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Is simultaenous flight possible?


lyndonguitar

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Kinda, they would have to within 2.5 kilometers the entire time, they can't burn engines, you need mechjeb 2, and they could only point a ship is a specific direction. Which is useful for docking, if the target ship is maneuverable enough, you can tell it to point a specific port at your docking port, point your port at target, and just like up target-prograde to target-plus.

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No. You could how ever create a mod which simulates a ships movement on auto pilot and forces the ship (on-rails) to right position while correctly removing spent fuel & stages from the save file. This would take some time to create though.

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Yes its possible,

with mechjeb 2 you can use the translatron to controll your climbing speed and with the smart a.s.s. you can hold the direction... but there are some restrictions

1. if you leave the 2.5km the passive craft is deleted

2. going to orbit is a pain cause of point 1

3. if you are flying up you must always "eyeballing" the distance

This means that you must switch all the time the vehicles and change the acceleration in the translatron

There is a workaround for 1 and 2 if you are use the lazormod and change the physics distance from 2.5 to 20 or 99km.

Before you lift off you should give all crafts the proper parameters in translatron and smart a.s.s (yes mechjeb2 save them for every ship)

formationb8yv5.jpg

For this screen i used alt+f12 to give ifinite fuel and rcs (makes it easier)

1.I climbed with booth crafts via translatron on the right flightlevel, then hold it there with vertical speed 0 and smart a.s.s. on 90/0 (or 90/90 if your command module is on top of the craft)

2.Then i put it 90/355 in smart a.s.s surface window, but didnt press execute, after i finished it with booth crafts i switched between the two crafts and pressed execute

What happens now ?

The nose goes down on booth crafts the smart a.s.s tries to hold the 90 degree course with a 5° nosedown and the translatron tries to hold the height, with that the thrustvector is 5° backwards and they gain speed.

I let the leading craft flying most of the time allone and only give the following craft the new parameters to stay near to its leading craft. (I only use the surfacefunction for that)

for rockets its a little bit different you need the acceleration config in MJ2 too cause you must play with the acceleration of the following craft and you must fixed the acceleration of the leading craft or the leading craft flies the following one away.

Edited by Ariellus
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No it didn't its only a tool nothing more nothing less.

Or did you say that GPS sucks too in RL cause everyone should use a map, or the servo-steering in your car sucks? Oh btw a car sucks too everyone can walk.

That are all tools, if you want to use it, do it or do it not.

You should know what mj2 does and make it on your own before you use it, yes thats right.

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There is a workaround for 1 and 2 if you are use the lazormod and change the physics distance from 2.5 to 20 or 99km.

Before you lift off you should give all crafts the proper parameters in translatron and smart a.s.s (yes mechjeb2 save them for every ship)''

Thanks, Good to know that I have lazor mod installed, I will try if I can set up some manuever modes with a ship, execute them using the manuever planner, switch to a ship in range, and watch if it moves

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