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Custom Sounds


CarolRawley

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You put your sound in a folder named sounds in your part\'s folder. Make sure the filename starts with sound_

Then under your FXes, you add the filename of your sound (for instance, sound_jenkins.mp3)(take note so far I know KSP supports MP3 and wav, but I think I saw somewhere that OGGs worked as well), an equal sign, and when you want it to work (the three available tags are active, activate and deactivate).

So, in our case here, it could look like this:

sound_jenkins.wav = activate

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You put your sound in a folder named sounds in your part\'s folder. Make sure the filename starts with sound_

Then under your FXes, you add the filename of your sound (for instance, sound_jenkins.mp3)(take note so far I know KSP supports MP3 and wav, but I think I saw somewhere that OGGs worked as well), an equal sign, and when you want it to work (the three available tags are active, activate and deactivate).

So, in our case here, it could look like this:

sound_jenkins.wav = activate

what about custom explosive sounds?

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