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Airlock and Ladder


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I am so sorry I meant to put the picture of the airlock problem! problem1_zpsc4a083f9.png

Ok I see your problem

Create an Empty game object in Unity, centre it at 0,0,0

Drag the entire contents of the project under that new empty object.

This empty game object has the correct local directions setup for KSP. Once you have done that, generate the model.mu again and test it, it should work.

Why didnt it work?

The problem is, RIGHTFRONTGEAR I assume is the base model or filename you exported from blender, which probably has a different rotation in blender. Blender and Unity do not share X,Y,Z, it is a different setup..

There was a diagram of the unity vs blender but I cant seem to find it right now.

If you want to make it easier on yourself, Basically... I find if you flip your object in blender,

* Rotate Y -180 or -90 (depending on spacehanger or VAB)

* Select All, then CTRL-A and reset the rotation of your model

THEN export. You can skip the step I mentioned above with the empty game object this way, just saves some time when making many parts.

is that for my wheel problem?

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