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The "Heimdallr"-Program - Crew Launch System


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The Heimdallr - Program

The "Heimdallr"-Program is a Kerban initiative to savely transport Kerbals into orbit and beyond. All rockets a capable of sending 3 Kerbals to various destinations in space.

All rockets feature multi-stage technology and suppress the advent of space-debris under correct usage.

The "Bifröst"-Capsule

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All crew is launched inside of an all-purpose, versatile Crew-Vehicle, the Bifröst Capsule.


Heimdallr I ver. 1.1.1

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A simple, 2-stage rocket for crew transfers into LKO. It consists out of a Bifröst-Capsule launched ontop of an "Ymir I" carrier rocket.

MechJeb ascent path:

  • Orbital Altitude: 75 km
  • Turn Start: 7.5 km
  • Turn End: 65 km
  • Turn Shape: 40%

Action Groups:

[1] Toggle Bifröst's Engine

[4] Toggle Launchpad Floodlight

[5] Undock

[6] Open Docking Port

[7] Open Solar Panel

[9] Open Parachute

[0] Remove LES (at ~35km)

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Heimdallr II ver. 1.1.0

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A medium-sized rocket for crew transfers to Mün-Orbit. It consists out of a Bifröst-Capsule launched ontop of an "Ymir IIA" carrier rocket. Third stage can be crashed into the surface of the Mün.

MechJeb ascent path:

  • Orbital Altitude: 75 km
  • Turn Start: 7.5 km
  • Turn End: 60 km
  • Turn Shape: 50%

Action Groups:

[1] Toggle Bifröst's Engine

[4] Toggle Launchpad Floodlight

[5] Undock

[6] Open Docking Port

[7] Open Solar Panel

[9] Open Parachute

[0] Remove LES (at ~35km)

Download


Heimdallr IIB ver. 1.1.0

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A modified "Heimdallr II" rocket with enlarged boosters. It consists out of a Bifröst-Capsule launched ontop of an "Ymir IIB" carrier rocket. Needs to be launched into target orbital plane to conserve fuel. Third stage can be crashed into the surface of Minmus.

MechJeb ascent path:

  • Orbital Altitude: 75 km
  • Turn Start: 7.5 km
  • Turn End: 60 km
  • Turn Shape: 50%

Action Groups:

[1] Toggle Bifröst's Engine

[4] Toggle Launchpad Floodlight

[5] Undock

[6] Open Docking Port

[7] Open Solar Panel

[9] Open Parachute

[0] Remove LES (at ~35km)

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To be continued ...

Edited by Spanier
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Great job! Kind of creepy how similar your command modules are to mine, though I never thought to put linear RCS on my pod. Instead I do sets of 4x RCS on the tank and ASAS to optimize my ability to kill lateral momentum thru translation when landing. If I was paranoid I would suspect you were inside my head... maybe I shouldn't have watched Being John Malkovich last night. :wink:

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Great job! Kind of creepy how similar your command modules are to mine, though I never thought to put linear RCS on my pod. Instead I do sets of 4x RCS on the tank and ASAS to optimize my ability to kill lateral momentum thru translation when landing. If I was paranoid I would suspect you were inside my head... maybe I shouldn't have watched Being John Malkovich last night. :wink:

Puting linear RCS on the pod and therefor away from the tank (and the CoM) presumably increases its torque, I was inspired by the Gemini-Capsule. For optimal translation the capsule could need 2 more RCS-Blocks, but I didn't felt like this would be necessary.

As soon as we get radial drogue-chutes, the capsule will get 2 of them.

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