Nibb31 Posted May 26, 2013 Share Posted May 26, 2013 There are seats on the side of it. Link to comment Share on other sites More sharing options...
ProjectXMark1 Posted May 26, 2013 Share Posted May 26, 2013 (edited) My god, how do they FIT in it? there must be some Kerbal Voodoo going on to let them shoehorn in that tiny thing!It uses two seats by the looks of it.Edit: Ninja'd Edited May 26, 2013 by ProjectXMark1 Damn it. Link to comment Share on other sites More sharing options...
Retro.Humanoid Posted May 26, 2013 Share Posted May 26, 2013 The wait for 2.6 is killing me..... Link to comment Share on other sites More sharing options...
Hocki Posted May 26, 2013 Share Posted May 26, 2013 (edited) The wait for 2.6 is killing me.....Same here, this pic pretty much sums it all up.I can't wait until it's out. But, a reminder to Bac9 and Taverius; use the time you want, and don't release it before it's somewhat bug-free and balanced. Edited May 26, 2013 by Hocki Removed the epileptic .gif, and used a pic to illustrate instead. Link to comment Share on other sites More sharing options...
Pyromaniacal Posted May 26, 2013 Share Posted May 26, 2013 Same here, this .gif pretty much sums it all up.I can't wait until it's out. A reminder to Bac9 and Taverius; use the time you want, and don't release it before it's somewhat bug-free and balanced.We can wait, and please don't think we are rushing you. There's a difference between suspenseful watching and nagging. We are not nagging. Link to comment Share on other sites More sharing options...
hellis Posted May 26, 2013 Share Posted May 26, 2013 Hi there!Anyone managed to fly the Strugatsky really high?I'm doing test flights, but the prograde keeps dropping from 14km and above. At 18km it is at about 25° lower from pitch and you can't really pitch higher than 25°, because the drag flips you over.Above 18km the prograde drops below zero and start losing height.PS. I've put another pair of engines and a couple of radial intakes on each engine. Intake is not a problem. Link to comment Share on other sites More sharing options...
KhaosCorp Posted May 26, 2013 Share Posted May 26, 2013 did anyone else laugh so hard to the 'top gun' reference in the teaser pics they peed a bit, or was that just me.... Link to comment Share on other sites More sharing options...
Taverius Posted May 26, 2013 Share Posted May 26, 2013 Hi there!Anyone managed to fly the Strugatsky really high?I'm doing test flights, but the prograde keeps dropping from 14km and above. At 18km it is at about 25° lower from pitch and you can't really pitch higher than 25°, because the drag flips you over.Above 18km the prograde drops below zero and start losing height.PS. I've put another pair of engines and a couple of radial intakes on each engine. Intake is not a problem.Its supposed to be a subsonic cargo plane, so that's kind of by design.In 2-6 its going to have even more takeoff thrust, even better fuel efficiency, and be even more limited in speed and operational ceiling. Link to comment Share on other sites More sharing options...
moxzot Posted May 26, 2013 Share Posted May 26, 2013 (edited) If thats the plane im thinking of i made one similar to it just a diff cockpit and i got it to 20km and up to 900 m/s took me like 20 mins though had to ease her up this photo does have a mistake in it though that i fixed later i used the wrong part it had rocket fuel in it now this one is a bit different it doesnt use the radial intakes but if it did i think the ceiling would be around 17500m or a little under which would drop max speed down 500m/s Edited May 26, 2013 by moxzot Link to comment Share on other sites More sharing options...
evilC Posted May 26, 2013 Share Posted May 26, 2013 (edited) B9 rocks!It has enabled me to refine my cargo bay SSTO design down to ~350 parts! 40 tons+ of cargo dropped off in orbit at 2x warp on mechjeb autopilot and it is rock stable!http://forum.kerbalspaceprogram.com/showthread.php/31940-B9-Mod-ESP-Extensible-Space-Plane-A-heavy-SSTO-with-bay-and-rear-rampOK so I had to mod the wings to stop them randomly exploding when you dropped out of warp or reloaded, but still, great work! Edited May 26, 2013 by evilC Link to comment Share on other sites More sharing options...
iLOVEwindmills Posted May 27, 2013 Share Posted May 27, 2013 Has anyone else had issues with B9 pieces randomly falling off? Every time I come out of timewarp the wings of my ship let go and drift away into space. I even reinforced them with struts but it doesn't help. Link to comment Share on other sites More sharing options...
Railgunner2160 Posted May 27, 2013 Share Posted May 27, 2013 Been covered before, there's a line that needs to be commented out, I don't remember which look back through the posts since .20 launched... Link to comment Share on other sites More sharing options...
Taverius Posted May 27, 2013 Share Posted May 27, 2013 COMOffset, in the wings. Link to comment Share on other sites More sharing options...
Mekan1k Posted May 27, 2013 Share Posted May 27, 2013 f5 f5 f5 f5 f5 f5 f5 .... Come ON! Link to comment Share on other sites More sharing options...
Taverius Posted May 27, 2013 Share Posted May 27, 2013 Won't be tonight.Snjo was kind enough to make a ModuleAnimateGeneric substitute for us with extra features, now I have to apply it to all parts that use ModuleAnimateGeneric in B9 (a lot) You can see more about the features here: http://forum.kerbalspaceprogram.com/showthread.php/24551-Firespitter-propeller-plane-and-helicopter-parts-v5-0-%28May-25th%29-for-KSP-0-20-0?p=393953&viewfull=1#post393953 Link to comment Share on other sites More sharing options...
Mekan1k Posted May 27, 2013 Share Posted May 27, 2013 Arrg!!!... Oh well. Is there a good chance it will be tomorrow? Link to comment Share on other sites More sharing options...
moxzot Posted May 27, 2013 Share Posted May 27, 2013 i think its cool how the engine can now have reverse thrust i dont see me using it or using it much but its still nice to have if you want it Link to comment Share on other sites More sharing options...
moxzot Posted May 27, 2013 Share Posted May 27, 2013 just curious in reverse the thrust should be weaker am i right i see it being like 40% normal thrust Link to comment Share on other sites More sharing options...
Retro.Humanoid Posted May 27, 2013 Share Posted May 27, 2013 Won't be tonight.Snjo was kind enough to make a ModuleAnimateGeneric substitute for us with extra features, now I have to apply it to all parts that use ModuleAnimateGeneric in B9 (a lot) You can see more about the features here: http://forum.kerbalspaceprogram.com/showthread.php/24551-Firespitter-propeller-plane-and-helicopter-parts-v5-0-%28May-25th%29-for-KSP-0-20-0?p=393953&viewfull=1#post393953Any chance on a timeline? Link to comment Share on other sites More sharing options...
Netris Posted May 27, 2013 Share Posted May 27, 2013 Any chance on a timeline?Here ya go Link to comment Share on other sites More sharing options...
Hremsfeld Posted May 27, 2013 Share Posted May 27, 2013 A very useful timelineThis seemed to be missing some key events, and was innacurate in others. For example, Hitler was the Chancellor, and the 8.7 magnitude earthquake that hit Sumatra November 25, 1833 wasn't included. Link to comment Share on other sites More sharing options...
moxzot Posted May 27, 2013 Share Posted May 27, 2013 Wait Hitler existed???!!! No im kidding cute time line XD Link to comment Share on other sites More sharing options...
durk Posted May 27, 2013 Share Posted May 27, 2013 (edited) So ah, I can't seem to enter the M27 cockpit even when it's empty. I just get the message "Can't board a full module".Might this be because the .20 update?EDIT; Disregard previous message, I had forgotten to install Props and spaces. Edited May 27, 2013 by durk Link to comment Share on other sites More sharing options...
KhaosCorp Posted May 27, 2013 Share Posted May 27, 2013 Mornin all!back to the f5 dance =P Link to comment Share on other sites More sharing options...
codiak Posted May 27, 2013 Share Posted May 27, 2013 So ah, I can't seem to enter the M27 cockpit even when it's empty. I just get the message "Can't board a full module".Might this be because the .20 update?EDIT; Disregard previous message, I had forgotten to install Props and spaces.I am also having troubble with the beautifull M27 Cockpit in 0.20.I cannot see the Kerbal Pictures in the bottom right so I cant IVA nor EVA. I also cannot click on the hatch.In the Crew Manifest I see the Cockpit is manned.I tested this with just the cockpit on the launchpad.Is it just me? Maybe something went wrong while coping files from my 0.19 installation? Link to comment Share on other sites More sharing options...
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