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Exhaust FX on liquid fuel engine


1909

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Morning all,

After much tinkering and muddling through numerous tutorials I've finally figured out the basics of creating parts for KSP and managed to pull together my first custom 2m fuel tank, 2m engine and slimline radial decoupler, and last night got them working in game! ;D

Using a modified Part.cfg from the stock engine, my 2m engine currently has the standard smoke / flame FX trail which is located in the middle of the part wheras the model has 4 engine nozzles arrayed around the perimeter, so it looks a little odd and underpowered!

Does anyone know if it is possible to scale up the FX trail so it looks better? Alternatively would it be possible to create 4 seperate FX trails and position them in the correct locations, or would this be an issue with performance?

Any help would be appreciated, thanks!

P.S. Will try and post pics later but I'm now away from my home computer for a couple of days (though I do have a copy of the files on a memory stick) so trying to do what tinkering I can to the CFGs in the meantime.

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I know you can add more than one exhaust trail. There's a massive engine part on here somewhere, I mean it's just a freaking HUGE nozzle, and it has multiple flames on the bottom instead of a large scaled up one. That might be a start to getting more than one flame. As far as scaling it up, I've no idea.

Arrr!

Capt'n Skunky

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