Santanaman Posted August 12, 2013 Share Posted August 12, 2013 Download link: https://www.dropbox.com/s/04ibq8ysplzbxka/Pak-fa%20T-50NMK%20PIP.craftDownloaded it. Any instructions? Link to comment Share on other sites More sharing options...
andrew123 Posted August 12, 2013 Share Posted August 12, 2013 The PIP (product improvement program) has wielded an even more impressive product... now even furnished with ladders and 0.3 tons of replaceable reaction wheels in the front. It is a bit more maneuverable and is stable but extremely touchy without the sas enabled. Removing the reaction wheel in the front has not been tested yet for any adverse effects on maneuverability. The jet may also be naval capable, but not tested. The landing gear layout makes this jet capable of very rough landings, and it takes off the best when you turn on the brakes until the engines are at 120 kn and then release the wheel brakes. The back has also been covered with structural panels to make this airplane more stealthy. I'm not sure about the carrier capability yet... it was supposed to be an all stock jet, so I'll add the hook soon. Link to comment Share on other sites More sharing options...
tygoo7 Posted August 12, 2013 Share Posted August 12, 2013 My carrier that I have been working on for a few hours and I finally got 7 planes on it and I go to launch a rocket and its randomly is not there anymore??? Link to comment Share on other sites More sharing options...
InfiniteDice Posted August 13, 2013 Author Share Posted August 13, 2013 My carrier that I have been working on for a few hours and I finally got 7 planes on it and I go to launch a rocket and its randomly is not there anymore???I've never had that happen, try looking into your save/persistance file and see if it's still in there. Then copy over the one where it is gone. I have in the past crashed a landing then went back to the spaceport and it turns out, just after I crashed the game swapped me back to the carrier and I ended up canning the whole thing! Not saying this is what happened but that's what has happened to me.If anyone else has a carrier vanish, they'll let us know!BTW guys... to help the folks with slower computers I'm re-uploading the pack... and including an old re-mastered favorite... the grasshopper! A total of 81 parts, super tough... Go get it now! Link to comment Share on other sites More sharing options...
InfiniteDice Posted August 13, 2013 Author Share Posted August 13, 2013 Another note... if you choose to use the new download, be sure to overwrite all the old files! A number of small tweaks were made. Link to comment Share on other sites More sharing options...
Santanaman Posted August 13, 2013 Share Posted August 13, 2013 https://www./view/iono24wyq371ym9/NF1_Bullfrog.craftLink to my plane. Couldn't get Spaceport to work, because I'm that genius. Please look back to my old post for the controls. Link to comment Share on other sites More sharing options...
darth_duck Posted August 13, 2013 Share Posted August 13, 2013 A few pages back I said I had the same problem as Santanaman, I fixed it by putting some grinder segments under the swordfish, but when I swapped the old download with the new one everything was broken again, I tried putting beams under every ship, but it didn't work. So what can I do? If you want some information I can give it to you, just say what. And is it possible to delete the thing that moves you to the water and just put wheel under the ships? Link to comment Share on other sites More sharing options...
darth_duck Posted August 13, 2013 Share Posted August 13, 2013 Okay this is weird. I just tried the original thing that fixed the launch and it fixed it again! The only thing is that the swordfish is very unstable, so is this meant this way? Link to comment Share on other sites More sharing options...
InfiniteDice Posted August 13, 2013 Author Share Posted August 13, 2013 If I'm gonna link to the aircraft files, they'll need to be in a version that is carrier ready, at a minimum that would mean having the small hook, as we need to assume people will be using the arrestor system to help them land.Santanaman, if you download the new version, see if the 'Grasshopper' carrier is able to launch to water. If not I'll be making a code change to solve that out shortly. Link to comment Share on other sites More sharing options...
j306 Posted August 13, 2013 Share Posted August 13, 2013 ksp .21 freezes while loading BoatPartsR3/Parts/IDCrane/Part/IDSwingCrane Link to comment Share on other sites More sharing options...
Santanaman Posted August 13, 2013 Share Posted August 13, 2013 If I'm gonna link to the aircraft files, they'll need to be in a version that is carrier ready, at a minimum that would mean having the small hook, as we need to assume people will be using the arrestor system to help them land.Santanaman, if you download the new version, see if the 'Grasshopper' carrier is able to launch to water. If not I'll be making a code change to solve that out shortly.The Bullfrog is carrier ready. It has the engine shroud on for slowing down and the arrestor hook. It honestly can probably land on a carrier without either of those as well.As for the Grasshopper, it worked the first time, however I could not control the carrier. I remember reading something about a physics lock in the guide, and I'm going to assume it's an older problem that I could easily fix, but I had enough of KSP that day and shut it down. As for the Narwhal, it still doesn't work. I haven't tried the other two. (By the way, the Grasshopper worked the first time but I wasn't able to replicate that in two more tries. It probably will work if I continue to re-launch it, but like I said, I shut KSP down.) Link to comment Share on other sites More sharing options...
InfiniteDice Posted August 13, 2013 Author Share Posted August 13, 2013 ksp .21 freezes while loading BoatPartsR3/Parts/IDCrane/Part/IDSwingCraneLook to the thread opening post... to use the crane you need some version of damned robotics or infernal robotics. If you don't have that there is a link to the download there as well. In future releases I'll zip that part... Link to comment Share on other sites More sharing options...
InfiniteDice Posted August 13, 2013 Author Share Posted August 13, 2013 The Bullfrog is carrier ready. It has the engine shroud on for slowing down and the arrestor hook. It honestly can probably land on a carrier without either of those as well.As for the Grasshopper, it worked the first time, however I could not control the carrier. I remember reading something about a physics lock in the guide, and I'm going to assume it's an older problem that I could easily fix, but I had enough of KSP that day and shut it down. As for the Narwhal, it still doesn't work. I haven't tried the other two. (By the way, the Grasshopper worked the first time but I wasn't able to replicate that in two more tries. It probably will work if I continue to re-launch it, but like I said, I shut KSP down.)It should never lock on a launch, the rudders don't really do much unless you are moving. Link to comment Share on other sites More sharing options...
Capt.Joseph Kerbertson Posted August 13, 2013 Share Posted August 13, 2013 I'm getting a drop in @ 150m... anyone else? I decided to make use of this opportunity and went for sub-surface ops... which my computer forgot to save as a screen shot. Link to comment Share on other sites More sharing options...
PolecatEZ Posted August 13, 2013 Share Posted August 13, 2013 You're lucky, my drops are starting at 500m. It actually doesn't damage the carrier much, but it does leave it flipped upside down when it gets out of the deep ocean. Link to comment Share on other sites More sharing options...
InfiniteDice Posted August 14, 2013 Author Share Posted August 14, 2013 (edited) It's crazy how much variation I'm seeing on the launches... some not getting to the water others over the water with too much elevation. All I can suggest is altering the ship... like put a truss under it or reposition the ship slightly then try saving and launching. There is a variable you can change to alter the launch position. I'll test it now. Edited August 14, 2013 by InfiniteDice Link to comment Share on other sites More sharing options...
InfiniteDice Posted August 14, 2013 Author Share Posted August 14, 2013 (edited) Okay guys... here is the procedure...1) launch the runabout2) When/if it's sitting level in the water right click the front right quarter of the ship.3) click 'print position'4) press Alt f2 for the log window.5) write down the coordinates6) open the contower cfg and under the module entry for boatInterface enter your new coordinates beside the launchPosition variable. You can round the numbers to the thousandth. ie: -1174.51234523 make it... -1174.512 like for the example below.Should look like this in the cfg:MODULE{ name= BoatInterface moveAtLaunch = true hornActive = true launchPosition = -1174.512, 67.327, 3978.475}You may need to try a few times to get a good location. It just worked perfectly on my demo run so this should help! Best of luck guys!Note: Do NOT try to spawn too far from the KSC, bad things might happen. Edited August 14, 2013 by InfiniteDice Link to comment Share on other sites More sharing options...
InfiniteDice Posted August 14, 2013 Author Share Posted August 14, 2013 (edited) Just to keep things interesting! Edited August 14, 2013 by InfiniteDice Link to comment Share on other sites More sharing options...
leforian Posted August 14, 2013 Share Posted August 14, 2013 Just to keep things interesting!So...is this a Virginia class hull? I can't wait! Link to comment Share on other sites More sharing options...
InfiniteDice Posted August 14, 2013 Author Share Posted August 14, 2013 So...is this a Virginia class hull? I can't wait!This one is more from the mid 40's Link to comment Share on other sites More sharing options...
Santanaman Posted August 14, 2013 Share Posted August 14, 2013 Just to keep things interesting!Wooo-hoo! A cut up reproductive organ! Link to comment Share on other sites More sharing options...
InfiniteDice Posted August 15, 2013 Author Share Posted August 15, 2013 (edited) Note: Scale is off a bit... will be about 25% smaller than this, which is still large It was a sunny day, at the KSC runway. A great day for...And a really nice day for looking out the big window!But Bob forgot his swim shorts... Edited August 15, 2013 by InfiniteDice Link to comment Share on other sites More sharing options...
Santanaman Posted August 15, 2013 Share Posted August 15, 2013 PsssSsssSsssSsSSsssSSSt, InfiniteDice, have you decided if you're going to link my plane? Link to comment Share on other sites More sharing options...
Santanaman Posted August 15, 2013 Share Posted August 15, 2013 Also, can I just ask...Out of the CIWS, Naval Plane parts, and Submarines, which are you planning on releasing first? Link to comment Share on other sites More sharing options...
InfiniteDice Posted August 15, 2013 Author Share Posted August 15, 2013 Naval Aircraft Pack will be first. Though I tend to take turns on things and go with whatever I feel most interested in at the moment. Link to comment Share on other sites More sharing options...
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