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Original KSP parts. (Updated July 31, 2013)


Fiddlestyx

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Thanks for that, are you doing the stock parts from 0.17 now, too?

I need the LV-909 to finish this project which procedes as you update the mod. :-)

I don't have access to 0.17, so I am waiting to receive the LV-909 from someone.

Why is the old Mk1 pod unmanned?

It's unmanned because it doesn't have an EVA hatch or internals. Maybe someday it will, but I am still trying to learn Blender and Unity. There is a link to a manned pod on the first page of this thread.

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I can't fix the LV-909 by myself, the engine needs the "thrust vector" fixed in Unity. I am trying to learn Blender right now and don't have time to learn Unity too. I think Camelotking524 was working on that but I haven't heard back yet (maybe they are busy in RL), I don't want to rush them, so I am waiting for now.

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Yeah I wish I could help you more but I have no Idea of modding in Unity.

It's no problem, we will get them working one day. I just have a lot going on right now and no time to learn Unity. I feel like I need to go back to school to learn these programs. Lol.

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Could you post someday a video onto how you convert your rockets to work in modern versions of the game?I kinda figured how to adapt fuel tanks,that was pretty easy,but I have no idea how to adapt engines,

Ive been working on trying to get the NK-33 from the "Russian engines pack" to work, and I managed to move it into the game, appear properly etc, but as soon as I fire it, the thrust changes from 475kN gradually to 0kN, that takes some 10-40 seconds,and then its on 0 thrust, and even then,it doesnt seem to "generate" thrust...I mean,I place it onto stabilizers,put on top of it a fuel tank,throttle up, and stage so I get rid of both the stabs and fire the engine, but it doesnt move even a single meter up and then starts throttling down...

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Any news from camelotking???

Hi, blspblackdeath. Camelotking524 and I have talked. He is a bit busy right now with RL, but he knows we are waiting on the parts. (I'm sure he'll get them done, but RL takes priority.)

Could you post someday a video onto how you convert your rockets to work in modern versions of the game?I kinda figured how to adapt fuel tanks,that was pretty easy,but I have no idea how to adapt engines,

Ive been working on trying to get the NK-33 from the "Russian engines pack" to work, and I managed to move it into the game, appear properly etc, but as soon as I fire it, the thrust changes from 475kN gradually to 0kN, that takes some 10-40 seconds,and then its on 0 thrust, and even then,it doesnt seem to "generate" thrust...I mean,I place it onto stabilizers,put on top of it a fuel tank,throttle up, and stage so I get rid of both the stabs and fire the engine, but it doesnt move even a single meter up and then starts throttling down...

Hi dimovski. The problem you are describing is something I have never heard of. You should post a thread here (General Add-on Affairs), maybe someone there can help you.

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but Im working on a mod which is not my creation,and the author hasnt been online for a long time from what Ive seen,so is it okay to post such a thread?

If you are working on a mod that is not your creation solely for your personal use, it should be ok.

If you are planning on redistributing someone else's work, then you need their permission.

Make sure to give them credit either way.

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Sorry for the delay, I have been busy on a new mod (learning to mod takes time). I'll get back to these as soon as I can (possibly will work on them tomorrow?).

Good news though, I learned how to do thrust vectoring in Unity! I also learned how to do airlocks and ladders, so if I can ever figure out internals we can have a proper Mk1 pod.

I don't think 0.20 killed these parts, it's just going to take more work to get them fixed.

As far as the download link, I don't know why it disappeared from Dropbox, but they don't work anyway.

Edited by Fiddlestyx
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