bac9 Posted May 24, 2013 Author Share Posted May 24, 2013 you dont need take poly count into account, you only need to take into account draw calls, ksp uses far fewer polys than most games. just keep down the number of textures, materials, ectPolycount and topology should still be reasonable. These is no reason to worry about leaving 500 polys here and there, but having clean geometry is always good, if not for performance then for ease of your own work. Link to comment Share on other sites More sharing options...
Mekan1k Posted May 24, 2013 Share Posted May 24, 2013 So... Any updates for us bac9? Link to comment Share on other sites More sharing options...
bac9 Posted May 24, 2013 Author Share Posted May 24, 2013 Plugins done, content done, testing and config changes for 0.20 left. Link to comment Share on other sites More sharing options...
zYnthethicz Posted May 24, 2013 Share Posted May 24, 2013 Plugins done, content done, testing and config changes for 0.20 left.Eagerly waiting... Link to comment Share on other sites More sharing options...
Mekan1k Posted May 24, 2013 Share Posted May 24, 2013 ....Please release soon! I need to change the drool bucket... Link to comment Share on other sites More sharing options...
Sabre114 Posted May 25, 2013 Share Posted May 25, 2013 I dont know why, but when i downloaded this to my Laptop, It stops on the loading screen. It flashes loading but when I look at the bar it says "B9_Adaptor_C125". I dont know what to do. Please help ASAP. Thanks Link to comment Share on other sites More sharing options...
Railgunner2160 Posted May 25, 2013 Share Posted May 25, 2013 If your running a lot of legacy mods there's a limit to how many parts are supported now, somewhere around 150 I think... Link to comment Share on other sites More sharing options...
Netris Posted May 25, 2013 Share Posted May 25, 2013 If your running a lot of legacy mods there's a limit to how many parts are supported now, somewhere around 150 I think...Only 150 parts ?! That's silly ! Link to comment Share on other sites More sharing options...
Taverius Posted May 25, 2013 Share Posted May 25, 2013 Huh. Seems to be loading all 270 legacy parts here fine ... guess I'll have to check that. Link to comment Share on other sites More sharing options...
ahd1601 Posted May 25, 2013 Share Posted May 25, 2013 the game shows the last loaded part, not the part it is currently loading its not a b9 issue Link to comment Share on other sites More sharing options...
Netris Posted May 25, 2013 Share Posted May 25, 2013 Huh. Seems to be loading all 270 legacy parts here fine ... guess I'll have to check that.It freaked me out during a moment. 150 means you can only have Nova Punch without anything else for example, Or B9 with a little mod. Link to comment Share on other sites More sharing options...
Castun Posted May 25, 2013 Share Posted May 25, 2013 Meh, isn't there a faster way to put these lines into the cfg. files instead of doing them one by one?Using Notepad++, I recorded a macro that added the lines at the beginning and end, and then saved. It's still irritating, because it doesn't seem like there's any way to just tell the program to do it to all files in a directory. I have to manually open up each file, and hit the hotkey combo to run the macro. You may as well just leave them in the legacy location; they'll still work fine as far as I'm aware (not sure about that 150 part limit though.) Link to comment Share on other sites More sharing options...
ahd1601 Posted May 25, 2013 Share Posted May 25, 2013 100 points to whoever can figure how to get a python script to do it automatically Link to comment Share on other sites More sharing options...
brians200 Posted May 25, 2013 Share Posted May 25, 2013 100 points to whoever can figure how to get a python script to do it automaticallyDoes java work?I would recommend doing this independently from your ksp directory and copying the parts in afterimport java.io.BufferedReader;import java.io.File;import java.io.FileReader;import java.io.FileWriter;import java.io.IOException;public class Runner { public static int PartsModified = 0; /** * @param args */ public static void main(String[] args) { // TODO Auto-generated method stub addStuff(new File("Parts")); System.out.println(PartsModified + " Parts Modified"); } public static void addStuff(File dir) { String line = ""; for (File file : dir.listFiles()) { if (file.isDirectory()) { addStuff(file); } else { if (!file.getPath().endsWith(".cfg")) { continue; } BufferedReader br; StringBuilder stringBuilder = new StringBuilder(); try { br = new BufferedReader(new FileReader(file)); while ((line = br.readLine()) != null) { stringBuilder.append(line); stringBuilder.append("\n"); } br.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } String fileContents = "PART{\n" + stringBuilder.toString().trim() + "\n}"; try { FileWriter fw = new FileWriter(file); fw.append(fileContents + "\n"); fw.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } PartsModified++; } } }} Link to comment Share on other sites More sharing options...
Kethevin Posted May 25, 2013 Share Posted May 25, 2013 Howdy,Silly question here. What are some things you do with the M2 cargo hold? The one with the dual sliding garage like doors? I'm trying to be creative but I'm drawing a blank on that part.Thanks. :-) Link to comment Share on other sites More sharing options...
ahd1601 Posted May 25, 2013 Share Posted May 25, 2013 Does java work?I would recommend doing this independently from your ksp directory and copying the parts in afterimport java.io.BufferedReader;import java.io.File;import java.io.FileReader;import java.io.FileWriter;import java.io.IOException;public class Runner { public static int PartsModified = 0; /** * @param args */ public static void main(String[] args) { // TODO Auto-generated method stub addStuff(new File("Parts")); System.out.println(PartsModified + " Parts Modified"); } public static void addStuff(File dir) { String line = ""; for (File file : dir.listFiles()) { if (file.isDirectory()) { addStuff(file); } else { if (!file.getPath().endsWith(".cfg")) { continue; } BufferedReader br; StringBuilder stringBuilder = new StringBuilder(); try { br = new BufferedReader(new FileReader(file)); while ((line = br.readLine()) != null) { stringBuilder.append(line); stringBuilder.append("\n"); } br.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } String fileContents = "PART{\n" + stringBuilder.toString().trim() + "\n}"; try { FileWriter fw = new FileWriter(file); fw.append(fileContents + "\n"); fw.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } PartsModified++; } } }}if you can set up something that is cross system compatible, than yes, it works Link to comment Share on other sites More sharing options...
brians200 Posted May 25, 2013 Share Posted May 25, 2013 if you can set up something that is cross system compatible, than yes, it worksJava works on windows, mac, and linux... Link to comment Share on other sites More sharing options...
rpayne88 Posted May 25, 2013 Share Posted May 25, 2013 I don't think there is a limit on the number of legacy parts. I've gotten 488 to load just fine with the exception of Damned Robotics. That being said, I've been trying to build a space plane using B9 parts. I can get it off the ground just fine, but for some reason, the ship will explode and the cockpit will be launched onto a solar escape trajectory at ludicrous velocities. It'll go from 1500m to interstellar space in a fraction of a second. Any one else had this problem or is it another mod causing this problem? Link to comment Share on other sites More sharing options...
Netris Posted May 25, 2013 Share Posted May 25, 2013 I don't think there is a limit on the number of legacy parts. I've gotten 488 to load just fine with the exception of Damned Robotics. That being said, I've been trying to build a space plane using B9 parts. I can get it off the ground just fine, but for some reason, the ship will explode and the cockpit will be launched onto a solar escape trajectory at ludicrous velocities. It'll go from 1500m to interstellar space in a fraction of a second. Any one else had this problem or is it another mod causing this problem?Something like this ?Indeed I used B9 parts, but the ship didn't explode. It did a back flip and crashed into the ground (damned assymetrical thrust) so I don't think B9 is responsible for the ultra speed bug since it happened only once Link to comment Share on other sites More sharing options...
shadowsutekh Posted May 25, 2013 Share Posted May 25, 2013 Well I'm excited for 2-6 Link to comment Share on other sites More sharing options...
Simplicity Posted May 25, 2013 Share Posted May 25, 2013 Meh, isn't there a faster way to put these lines into the cfg. files instead of doing them one by one?Go and have a look at this, it is great, it inserts the part lines into your cfg files, and marks them for looking at if the scale = 1.0 is not there..http://forum.kerbalspaceprogram.com/showthread.php/31273-0-20-Part-cfg-Updater Link to comment Share on other sites More sharing options...
ahd1601 Posted May 25, 2013 Share Posted May 25, 2013 Well I'm excited for 2-6soon... patience Link to comment Share on other sites More sharing options...
Taverius Posted May 25, 2013 Share Posted May 25, 2013 Link to comment Share on other sites More sharing options...
shadowsutekh Posted May 25, 2013 Share Posted May 25, 2013 So...the config updates and .20 conversion are done? I'm not entirely sure what that picture is representing Link to comment Share on other sites More sharing options...
Mekan1k Posted May 25, 2013 Share Posted May 25, 2013 I think it means..... That the mod is ready and waiting on the final OK's. Link to comment Share on other sites More sharing options...
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