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[0.20] Empty Stock fuel tanks set


pinolallo

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  • 1 month later...

The tanks you have in the update, are well, out of date, some of them still have the old DAE models in them and those aren't valid in the current version and are causing some conflicts. The files I posted are the new Stock tanks just emptied. Feel free to use those in the pack.

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  • 4 weeks later...

Kinda pointless adding a whole new part folder just for empty stock tank. You can make multiple part with one .cfg and one set of textures.

PART

{

name = fuelTank3-2

module = Part

author = NovaSilisko

mesh = model.mu

rescaleFactor = 1

node_stack_top = 0.0, 3.75, 0.0, 0.0, 1.0, 0.0, 2

node_stack_bottom = 0.0, -3.75, 0.0, 0.0, 1.0, 0.0, 2

node_attach = 1.25, 0.0, 0.0, 1.0, 0.0, 0.0, 1

cost = 12500

category = Propulsion

subcategory = 0

title = Rockomax Jumbo-64 Fuel Tank

manufacturer = Rockomax Conglomerate

description = The largest tank available from Rockomax, the Jumbo-64 holds a vast amount

of fuel in a friendly orange insulated container. Contrary to popular belief, the

Jumbo-64 is NOT orange flavored and should NOT be tasted.

attachRules = 1,1,1,1,0

mass = 4

dragModelType = default

maximum_drag = 0.2

minimum_drag = 0.3

angularDrag = 2

crashTolerance = 6

breakingForce = 200

breakingTorque = 200

maxTemp = 2900

RESOURCE

{

name = LiquidFuel

amount = 2880

maxAmount = 2880

}

RESOURCE

{

name = Oxidizer

amount = 3520

maxAmount = 3520

}

}

PART

{

name = fuelTank3-2-E

module = Part

author = NovaSilisko

mesh = model.mu

rescaleFactor = 1

node_stack_top = 0.0, 3.75, 0.0, 0.0, 1.0, 0.0, 2

node_stack_bottom = 0.0, -3.75, 0.0, 0.0, 1.0, 0.0, 2

node_attach = 1.25, 0.0, 0.0, 1.0, 0.0, 0.0, 1

cost = 12500

category = Propulsion

subcategory = 0

title = Rockomax Jumbo-64 Fuel Tank(EMPTY)

manufacturer = Rockomax Conglomerate

description = The largest tank available from Rockomax, the Jumbo-64 holds a vast amount

of fuel in a friendly orange insulated container. Contrary to popular belief, the

Jumbo-64 is NOT orange flavored and should NOT be tasted.

attachRules = 1,1,1,1,0

mass = 4

dragModelType = default

maximum_drag = 0.2

minimum_drag = 0.3

angularDrag = 2

crashTolerance = 6

breakingForce = 200

breakingTorque = 200

maxTemp = 2900

RESOURCE

{

name = LiquidFuel

amount = 0

maxAmount = 2880

}

RESOURCE

{

name = Oxidizer

amount = 0

maxAmount = 3520

}

}

^^Stock orange rockomax tank, with an empty...

Less folders, less files=less overhead =P

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nice, but what you have to to modify the Squad part.cfg, and that is quite different if you need to publish ships that are using that modified part, I agree about this way is more efficient but is much less praticable.

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