Fiddlestyx Posted May 1, 2013 Share Posted May 1, 2013 (edited) In case you missed the other post (and so that these parts have their own thread) here are the old parts from KSP 0.13. (Now fully functional in 0.21)Spaceport LinkThere are twelve parts in total.1: Adv SAS2: Fuel Tank3: Mk1 Pod (Unmanned)4: Radial Decoupler5: RCS Fuel Tank6: SAS7: Stack Tri-Coupler8: RCS Thrusters9: Liquid Engine (a)10: Liquid Engine (11: Stack Decoupler12: Solid BoosterAlso included is an engine and two fuel tanks from 0.17 by request.â€â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€June 4 update:Added a fuel tankâ€â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€June 7 update:Corrected improper collision meshFixed part orientation in parts menuFixed parts not attaching in multiples (may happen rarely)â€â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€June 12 update:Added another fuel tankFixed stack decoupler, againâ€â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€July 27 updated:Updated SAS Modulesâ€â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€July 31 updated:Fixed incorrect SAS partâ€â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Ã¢â‚¬â€Known issues:1: The command pod has been made unmanned as there were never any internals made.Thanks goes to Camelotking524 for originally getting the two liquid engines and the RCS engine working.The parts are edited slightly (name, description, and modules). I did this not only to make them work in the new game, but also so they don't overwrite the newer parts and are a bit different. (You can change all that in the part file).Enjoy.If you find any mistakes please let me know.All credit goes to Squad for the original parts. Edited July 31, 2013 by Fiddlestyx Update Link to comment Share on other sites More sharing options...
sleedog1 Posted May 1, 2013 Share Posted May 1, 2013 Thank you for making this i missed the old mk1 pod. Link to comment Share on other sites More sharing options...
Fiddlestyx Posted May 2, 2013 Author Share Posted May 2, 2013 I forgot to mention I made the Pod unmanned.If you want it with crew and eva capabilities you can get it below. (I did not make this one)http://www./?1oaazmr3qy55bu4Rescaled to 2.5m, have ladder and EVA hatch. I edited the config to make it a 2 kerbal pod and dropped the weight. Link to comment Share on other sites More sharing options...
lobsterbark Posted May 2, 2013 Share Posted May 2, 2013 You need to add the old engines. Link to comment Share on other sites More sharing options...
ahappydude Posted May 2, 2013 Share Posted May 2, 2013 You need to add the old engines.Would be great :9 How did the mkpod look earlier? Link to comment Share on other sites More sharing options...
Camelotking524 Posted May 2, 2013 Share Posted May 2, 2013 I forgot to mention I made the Pod unmanned.If you want it with crew and eva capabilities you can get it below. (I did not make this one)You can use it if you want. And I can help you get the old engines working. Link to comment Share on other sites More sharing options...
Fiddlestyx Posted May 2, 2013 Author Share Posted May 2, 2013 (edited) The old engines have to be fixed in Unity, according to this thread http://forum.kerbalspaceprogram.com/showthread.php/26371-Problem-with-thrust-FX-on-engine-model Post #3 says how to do it, but I don't know what the arrows mean.I tried but have no experience in Unity (the engine just turned into the flames model when I tried). Here are the original engines if someone wants to add the "thrustVectorTransformName" to them. https://www.dropbox.com/s/yncmm2lei8xzpqj/Original%20KSP%20Engines.zipWould be great :9 How did the mkpod look earlier?The pod looked exactly the same, but it was manned by a single Kerbal. It didn't have internals or EVA capabilities. Camelotking524's mod is the closest we have to a manned pod with EVA. I just made it unmanned and added more battery power to it. Edited May 2, 2013 by Fiddlestyx Link to comment Share on other sites More sharing options...
Camelotking524 Posted May 2, 2013 Share Posted May 2, 2013 The old engines have to be fixed in Unity, according to this thread http://forum.kerbalspaceprogram.com/showthread.php/26371-Problem-with-thrust-FX-on-engine-model Post #3 says how to do it, but I don't know what the arrows mean.I tried but have no experience in Unity (the engine just turned into the flames model when I tried). Here are the original engines if someone wants to add the "thrustVectorTransformName" to them. https://www.dropbox.com/s/yncmm2lei8xzpqj/Original%20KSP%20Engines.zipI made this http://kerbalspaceprogram.com/project-excalibur-a-soyuz-inspired-command-pod-set-v-1/I got you covered on the unity stuff.Give me a few and I'll have then done for you. Link to comment Share on other sites More sharing options...
Fiddlestyx Posted May 2, 2013 Author Share Posted May 2, 2013 I made this http://kerbalspaceprogram.com/project-excalibur-a-soyuz-inspired-command-pod-set-v-1/I got you covered on the unity stuff.Give me a few and I'll have then done for you.That Excalibur is really cool. I hope I can mod like that someday.When you finish the engines, I'll add them to the original parts if that's ok. I'll make sure to give you credit. Link to comment Share on other sites More sharing options...
blspblackdeath Posted May 2, 2013 Share Posted May 2, 2013 I'm looking forward to the engines. Have crashlanded the old parts on the mun minutes ago. xD Link to comment Share on other sites More sharing options...
Nullspace250 Posted May 2, 2013 Share Posted May 2, 2013 YES! Just what i wanted, thanks!+goes and makes a 700 part rocket with 0.13 parts* Link to comment Share on other sites More sharing options...
Camelotking524 Posted May 2, 2013 Share Posted May 2, 2013 Engines updated and sent. Link to comment Share on other sites More sharing options...
Fiddlestyx Posted May 2, 2013 Author Share Posted May 2, 2013 Engines updated and sent.Thank you Camelotking524, without your help I wasn't sure if the engines would ever be fixed. I and I'm sure a lot of others appreciate it.I am working on the config files now and will hopefully have them done soon. I'll add them to the original post when done. Link to comment Share on other sites More sharing options...
Fiddlestyx Posted May 3, 2013 Author Share Posted May 3, 2013 Original post updated, engines now included. Link to comment Share on other sites More sharing options...
3_bit Posted May 3, 2013 Share Posted May 3, 2013 I miss the old LV-909... tiny little nozzle. Link to comment Share on other sites More sharing options...
Fiddlestyx Posted May 3, 2013 Author Share Posted May 3, 2013 I miss the old LV-909... tiny little nozzle.What game version were those from? Link to comment Share on other sites More sharing options...
Camelotking524 Posted May 3, 2013 Share Posted May 3, 2013 If spaceport is giving you a pain I can upload it for you Link to comment Share on other sites More sharing options...
blspblackdeath Posted May 3, 2013 Share Posted May 3, 2013 (edited) Yes, you've missed the LV-909 and the TR-18A Stack Decoupler. If you get them you'd be complete. The LV-909 was present in the 0.17 version.And big thanks Fiddlestyx and Camelotking524 for your efforts. Edited May 3, 2013 by blspblackdeath Link to comment Share on other sites More sharing options...
Fiddlestyx Posted May 3, 2013 Author Share Posted May 3, 2013 (edited) Yes, you've missed the LV-909 and the TR-18A Stack Decoupler. If you get them you'd be complete. The LV-909 was present in the 0.17 version.And big thanks Fiddlestyx and Camelotking524 for your efforts.I believe any parts included in versions above 0.13 I can't get because all of those are paid versions? I can only pull things from the demo versions of the game. Someone correct me if I'm wrong.Edit:The TR-18A Stack Decoupler is in 0.13, so is an RT-10 Solid Fuel Booster. I don't know how I missed those. I will get to work on these as soon as I can. I will wait for an answer about the LV-909. Edited May 3, 2013 by Fiddlestyx Link to comment Share on other sites More sharing options...
Camelotking524 Posted May 3, 2013 Share Posted May 3, 2013 I have the LV-909 in a backup of KSP .17. Link to comment Share on other sites More sharing options...
blspblackdeath Posted May 3, 2013 Share Posted May 3, 2013 (edited) I think it ok to take the LV909 from 0.17, because it is abandoned in the new 0.19 Version of KSP. So you don't give anything to the poeple who don't bought KSP. And I think the demo can't do mods so there should be no problems. If there are legal problems you can erase the LV-909 afterwards. And last but not least somebody on a devstream to 0.18 told the people if they want the old parts they should mod them themselves. So...Oh and in 0.17 were half sized tanks,too. Edited May 4, 2013 by blspblackdeath Link to comment Share on other sites More sharing options...
Fiddlestyx Posted May 7, 2013 Author Share Posted May 7, 2013 (edited) Just a quick update. I am still working on these, I have been rather busy lately. I also figured out why I couldn't upload to SpacePort. So keep an eye out and hopefully this will be fully finished and on the SpacePort soon. Edited May 7, 2013 by Fiddlestyx Link to comment Share on other sites More sharing options...
blspblackdeath Posted May 7, 2013 Share Posted May 7, 2013 Really looking forward to it. :-) Link to comment Share on other sites More sharing options...
Fiddlestyx Posted May 9, 2013 Author Share Posted May 9, 2013 Updated original post to add "stack decoupler". Link to comment Share on other sites More sharing options...
blspblackdeath Posted May 10, 2013 Share Posted May 10, 2013 (edited) Thanks for that, are you doing the stock parts from 0.17 now, too?I need the LV-909 to finish this project which procedes as you update the mod. :-)The progress with the new "old" decoupler: Edited May 10, 2013 by blspblackdeath Link to comment Share on other sites More sharing options...
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