Jump to content

UV Mapping woes


Recommended Posts

Does anyone have any tips for working with UV maps in 3DS Max 9 (or older)?

I\'ve modeled up a low-poly version of the Soyuz spacecraft, and am now trying to texture it. Problem is, the Soyuz has a roughly bell-shaped descent module, so every automatic tool gives me funny curved shapes that I am waaay too unartistic to be able deal with. I am also way too unartistic to be able to manually caress them into a simple rectangular shape that would just wrap around my model as if it was a cylinder. So is there maybe some magic button somewhere that unwraps a roughly cylindrical object into a simple flat map?

Link to comment
Share on other sites

Personally I find the key to uv mapping is breaking the part up. You can highlight specific faces and run a uv map command on them. For instance use a planar map with the bottom connector plate because its likely flat. You could then run a cylindrical or spherical map on the bell shaped faces. Just take the part plane by plane. It\'s rare running an automatic operation on all faces at once will produce a good result. I\'m spending some time learning advanced uv mapping in max. If I can manage to get a really good process down, ill write up a guide.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...