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Colony Drop Challenge


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Reading tvtropes.org, I came across the Colony Drop trope. First thought: Jeb?

My challenge to you! Build a colony (a collection of habitation modules of some sort), assembles IN ORBIT, and drop it onto the surface of a landable body.

Rules.

1. Colony must be assembles fully in orbit of Kerbin OR target body.

2. Videos or screenshots, or it didn't happen.

3. Stock and Mod will have separate leaderboards.

4. Landing on Kerbin doesn't count.

Achievements and Points

Jeb at the Helm: Designate and land on a target site. (within 150 meters.) +2

Go Big AND Go Home: Colony total mass of 100t or more. +2

First We Burn: Land on a body with atmosphere. Not Kerbin. +1

Flames Are Overrated: Land on a body without atmosphere. +2

Rolling With Style: Carry at least 1 rover with the colony. +1

The Gang's All Here: At least 6 Kerbals onboard. +1

Big Tanks or Dumb Luck?: Lift to orbit, transfer, and landing is done with the colony itself and nothing else. +3

Total possible points, 12

I will post my attempt up later. Don't ask me when, my schedule is a bit screwy ATM.

Leaderboards

Stock

1.

2.

3.

Mod

1.

2.

3.

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This is my first answering of a challenge, so pardon any silliness.

First, a question: There's no sort of incentive at all for actually large (>20 kerbal) colonies?

Anyways, as it seems I might be the only person entering, I'm not going to bother to make my score higher. This was not assembled in orbit, but was rather launched as a single craft.

On the Mun:

AOYYLq1.jpg

On the launchpad:

FIEb0cs.jpg

You want more proof? Full Mission Album

Fulfills:

Flames Are Overrated (Landed on the Mun)

Rolling With Style (2 rovers included)

The Gang's All Here (42 Kerbal capacity, 34 used)

Total points: 4 (not much, but seriously, I could have made this thing a seventh of its size and still gotten the same number of points, I don't like how this is scored)

Oh, and its completely stock except for the crew manifest mod, which was only used to add crew when on the launchpad.

-Ojimak

Edited by Ojimak
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screenshot264.png

screenshot270.png

screenshot285.png

Full gallery starts here and goes for the next 12 pictures. Unmanned, stock except for MechJeb. ORDA was stuck on there for a test, but went unused.

Unfortunately I don't have the composite vehicle stats, as it was running at 10 fps and the dual-docking ports didn't quite want to stay connected, so I scrapped it. I'll look up the individual component vehicle stats soon.

Edit: The hab module with skycrane is 6.84t, the final hab module itself is 4.23t, meaning the 6-hab base would be 25t after the skycranes disconnected. Room for 24 kerbals.

Edited by nickersonm
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