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Need 3d modeller for my mod; all parts already coded


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Hey everyone!

This is EsvDefcon, from the Defcon Corporation; some of you may have seen our mods for various other games, such as Skyrim, and Fallout (my specialty)! I am just getting into modding for Kerbal Space Program, and although I am awesome at SolidWorks, that seems to be the only modelling software which I can use professionally. Because our team of modders is moving into Kerbal Space Program modding, and although we are currently a very small organisation, we are looking for a new member of our team (maybe more, depending on the response I get for this), who can create models (and maybe textures, this doesn't really matter), for Kerbal Space Program. Ideally, we want someone who can build what we ask of them (doesn't have to be too good, just functional), and they will be given the full credit, for their work.

Thanks in advance,

EsvDefcon

Defcon Corporation

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What parts do you have in mind

First of all, thanks for replying! We're currently working on a neat little oxygen, food, and water mod (plus some extra resources), so what we really need are some basic containers, plus some habitat modules. We will also need some living spaces, (kitchens, bedrooms, etc.), but we only really need one part for this, with slightly varying textures. I am working on all of the coding for this mod, but if you are capable of creating these part, then you can definitely consider yourself a member of the Defcon Corporation. And, honestly, as of now, we don't need your initial models to be perfect. Just functional. And, don't worry, you would be completely credited as a big part of the team.

Thanks for your interest,

EsvDefcon

Defcon Corporation

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Skelligandrew,

Thanks for your reply, I have already replied, but I'm not sure if the message sent, so just in case, here it is again...

Here is the list of parts, (If you have heard of a modder called devogen, well, he is working on this project with me (he is from the Wayland Corp. Organisation)),:

-Oxygen Tanks

-Water Tanks

-Food Storage Containers

-Generators For These Resources

-A Kitchen, Bedroom, Living Quarters, Etc. (Just the Same Model, But With Different Textures)

-Possibly Some Engines, Or Fuel Tanks

-Anything Else You Want

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I'm a hobbiest at modelling with CATIA, the sister program to SolidWorks, and I just wanted to let you know that it's not actually that hard to import a .CATPart model into Blender, and from there you can do anything.

From CATIA I can file>save as, and specify the format .STL, which can be directly imported into blender; the only trick there is to make sure that you've set it to use Meters as the unit, the STL does not specify units and Blender will assume meters; so if you export in millimeters, a 1000mm model will be 1000m in Blender. From there you can explort the model in Blender as a .DAE Collada file, which is natively accepted by Unity. I don't know that Solidworks supports saving as .STL but I can't imagine why it wouldn't. Also don't export it as .STP, it doesn't work.

Once you have the model imported to Blender you shouldn't need to edit the mesh at all, if you've done things right. You will only need to set up the tree (I haven't gotten that far yet), textures, and the collision box.

Best of luck!

Edited by Greys
typo
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Solidworks exports natively to .stl, that much I can confirm. I do not think the models will be optimized for a game as the handling of polygons is much different, but that is another matter.

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