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How Crowded Is Your Kerbin System?


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I started playing KSP with the demo about two weeks before 0.19 came out. I use the full game now.

But since I started playing I have been OCD about launching things I think need to be there to make it as realistic to the real world as possible. While there are mods for things like comsats and the like though I haven't used them, just launching basically dummies.

Well as of last night this is my Kerbin situation ...

Kerbin, 1 space station at 100km orbit, 1 mapping probe at 64km orbit, fuel tanker at 200km orbit, 24 comsats arranged in 3 spheres of 8 sats each ranging from 800km to 4Mkm

screenshot0-1.png

screenshot1-1.png

Mun, 1 station at 100km orbit, 1 mapping probe at 60km orbit, Kethane Mining rig in 80km orbit, 8 comsats in 2mkm orbits.

screenshot2-1.png

screenshot3-1.png

I believe because I have so many things in orbit, that have to be calculated its slowing my game down. I'm getting yellow clocks on almost everything any time I go to make a maneuver no matter how simple the ship. While all the models aren't being loaded I believe the game is chugging on me because it has to calculate all those orbits.

Anyone else having a similar experience?

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are you using remotetech ?

cause it slows my rig down if i have to much comsats up

i lowered it to 2 geostat. sats 80° back and ahead of ksc +2 for interplanetary communication in a 70000km orbit with 45° and 135° inclination

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No, the only mods i'm using on probes right now are the ISA mapping mod and Kethane detectors. And I turn ISA off when I am not actually mapping something. My comsats as I said are basically dummies, just probe heads, batteries, antenna and the gold foldout dishes with some of the tiny fuel tanks and ant engines. As of right now though I have 33 of them flying in the Kerbin system, and I have mapping probes on route to Jool, Duna and Eve though again the ISA and kethane parts on those are off. I honestly think it's just having to calculate this many orbits is causing my game to slow down.

I admit I'm not running a top of the line machine, Intel I3-370m cpu, onboard Intel graphics 128m-Vram, 6gb Ram, running Windows 8 64bit. It's a laptop but it's what I have. I upped my virtual memory as a test and that didn't help that I noticed. I honestly think unity 4 is having issues with this much stuff flying.

Edited by HGGundamReviews
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Your patience is admirable. I can't even assemble one space station, because every time I launch the first or second module, I discover something I'd rather have set up differently... and return to the VAB to build it again. I went through dozens of saves until I decided to make a "Practice Runs" save and just work out my designs in that. Of course, I still haven't finalized a single one of them. And even if I did, I'm not sure I'd have the patience to assemble the station I have in mind. Launching 32 satellites in precise orbits? I wouldn't be able to do that. I'd find a flaw, or try to launch multiple at once, or something.

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How do you manage to find time to launch all those and get them in their proper orbits?

Launch 4 at a time, get it into orbit, dock with my fueling station and refuel the ship and begin setting my first orbit on a 0.0 degree inclination That becomes the baseline orbit. Once I release that first sat I change my planes 3 times at AN or DN nodes and after each burn I release a sat and use it's ant engine to push it away from the launcher and make any orbital changes it may still need, mostly recircleerizing. Being my launcher for these is unmanned I just deorbit it after the last sat is out and clear it from orbit. plus I love the reentry effect and watching it crash :D.

So 8 sats in each orbital sphere, so 2 launches per sphere so in total just 8 launches for all those sats around Kerbin and the Mun.

to make it really easy to get everything in the proper orbits I did use Mechjeb 2.0.7, it's automatic rendezvous autopilot makes getting the 2nd set of 4 sats in the right orbit easy by using the 0.0 comsat as a target.

Edited by HGGundamReviews
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Your patience is admirable. I can't even assemble one space station, because every time I launch the first or second module, I discover something I'd rather have set up differently... and return to the VAB to build it again. I went through dozens of saves until I decided to make a "Practice Runs" save and just work out my designs in that. Of course, I still haven't finalized a single one of them. And even if I did, I'm not sure I'd have the patience to assemble the station I have in mind. Launching 32 satellites in precise orbits? I wouldn't be able to do that. I'd find a flaw, or try to launch multiple at once, or something.

For my stations what I did, was assemble them complete as I wanted them in orbit in the VAB. Then used the Subassembly Loader mod to save the parts as smaller launchable sections, then built a launcher under the core capable of putting that into the orbit I wanted, several failed attempts later, I would then use the same launcher, again saved in the subassembly loader mod to launch the other parts up. In my case my station is pretty simple.

screenshot2.png

The Mun station is identical with the addition of a Kethane tank and converter docked at that bottom.

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Intel Gpu's are really horrible, and that's ptting it lightly.

When my GPU died, I was stuck with Intel HD 4000. I was actually surprised at how well it was able to preform in all of my games, but I still wouldn't recommend it for gaming though.

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I don't have a picture of it, save game was so filled with mods when I took some out it went BOOM, but I had so many bits of junk up in orbit that I could hardly launch a mission without having a near miss. This was from a few stations I had in orbit that just fell apart for some reason. Not exploded, they fell apart...

It was pretty much unplayable :sticktongue:

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I would think most other pics would pale in comparison to yours.

I have a more dense ring of test probes/empty stages that think they're probes between 135km and 250km,

Three stations in semi-synchronous orbit, something around 1300km,

And one station in Kerbo-stationary orbit, and three satellites (so far) in kerbo-synchronous orbit.

See, not quite as cool:

lQ6AgcW.png

Edited by Tw1
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Yeah the machine really makes a difference in KSP. I played my first few days on my desktop, which I upgrade yearly to a "best you can buy on the open market" standard and could launch massive super lifters without so much as a frame rate reduction. My first station was also totally flawlessly smooth even with several equally complicated ships orbiting it.

I then unfortunately left for a 4 month work project abroad with my trusty old Asus W90 laptop (awesome 4 years ago when I got it, but showing it's age now). Happy it runs it at all, and it'll do mid size ships flawlessly and large ones ok, but I can't to large conglomerate vessels very well and I can't leave too much in orbit.

Made for a much better game when on the desktop, and I'm having to limit my ambition on my laptop... I took a mothership with 3 other large crafts in tow to Duna over the last few days and the burn out from kerbin was appalling... technically a 3 minute burn but took more like 10 real time. My station also reduces anything approaching it to slug speed. Going to put my big projects on the back burner till I get home in a few weeks I think.

That or maybe buy a new gaming laptop....

Actually, why didn't I think of that.... *google time*

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I don't have a picture of it, save game was so filled with mods when I took some out it went BOOM, but I had so many bits of junk up in orbit that I could hardly launch a mission without having a near miss. This was from a few stations I had in orbit that just fell apart for some reason. Not exploded, they fell apart...

It was pretty much unplayable :sticktongue:

Did you have the Romfarer robotic arm pack installed? I had that at one point and had ships and stations randomly fall apart, and like what happened to Scott Manley not too long ago everything I had launched explode at once when trying to switch between ships. It's a nice pack but the interactions with it and the game are buggy as hell I have found. So I stopped using it all together.

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I'm much too lazy to launch any sort of satellite network--other than a single mapping probe, Kerbin simply has a ton of debris from ships orbiting in a 100km orbit. Spent boosters, failed rockets, smashed up space stations... You name it. Instead of cleaning up, I just installed Haystack :P Thank god KSP doesn't model physics for the debris, I would hate to have the Kessler Syndrome happen to me.

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