Guest Posted April 27, 2013 Share Posted April 27, 2013 (edited) Welcome to"Developing technology today for the exploitation exploration of tomorrow"Project Valkyrie ComponentsRadiator Module: IR EditionSpace is cold, but your ship is hot! Prevent catastrophic failure with our patented radiation technology.Note: All Gamma Ray edition radiators have been discontinued and support is no longer availableRadiators in tandem configurationFuel SphereUsing only slightly used magneto-acoustic stabilization field arrays, these spheres of fuel, so adequately named make sure your spacecraft doesn't mutually annihilate!Note: Compatible with KDA Brand fuels ONLY, use of any other fuel will void the warranty.Anti-Matter EngineWith these, you can cruise around the Kerbal system at appreciable fractions of the speed of light!These get toasty so be sure to pair them with our radiator/toaster oven.On the Way:Anti-Matter Engine: Completed, need to work on CFG.Crew/cargo Modules: These will contain Kerbals and materials for transport all around the Kerbal system and beyond!Anti-Matter Generators: I still haven't gotten this quite figured out, since it is a resource, I'm wondering how big it should be and how long it will take to make such fuel.Now there are some nice truss packs out there already so I won't bother making those. Stock ones would work fine. Edited May 11, 2013 by Guest Link to comment Share on other sites More sharing options...
ahappydude Posted April 27, 2013 Share Posted April 27, 2013 Both nice moddeling and texturing Did you mipmap that fuel tanks faces? Nice effect^^ Link to comment Share on other sites More sharing options...
Guest Posted April 27, 2013 Share Posted April 27, 2013 Thank you very much, ahappydude! Unfortunately this process so far has been very time consuming. But I do want to get this set completed and out so I can move on to bigger and better things! Link to comment Share on other sites More sharing options...
skeligandrew Posted April 27, 2013 Share Posted April 27, 2013 Looks great, I'm liking the modular aspect Link to comment Share on other sites More sharing options...
Guest Posted April 27, 2013 Share Posted April 27, 2013 Sneak peek of upcoming engine design Link to comment Share on other sites More sharing options...
Guest Posted April 28, 2013 Share Posted April 28, 2013 And pics are up. Sleepytimenow. Link to comment Share on other sites More sharing options...
zany Posted April 28, 2013 Share Posted April 28, 2013 Hi guy. How long have you conceived this idea?Look here.http://forum.kerbalspaceprogram.com/showthread.php/25735-ISV-venture-star Link to comment Share on other sites More sharing options...
zany Posted April 28, 2013 Share Posted April 28, 2013 What will be the scale? Link to comment Share on other sites More sharing options...
Guest Posted April 28, 2013 Share Posted April 28, 2013 This has been conceived in January 2013 and, until recently, has been in development hell. I can see you have a similar project and I hope what I am doing hasn't encroached on that aspect. Link to comment Share on other sites More sharing options...
Shrogg Posted April 29, 2013 Share Posted April 29, 2013 Nice looking stuff, i only have one crit and that is the poly count on your models, Are you planning on baking these to lowpoly + nice textures? because KSP and unity cannot handle such... gratuitous polycounts Link to comment Share on other sites More sharing options...
Guest Posted April 29, 2013 Share Posted April 29, 2013 Yeah, these original meshes weigh in upwards 6000 or more. So some trimming down is in order. I have to remake a number of these parts though so I'll simplify it then. Link to comment Share on other sites More sharing options...
Guest Posted April 29, 2013 Share Posted April 29, 2013 Bit of a nightmare in terms of texturing. Link to comment Share on other sites More sharing options...
ahappydude Posted April 29, 2013 Share Posted April 29, 2013 Me eyes:s uuuuu Link to comment Share on other sites More sharing options...
Guest Posted April 29, 2013 Share Posted April 29, 2013 I'm actually overlapping the UVs since the whole thing is a simply a large amount of the same thing. That way texture resolution is increased. Link to comment Share on other sites More sharing options...
Shrogg Posted April 29, 2013 Share Posted April 29, 2013 I seriously recomend either A: Cutting down on your polycountOrB: Baking highpoly to lowpoly, There is just no way these parts will ever work in game.Google what im talking about, it may take a little bit of time, but its worth it in the end, Trust me Link to comment Share on other sites More sharing options...
Dyflinn432 Posted April 30, 2013 Share Posted April 30, 2013 Hopefully you can solve the problem of it randomly tearing apart, which plagues Zanys Version (i believe its the Physics in KSP, as most Towed craft then to rip off whatever they are dragging). Its shame because other than that his mod is fantastic .. but yea best of luck with this. Link to comment Share on other sites More sharing options...
skeligandrew Posted April 30, 2013 Share Posted April 30, 2013 Hopefully you can solve the problem of it randomly tearing apart, which plagues Zanys Version (i believe its the Physics in KSP, as most Towed craft then to rip off whatever they are dragging). Its shame because other than that his mod is fantastic .. but yea best of luck with this.Couldn't you just reduce the parts drag to 0 in configs Link to comment Share on other sites More sharing options...
electronicfox Posted April 30, 2013 Share Posted April 30, 2013 Id also reccomend cutting down the poly count here, and baking the normals onto the low poly version.And for unwrapping the UV's to a more efficient layout, I reccomend Roadkill. Link to comment Share on other sites More sharing options...
Guest Posted May 1, 2013 Share Posted May 1, 2013 Id also reccomend cutting down the poly count here, and baking the normals onto the low poly version.And for unwrapping the UV's to a more efficient layout, I reccomend Roadkill.Thanks for the tip. I do agree that the poly count needs to be reduced. I'm just a stickler for detail. :I I could retopo it... Link to comment Share on other sites More sharing options...
Guest Posted May 5, 2013 Share Posted May 5, 2013 Radiator has been redone and retextured. Link to comment Share on other sites More sharing options...
Guest Posted May 5, 2013 Share Posted May 5, 2013 Is it big enough yet? Link to comment Share on other sites More sharing options...
sounthernrebel78 Posted May 5, 2013 Share Posted May 5, 2013 What is it suppose to be? Link to comment Share on other sites More sharing options...
Guest Posted May 5, 2013 Share Posted May 5, 2013 A radiator to remove waste heat from the engine. The actual part will be animated so that the great glow depends on the radiator render, much like how most engines have heat animations. Link to comment Share on other sites More sharing options...
Guest Posted May 6, 2013 Share Posted May 6, 2013 HAS SCIENCE GONE TOO FAR Link to comment Share on other sites More sharing options...
Mekan1k Posted May 6, 2013 Share Posted May 6, 2013 HAS SCIENCE GONE TOO FARThis is KSP.There is no such thing as 'too far'. Link to comment Share on other sites More sharing options...
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