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VALKYRIE Technology's Development&Release Download Thread


ghost010

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EVERY THING IS ON HOLD.

college is a what more important now than this. i had great plans but no time.

This fictional propulsion system will be the base propulsion for all my mods in the future,im planing to go all star ship and shieet.

Electro Magnetic Shock Propulsion System.

The theory (fictional):

EMSP system uses hydrogen,the shocker and two electric magnetic discs that spin on their opposite direction

This causes friction heat and a magnetic field that compresses the hydrogen inside the field.

Due to the compression and the heat,the hydrogen becomes unstable in its molecular level because its rapidity changes from as to liquid and back.

This will result in uncontrollable substance that is highly explosive.

The shocker will than "shock" this substance with a high voltage jolt to make the substance explode.

This causes one problem for the propulsion as the amount of force isn't constant.

The solution to this was to rapidly increase the process until it wasn't noticeable anymore causing a constant force.

This brought the development to a new problem,as the spinning magnets generate electricity,the faster the magnets would spin the more it would produce,making all electronics blow their fuses or explode.

The chance of this happening has been reduced to a 0.5& chance but it might still occur.

The generated electricity now powers the shocker,the only need for the battery's now is to power the starting motion and keep a constant motion for the magnetic disks.

screenshot6tm.png

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Spaceport

Bugs to be fixed:

Scoop-Remove Node indicator box.

Scoop-Proper align node rotation

Engine-Fix texture

V-1.1:

Added new “proper†cfg file to EMSP_Hydrogen_scoop.

Now it will generate Hydrogen in space.

V-1.0:

EMSP_Hydrogen_fuelTank

EMSP_Hydrogen_scoop

EMSPSystem

ValkyrieResources

More parts to come.

Edit: it uses magnetic discs not dicks. Stupid text error xp

=========================================================================

Kerbal Star Ship(s) Parts pack

This is something i had in the concept pipelines for a while now and i just have started making the parts.

With this pack,im hoping to please as many kerbalnouts as possible that are exited to explore deep space in their star ships.

I will be releasing updates on per ship concept base.

Meaning that i'll create the ships i have drawn as concept and make those parts compatible with each other(on class base/size).

Frigets

This ship(&parts)is in testing*phase

Possible modifications are: increased*weight/stability.

It does not include asas nor RCs,it uses the stock parts for that for now.

Feel free to help

Ship: Stratos 4

Type: Armed

Class: Frigate

Mission: Defend kerbin from incoming*threats.

screenshot2.png

Download

V-0.1:

Stratos 4 Prototype.craft

KSS_S4CommandPod

KSS_S4EMSPmount

KSS_S4FrigateBack

KSS_S4FrigateBody

KSS_S4FrigateEMSP

KSS_S4FrigateWeaponPlatform

Edited by ghost010
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Planned new parts:

Valkyrie-001 -In modeling phase

Valkyrie-002 -Next in line

Valkyrie-011 -Subjected to start

Valkyrie-012 -Subjected to start

Valkyrie-010 -Subjected to start

Frigate 1 -Planned

Carrier 1 -Planned

Battle ship -Planned

Runway 1 -Planned

Flight bay 1 -Planned

Biom module -On hold

New command pod+ Iva for stratos 4 -On hold

Dropship -On hold

MSCS -On hold

DPMS -On hold

Valkyrie(s) type-a,type-b -On hold

Hunter(s) type-a,type-b -On hold

And planned for the future.

In space Star ship construction mod. If an other developer wants to pic up this idea,go ahead.

Edited by ghost010
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Mr cat need to be ingame and keeping the kerbals company haha.Part looks good cheers

haha,to be honest,Mr.cat was a game character i designed for a android game.

still planing on continuing it,after i have some time.

who knows,i might put Mr.cat in KSP.(as a mod)

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I'll have the first frigate done by tomorrow (i hope).already have an idea for the next frigate(civil/science lab class) and a secret project that i will use my PC for.

my laptop is the building grounds for small parts(considering what i think is small.. a 2M part is tiny.)

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pheeeuwwwhfff finaly done texturing,only thing to do now is ccenter each part,ad a dummy node(for node cords) export mesh files,copy the files over to my laptop to put it in unity and than i can finally test this baby.

2mGqwkv.png

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Ugh.the parts werent big enoug for me.so i resized 1 and tryd it in ksp,all fien and stuf. Resized every thing,now ksp wont load the parts anymore.. Damit. Will fix it tomorrow i hope. It hangs at startup screen and says loading all the time

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You can hit Alt-F2 on the loading screen to open a debug log, that should help you find the problem.

ok,found the problem.

node_attach = 1.5, 0.0, 9.0, 0.0, 0.0, 0.0, 2.0 <- that 2.0 was the problem.

i followed the wiki on cfg and it said that big nodes are size 2. so i putted 2.0 instead of 2.

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Will be adding a asas/sas and RCS in the near future. might want to increase the weight/mass? because its pretty fast turner. the A&D rotates the craft on 2 axis.. something i dont like xp.

and throttling up to 100% makes it flip crazy. but apart form that,its all fine.

if any one finds the right mass/weight ect ect.feel free to PM me,ill update the parts right away.

Good job! Ingame yehaw I like the texture to, remind me of one of the ships from homeworld

your homeworld reply gave me an idea,so i added the classic sci-fi texture to it.

ugLBxSB.png

Edited by ghost010
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Planned new parts:

Flight carrier(space)

Biom module

New command pod

Dropship

Valkyrie(s) type-a,type-b

Hunter(s) type-a,type-b

MSCS

DPMS

And planned for the future.

In space Star ship construction mod. If an other developer wants to pic up this idea,go ahead.

I know there is already a space ship construction mod that lets you "build" ships in space,but that mod is limited

Edited by ghost010
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Could you try and make the IDA Frigate from the fame Escape Velocity Nova?

If you get me some good referance pictures or bossibly a mesh(prefer low poly) than i might do it,if you do so find this,send it inna om

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What modelling program is this?

Also, these are pretty cool :D

maya,its easyer than 3Dmax.

currently im on a brake feom ..about every thing. but will start with modeling again next week.

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