Hocki Posted April 22, 2013 Share Posted April 22, 2013 I really do love this pack, its brilliant. The only thing I'd love is adapters from each type of part for massive extra customisation, and some landing gear/legs to fit the style.Yes I would love something like that, and some landing legs with black re-entry shielding, two big white boxes look a bit silly sometimes Link to comment Share on other sites More sharing options...
Barklight Posted April 22, 2013 Share Posted April 22, 2013 I find it shocking that nobody else has recognised the Arwing...I totally recognized it the moment I laid eyes upon it. I still have both my SNES and N64 cartridges Link to comment Share on other sites More sharing options...
MAKC Posted April 22, 2013 Share Posted April 22, 2013 Yes I would love something like that, and some landing legs with black re-entry shielding, two big white boxes look a bit silly sometimes this. HL to S2 adapters, wings and control surfaces with heat shielding and maybe even MK2/HL/S2 without any heatshielding at all. looks silly to have heat shielding on a spacecraft that will not reenter Link to comment Share on other sites More sharing options...
Andrezado Posted April 22, 2013 Share Posted April 22, 2013 HOLY... MOTHER... OF... GOD...The wait was worth it. No more words. Link to comment Share on other sites More sharing options...
melak47 Posted April 22, 2013 Share Posted April 22, 2013 Here I was, hoping for just a few new parts...and now it's 85! Wow!Awesome part pack! Link to comment Share on other sites More sharing options...
Taverius Posted April 22, 2013 Share Posted April 22, 2013 Pretty massive cfg update incoming ... I went though all the parts and normalized internal volume, dry mass, connection strengths, crash resistance ... its taken nearly 2 days.You'll probably have to modify your planes after the update but bar minor fixes we should be vanilla-balanced from here on out. Also the wide-body S2 fuselage doesn't bend like a banana any more, which is nice.Making the wings not explode in FAR requires changing some things in the model, not sure if bac9 can be bothered but we shall see.Personally I want to fly this in FAR, and I really only play with FAR: Link to comment Share on other sites More sharing options...
B787_300 Posted April 22, 2013 Share Posted April 22, 2013 in the next realease can there be some prebuilt planes? Link to comment Share on other sites More sharing options...
rex22mm Posted April 22, 2013 Share Posted April 22, 2013 Wow this looks awesome! But the shuttle cockpit has no interior? Link to comment Share on other sites More sharing options...
Van Disaster Posted April 22, 2013 Share Posted April 22, 2013 This pack is worth it just for the giant wing, although now I note Taverius has changed it all... still, gigantic spaceplanes ahoy! it made it to space finally.Getting it from atmo->orbit was rather less hard than getting it to the transition point, required a fair bit of rocket assistance on the way up...I suspect there's a couple of tons of struts on it too, will be interested in any changes to stiffness. Link to comment Share on other sites More sharing options...
Taverius Posted April 22, 2013 Share Posted April 22, 2013 This pack is worth it just for the giant wing, although now I note Taverius has changed it all... still, gigantic spaceplanes ahoy! it made it to space finally.I suspect there's a couple of tons of struts on it too, will be interested in any changes to stiffness.Weren't that many changes on the HL ... capacity went up a bit iirc, so you'll be able to drop a tank or two for a structural piece. I haven't touched the lift on the wings though it went up on the large ailerons, as I had mistyped a value in my spreadsheet. You may be able to drop some struts.Most changes were on the MK2, S2 and S2W, where internal volume was (generally) below what it should have been and connection strengths way below what was needed for that let alone the proper values.... that plane remind me of myazaki's designs from nausicaa Link to comment Share on other sites More sharing options...
SkipSpikowski Posted April 22, 2013 Share Posted April 22, 2013 If I put linear RCS on the Mk5 cockpit just above and below the nose they obstruct the hatch even though the hatch is pretty far away. Link to comment Share on other sites More sharing options...
nhbdy Posted April 22, 2013 Share Posted April 22, 2013 This pack is worth it just for the giant wing, although now I note Taverius has changed it all... still, gigantic spaceplanes ahoy! it made it to space finally.Getting it from atmo->orbit was rather less hard than getting it to the transition point, required a fair bit of rocket assistance on the way up...I suspect there's a couple of tons of struts on it too, will be interested in any changes to stiffness.How are people mounting engines in-line on the wings without interrupting them? it's not just this guy, but other pictures (including the inspiration album) seem to show a mount inside the wing design without stopping the wing surface, is there an obvious part I'm not seeing? Link to comment Share on other sites More sharing options...
jfx Posted April 22, 2013 Share Posted April 22, 2013 (edited) Part Clipping disabled, shift+WASD acrobatics and in this case spaceplane tails as mount points.I'm still trying to find an adequate engine / tail section build for the s2 jets. Te intake is amazing - but there doesnt seem to be anything that fits it besides the 3m adapter.Btw: This mod has refueled my KSP addiction just like a new KSP release: Edited April 22, 2013 by jfx Link to comment Share on other sites More sharing options...
shadowsutekh Posted April 22, 2013 Share Posted April 22, 2013 Is it possible to have rescaled landing legs? The size now is great for large craft, but not small ones. Link to comment Share on other sites More sharing options...
Lord Wasteland Posted April 22, 2013 Share Posted April 22, 2013 I await patiently for the cfg update, and the changes it will bring. Link to comment Share on other sites More sharing options...
Van Disaster Posted April 22, 2013 Share Posted April 22, 2013 I didn't actually actively enable part clipping - once I get something ( engine, intake ) attached to the tail piece which is actually the awkward part, it just mounts itself on the wing leading/trailing edges. It's possible that something in the process turns clipping off though. In times past I've used a cubic strut but I'd rather not have the active parts inside the wing ( I don't mind structural components ). Link to comment Share on other sites More sharing options...
Sabor Posted April 22, 2013 Share Posted April 22, 2013 Now that I've re-created my account...These parts are great. Bar none the best interior's available. All the parts are clean and fit together real well, in a lot of cases stock parts fit and blend with them pretty seamlesslyLowering the ramp, if it's going to come into contact with the ground and it still has room that it needs to drop, will sometimes lift the craft into the air from the back, or usually just completely shatter into all of its pieces. I haven't played with them too much but this is the only problem I've run into so far Link to comment Share on other sites More sharing options...
Taverius Posted April 22, 2013 Share Posted April 22, 2013 I await patiently for the cfg update, and the changes it will bring.Its essentially done but our friendly russian artist is on a roll so we'll wait till this what he's working on tonight is done, probably. Now that I've re-created my account...These parts are great. Bar none the best interior's available. All the parts are clean and fit together real well, in a lot of cases stock parts fit and blend with them pretty seamlesslyLowering the ramp, if it's going to come into contact with the ground and it still has room that it needs to drop, will sometimes lift the craft into the air from the back, or usually just completely shatter into all of its pieces. I haven't played with them too much but this is the only problem I've run into so farThere's no way to do a cargo ramp with variable height, so if you're going to use them (and the mk4 from TT) you have to adjust the landing gear so the ramp sits at the right height. Its a known problem with the way cargo ramps are done right now, but there's currently no solutionIN OTHER NEWSWe fixed two problems with the wings, the exploding-in-far thing and how bloody hard it is to stick the control surfaces to the end of them.Unfortunately you will have to reattach/rebuild your wings as the part origin had to be moved. Link to comment Share on other sites More sharing options...
anaximander Posted April 22, 2013 Share Posted April 22, 2013 Bravo. Just... Bravo.My only issue is that I now lack retractable gear of sufficient size to support the monstrous aircraft I'm building. Link to comment Share on other sites More sharing options...
fcbayerndm Posted April 22, 2013 Share Posted April 22, 2013 The new version of B9 is just brilliant, I agree with the others in here though. We need some larger landing gear, otherwise you need about 20 of the stock landing gear on all of your planes Link to comment Share on other sites More sharing options...
zYnthethicz Posted April 22, 2013 Share Posted April 22, 2013 Bravo. Just... Bravo.My only issue is that I now lack retractable gear of sufficient size to support the monstrous aircraft I'm building.Second this. Link to comment Share on other sites More sharing options...
comham Posted April 22, 2013 Share Posted April 22, 2013 TT's modular multiwheels and Tav's aerospace have suitably large wheels for making delicious tetragon aircraft. Link to comment Share on other sites More sharing options...
Van Disaster Posted April 22, 2013 Share Posted April 22, 2013 I generally use TTs for most planes, although the suspension does tend to fully compress Helps stop the thing explode when the game drops it on the runway too.I am a very messy strutter. Link to comment Share on other sites More sharing options...
MacMan131 Posted April 22, 2013 Share Posted April 22, 2013 I think I found a bug. Link to comment Share on other sites More sharing options...
Texafornian Posted April 22, 2013 Share Posted April 22, 2013 How do I access the LFO fuel reserves in the HL fuselage pieces? I'm trying to draw fuel from the fuselage to two rocket engines on the outside via fuel lines but it's not doing anything. Link to comment Share on other sites More sharing options...
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