carmics Posted May 12, 2013 Share Posted May 12, 2013 these pieces are very well done, congratulate its creators Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted May 12, 2013 Share Posted May 12, 2013 Thanks. But I am pretty tired of KSP to be honest. It is just not fun anymore... Link to comment Share on other sites More sharing options...
Kerbolman Posted May 12, 2013 Share Posted May 12, 2013 Thanks. But I am pretty tired of KSP to be honest. It is just not fun anymore...Thats a shame man, it's such a great game and you make such beautiful mods Link to comment Share on other sites More sharing options...
aggressorblue Posted May 12, 2013 Share Posted May 12, 2013 Thanks. But I am pretty tired of KSP to be honest. It is just not fun anymore...I hear ya.This is one of those titles I play in short, intense burst, I'll be all about KSP for a week, then it gathers dust for a week or two. After a little while, it feels like the game is working against you, as it's simply not finished yet. The big thing for me is the performance/instability with lots of parts. We need either a 64 Bit engine behind KSP (I'd upgrade to 16GB of RAM tomorrow if that were the case!) or a better parts system where there don't have to be several different lengths/sizes of the same part taking up space in the memory foot print. EG; we don't need a bunch of different trusses, design the game so that a strut can be 'cut to length' in real time, so we only need one part in the memory foot print for that strut. Link to comment Share on other sites More sharing options...
Soviet borris Posted May 12, 2013 Share Posted May 12, 2013 If u feel like that, go away 4 a while, play some other stuff then come back in a few days or weeks and it'll be good as new. Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted May 14, 2013 Share Posted May 14, 2013 now not only is it not as fun. It is totally pointless. lol Link to comment Share on other sites More sharing options...
Tommygun Posted May 14, 2013 Share Posted May 14, 2013 now not only is it not as fun. It is totally pointless. lolCreate something that will make it fun for you? Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted May 14, 2013 Share Posted May 14, 2013 Does a 3d printable gatline gun count? Link to comment Share on other sites More sharing options...
Tommygun Posted May 14, 2013 Share Posted May 14, 2013 If you can shoot at Jeb, then yes. Link to comment Share on other sites More sharing options...
Deltac Posted May 14, 2013 Share Posted May 14, 2013 now not only is it not as fun. It is totally pointless. lol....welcome to the internet. Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted May 14, 2013 Share Posted May 14, 2013 (edited) Originally my goal of texturing KOSMOS in the manner that I texture it was to try and persuade other mods and stock makers to perhaps try and add alittle more detail into their work as well to raise the game out of the cartooniness just enough to make things interesting looking and not gray cylinders. floating around in space. Things that look nice and match the rather detailed worlds you can visit. However with the hiring of B9 (though I will say his IVAs are amazing and his work can surely be even more amazing when not trying to be KSp parts) it seems I have failed in my movement. perhaps it is time to conform the the stock parts and give up this effort. Edited May 14, 2013 by CardBoardBoxProcessor Link to comment Share on other sites More sharing options...
Voidryder Posted May 14, 2013 Share Posted May 14, 2013 CBBP,Each modder, artist must find their own path. Each sees the world or KSP in this instance, through their own lens. Your vision of greater detail is appreciated by many of us. Does it fit Squad's vision of KSP? No, but that does not reduce its value at all. True our cosmonauts may be little green cartoonish creatures, but the spacecraft they fly do not have to be. So I encourage you to use your considerable talents to look beyond historic spacecraft and to give us Duna habitation modules or the next generation of space station parts as only you can. You build them and we will fly them. That I can guarantee you. Link to comment Share on other sites More sharing options...
shadowsutekh Posted May 14, 2013 Share Posted May 14, 2013 Agreed with void above. Especially after reading your vision is to provide something just a little different, but still completely useful. Link to comment Share on other sites More sharing options...
Kerbolman Posted May 14, 2013 Share Posted May 14, 2013 What he said^ Link to comment Share on other sites More sharing options...
shadowsutekh Posted May 14, 2013 Share Posted May 14, 2013 I don't know how you feel about Firefly, but here's a little inspirational video that I feel is perfectly suited to the way I understand your stance right now. Link to comment Share on other sites More sharing options...
wof42 Posted May 15, 2013 Share Posted May 15, 2013 it says that installation instructions are in the readme file but there is nothing about instillation in there so currently the file is just sat there in my computer... Link to comment Share on other sites More sharing options...
shadowsutekh Posted May 15, 2013 Share Posted May 15, 2013 it says that installation instructions are in the readme file but there is nothing about instillation in there so currently the file is just sat there in my computer...Go into the "parts" folder in the download select all the folders inside then drag them into the "parts" folder in KSP.Go into the "internals" folder in the download then the spaces folder select all the folders inside "spaces" then drag them into the "spaces" folder which is a subfolder of "internals" in KSP.Then that's it, you're done. As there are no plugin components. Just internals and parts.Start KSP after installing and enjoy playing with cBBp's awesome parts! Link to comment Share on other sites More sharing options...
Netris Posted May 15, 2013 Share Posted May 15, 2013 Or just drag all the folder in the main KSP directory and merge everything. Link to comment Share on other sites More sharing options...
comham Posted May 15, 2013 Share Posted May 15, 2013 (edited) Originally my goal of texturing KOSMOS in the manner that I texture it was to try and persuade other mods and stock makers to perhaps try and add alittle more detail into their work as well to raise the game out of the cartooniness just enough to make things interesting looking and not gray cylinders. floating around in space. Things that look nice and match the rather detailed worlds you can visit. However with the hiring of B9 (though I will say his IVAs are amazing and his work can surely be even more amazing when not trying to be KSp parts) it seems I have failed in my movement. perhaps it is time to conform the the stock parts and give up this effort.I think you, bac9 and Lack (and some others) strike a good balance between "stock" (mostly novasilisko+one other person, right? anyway it's not nearly as self-consistent as bac9s pack, it seems intentionally slightly mismatched) and your own personal styles, such that it all works together quite nicely in-game. It's more a matter of skill than style I think; the stuff that doesn't work well [with other stuff] in game is just made by beginners and people of lesser talent, which is fine, it's not fair to judge them by the same standards, it will put them off and we'll have less modders and less mods.And I disagree that KSP's worlds are detailed. They're not, imo, they're almost ludicrously low-res in comparison to the beautiful craft some people make, they're almost Operation Flashpoint (2001) levels of detail. I assume they're placeholders.Was someone complaining about the texturing of KOSMOS? What started this vein? Edited May 15, 2013 by comham Link to comment Share on other sites More sharing options...
shadowsutekh Posted May 15, 2013 Share Posted May 15, 2013 Or just drag all the folder in the main KSP directory and merge everything.Don't do that on OSX. Bad idea right there...bye bye KSP if you do that... Link to comment Share on other sites More sharing options...
Jessy Berbers Posted May 16, 2013 Share Posted May 16, 2013 Uhm i looked at the Large ISS style panels today and noticed the animation is completely missing or atleast they arent folding out, when i retract them they suddenly just appear. Link to comment Share on other sites More sharing options...
dimovski Posted May 16, 2013 Share Posted May 16, 2013 Press once on one extend panels,WAIT,till the animation is over,repeat with the other 2 animations, and do the same (just backwards,so,retract them) after you want to leave them, so that they arent looking "closed" but generate electricity.Oh yeah,I just noticed with the APAS 69,ever single time I try docking it gets ridicoules,if I do it manually, the parts are not put "straight" but are "hanging" on one side, and if I use,say,ORDA,it constantly aligns them so that the fins are going to touch each other > youre not gonna dock. Link to comment Share on other sites More sharing options...
Netris Posted May 16, 2013 Share Posted May 16, 2013 Press once on one extend panels,WAIT,till the animation is over,repeat with the other 2 animations, and do the same (just backwards,so,retract them) after you want to leave them, so that they arent looking "closed" but generate electricity.Oh yeah,I just noticed with the APAS 69,ever single time I try docking it gets ridicoules,if I do it manually, the parts are not put "straight" but are "hanging" on one side, and if I use,say,ORDA,it constantly aligns them so that the fins are going to touch each other > youre not gonna dock.And MJ don't even figured them out ^^ But I've found the solution for this problem. Just add "docking port" in the name in the .cfg and it's ok.And for the Balka panels issue, cBBp really need to put a warning in the 1st post and in the read me ^^ Link to comment Share on other sites More sharing options...
dimovski Posted May 16, 2013 Share Posted May 16, 2013 Could you explain that "add docking port" thingy further? Link to comment Share on other sites More sharing options...
Netris Posted May 16, 2013 Share Posted May 16, 2013 Could you explain that "add docking port" thingy further?MJ recognize a docking port if there's "docking port" or "common berthing mecanism" in the .cfg. But in the APAS' one, the name is just APAS-69 thus MJ don't recognize it as a docking port. But if you add "docking port" in the name, MJ will know it's a docking port. Just like that // --- editor parameters ---cost = 975category = Utilitysubcategory = 0title = APAS-69 Docking Portmanufacturer = Kosmos Spacecraft Design Bureau Link to comment Share on other sites More sharing options...
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