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Stationary orbits - how to discover inclination?


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So, the way I see it, achieving a [prefix]stationary orbit works like this:

  • Correct the orbital plane - stationary orbits should be perpindicular to the rotation of the body you're orbiting (over the equator).
  • Burn to and circularise orbit at the [prefix]stationary altitude.

The wiki has stationary altitudes for all the bodies I've successfully sent satellites to (just Kerbin and its moons, and Duna so far). But I'm not too sure about the best way to get the inclination right. For Kerbin I was able to target Mun and align my orbital plane with it, and successfully achieve stationary orbit that way. But not all bodies have convenient moons. Is there a way to find out orbital inclination?

And as an aside, how close is close enough to consider an orbit really stationary? My first hand-cut attempt at a true one around Kerbin looks like this in my save file:

                        ORBIT
{
SMA = 3468759.99471155
ECC = 1.48870593842893E-05
INC = 0.00271292376481049
LPE = 16.4245875461034
LAN = 122.780332697676
MNA = 5.37750305411083
EPH = 49042.4426463683
REF = 1
OBJ = 1
}

It's about 15° from KSC, when I'd like it to be overhead, but don't know if I could be bothered going to the effort to try and correct that.

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Even a geostationary altitude, there will always be some drift. Real GEO sats have station keeping thrusters to maintain their position and they die when they run out of fuel. In KSP, you can't have station keeping unless you keep focus on the satellite.

To change a GEO sat's position, you need to slightly raise or lower your orbit to move in one direction or the other, and then bring it back to GEO altitude as soon as you get to the right spot.

As for getting correct data, I suggest using MechJeb. It provides all the orbital parameters as well as latitude and longitude.

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Oh, thanks for the heads up about MechJeb. I've been thinking about installing anyway, didn't realise it included orbital parameter readout.

As far as corrections go, I was thinking that once I've gotten orbits as correct as I can manually, I'm comfortable with save file editing to nail them to stable figures that won't slip.

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