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Original KSP parts. (Updated July 31, 2013)


Fiddlestyx

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In case you missed the other post (and so that these parts have their own thread) here are the old parts from KSP 0.13. (Now fully functional in 0.21)

Spaceport Link

There are twelve parts in total.

1: Adv SAS

2: Fuel Tank

3: Mk1 Pod (Unmanned)

4: Radial Decoupler

5: RCS Fuel Tank

6: SAS

7: Stack Tri-Coupler

8: RCS Thrusters

9: Liquid Engine (a)

10: Liquid Engine (B)

11: Stack Decoupler

12: Solid Booster

Also included is an engine and two fuel tanks from 0.17 by request.

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June 4 update:

Added a fuel tank

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June 7 update:

Corrected improper collision mesh

Fixed part orientation in parts menu

Fixed parts not attaching in multiples (may happen rarely)

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June 12 update:

Added another fuel tank

Fixed stack decoupler, again

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July 27 updated:

Updated SAS Modules

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July 31 updated:

Fixed incorrect SAS part

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Known issues:

1: The command pod has been made unmanned as there were never any internals made.

Thanks goes to Camelotking524 for originally getting the two liquid engines and the RCS engine working.

The parts are edited slightly (name, description, and modules). I did this not only to make them work in the new game, but also so they don't overwrite the newer parts and are a bit different. (You can change all that in the part file).

Enjoy.

tsbCev9.png

If you find any mistakes please let me know.

All credit goes to Squad for the original parts.

Edited by Fiddlestyx
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I forgot to mention I made the Pod unmanned.

If you want it with crew and eva capabilities you can get it below. (I did not make this one)

You can use it if you want. And I can help you get the old engines working.

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The old engines have to be fixed in Unity, according to this thread http://forum.kerbalspaceprogram.com/showthread.php/26371-Problem-with-thrust-FX-on-engine-model Post #3 says how to do it, but I don't know what the arrows mean.

I tried but have no experience in Unity (the engine just turned into the flames model when I tried).

Here are the original engines if someone wants to add the "thrustVectorTransformName" to them. https://www.dropbox.com/s/yncmm2lei8xzpqj/Original%20KSP%20Engines.zip

Would be great :9 How did the mkpod look earlier?

The pod looked exactly the same, but it was manned by a single Kerbal. It didn't have internals or EVA capabilities. Camelotking524's mod is the closest we have to a manned pod with EVA. I just made it unmanned and added more battery power to it.

Edited by Fiddlestyx
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The old engines have to be fixed in Unity, according to this thread http://forum.kerbalspaceprogram.com/showthread.php/26371-Problem-with-thrust-FX-on-engine-model Post #3 says how to do it, but I don't know what the arrows mean.

I tried but have no experience in Unity (the engine just turned into the flames model when I tried).

Here are the original engines if someone wants to add the "thrustVectorTransformName" to them. https://www.dropbox.com/s/yncmm2lei8xzpqj/Original%20KSP%20Engines.zip

I made this http://kerbalspaceprogram.com/project-excalibur-a-soyuz-inspired-command-pod-set-v-1/

I got you covered on the unity stuff.Give me a few and I'll have then done for you.

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I made this http://kerbalspaceprogram.com/project-excalibur-a-soyuz-inspired-command-pod-set-v-1/

I got you covered on the unity stuff.Give me a few and I'll have then done for you.

That Excalibur is really cool. I hope I can mod like that someday.

When you finish the engines, I'll add them to the original parts if that's ok. I'll make sure to give you credit.

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Engines updated and sent.

Thank you Camelotking524, without your help I wasn't sure if the engines would ever be fixed.

I and I'm sure a lot of others appreciate it.

I am working on the config files now and will hopefully have them done soon. I'll add them to the original post when done.

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Yes, you've missed the LV-909 and the TR-18A Stack Decoupler. If you get them you'd be complete. The LV-909 was present in the 0.17 version.

And big thanks Fiddlestyx and Camelotking524 for your efforts.

Edited by blspblackdeath
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Yes, you've missed the LV-909 and the TR-18A Stack Decoupler. If you get them you'd be complete. The LV-909 was present in the 0.17 version.

And big thanks Fiddlestyx and Camelotking524 for your efforts.

I believe any parts included in versions above 0.13 I can't get because all of those are paid versions? I can only pull things from the demo versions of the game. Someone correct me if I'm wrong.

Edit:

The TR-18A Stack Decoupler is in 0.13, so is an RT-10 Solid Fuel Booster. I don't know how I missed those. I will get to work on these as soon as I can.

I will wait for an answer about the LV-909.

Edited by Fiddlestyx
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I think it ok to take the LV909 from 0.17, because it is abandoned in the new 0.19 Version of KSP. So you don't give anything to the poeple who don't bought KSP. And I think the demo can't do mods so there should be no problems. If there are legal problems you can erase the LV-909 afterwards. And last but not least somebody on a devstream to 0.18 told the people if they want the old parts they should mod them themselves. So...

Oh and in 0.17 were half sized tanks,too.

Edited by blspblackdeath
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Just a quick update. I am still working on these, I have been rather busy lately. I also figured out why I couldn't upload to SpacePort. So keep an eye out and hopefully this will be fully finished and on the SpacePort soon.

Edited by Fiddlestyx
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Thanks for that, are you doing the stock parts from 0.17 now, too?

I need the LV-909 to finish this project which procedes as you update the mod. :-)

The progress with the new "old" decoupler:

kPBJXUY.jpg

iPVi9r7.jpg

Edited by blspblackdeath
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