it down. As for the Narwhal, it still doesn't work. I haven't tried the other two. (By the way, the Grasshopper worked the first time but I wasn't able to replicate that in two more tries. It probably will work if I continue to re-launch it, but like I said, I shut KSP down.)

It should never lock on a launch, the rudders don't really do much unless you are moving.

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It's crazy how much variation I'm seeing on the launches... some not getting to the water others over the water with too much elevation. All I can suggest is altering the ship... like put a truss under it or reposition the ship slightly then try saving and launching. There is a variable you can change to alter the launch position. I'll test it now.

Edited by InfiniteDice
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Okay guys... here is the procedure...

1) launch the runabout

2) When/if it's sitting level in the water right click the front right quarter of the ship.

3) click 'print position'

4) press Alt f2 for the log window.

5) write down the coordinates

6) open the contower cfg and under the module entry for boatInterface enter your new coordinates beside the launchPosition variable. You can round the numbers to the thousandth. ie: -1174.51234523 make it... -1174.512 like for the example below.

Should look like this in the cfg:

MODULE

{

name= BoatInterface

moveAtLaunch = true

hornActive = true

launchPosition = -1174.512, 67.327, 3978.475

}

You may need to try a few times to get a good location. It just worked perfectly on my demo run so this should help! Best of luck guys!

Note: Do NOT try to spawn too far from the KSC, bad things might happen.

Edited by InfiniteDice
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Note: Scale is off a bit... will be about 25% smaller than this, which is still large :)

It was a sunny day, at the KSC runway. A great day for...

qpi1ed.png

And a really nice day for looking out the big window!

2cdejae.png

But Bob forgot his swim shorts...

2z3tgn4.png

Edited by InfiniteDice
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