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Reset Rocket Position in VAB?


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Hey guys,

I was assembly my epic potential space station core when I decided to move my rocket a bit so I could get at the little stuff...now the rocket is stuck in a corner of my VAB and I can't get it to centre again...HELP!

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Try changing your perspektive (look at the rocket from the top instead of from the side and vice versa.)

Then shift-klick on the rocket and drag the entire thing around.

Certain perspectives sometimes only let you move in one dimension, so changing perspective might help.

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  • 1 year later...

Arise old thread!

So I'm having this problem too. My ship is perpetually out of the inner circle in the VAB. I have tried shift-clicking from every possible perspective I can think of. Top looking down, down looking up, from the sides and various angles, etc. But I cannot get back into the center circle.

I've tried looking for craft editors for the sole purpose of resetting my craft position. Does anyone know of any other ways to resolve this issue?

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Does anyone know of any other ways to resolve this issue?

It's easiest if you look at it from exactly perpendicular from the plane you want it to move on. Then shift-click and move your mouse only sideways.

Imagine how the navball looks when you launch. There are the cardinal directions (north, south, east, west). The more perfect you can place the camera on one of those 90 degree lines, the better. Angle the view so that the "left/right" is pointing straight down one of the cardinal directions, and "up/down" is perfectly level. Don't angle the camera up or down, it only complicates the movement.

Then move the ship in three movements. One to fix it's fore/aft, one for left/right, and one for up/down. Be perpendicular for the sideways moves. The up/down can be done from either of the sides. For up/down, you can also shift-click and scroll up/down with the mouse wheel and not cause lateral movement.

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If all else fails and you don't have tons of things attached radially to the root part, just take everything but the root part off, throw out the root part, and grab a new one. The editor will automatically stick it in the exact center, and then you can just put everything else back on. Personally I avoid this issue by only clicking the root when absolutely necessary and then using the PgUp/PgDn keys instead of moving the mouse so it stays centered.

If all else fails, including the above, you can do the complicated rescue method:

1. Take everything off one end of the root part and save it as a subassembly, here referred to as Ship Chunk A.

2. Take the root and the rest of the ship and save it as Ship Chunk B. Now you have an empty VAB.

2.5. If you don't mind the root part getting changed, start a new ship by picking a new part from the menu. If you MUST have the original root part, and can't re-do all the things attached to it radially, skip to step 3. Otherwise, just put Ship Chunks A and B back on either end, remove any redundant parts as necessary, and resume having fun.

3. So you need your original root? Then it gets a bit hacky now. Exit the editor (but you can still leave KSP running) and go into your file explorer. Find Ship Chunk B in the Subassemblies folder of your save and copy or move it to one of the Ships folders (VAB or SPH, whichever is appropriate). When you go back into the editor it will show up as a normal ship (I think. I'll be double-checking this part later).

4. Stick Ship Chunk A back onto the root where it was before.

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So I'm having this problem too. My ship is perpetually out of the inner circle in the VAB. I have tried shift-clicking from every possible perspective I can think of. Top looking down, down looking up, from the sides and various angles, etc. But I cannot get back into the center circle.

Hmmm. If you can't even select it, you might have a problem with recursive symmetry. Happens to me all the time and has the weirdest side effects: parts can't be selected or selected parts can't be placed anywhere (not even discarded). Usually, but not always, the game will be laggy when this happens. Often, but by no means always, the ship will violently explode the moment you put it on the launchpad/runway. Not collapse under it's own weight, but actually go boom, before gravity even had time to act on your craft.

If you've got any of these symptoms, your vessel is probably a write-off. With luck, you might be able to salvage parts for subassemblies.

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  • 2 weeks later...
If all else fails and you don't have tons of things attached radially to the root part, just take everything but the root part off, throw out the root part, and grab a new one. The editor will automatically stick it in the exact center, and then you can just put everything else back on. Personally I avoid this issue by only clicking the root when absolutely necessary and then using the PgUp/PgDn keys instead of moving the mouse so it stays centered.

Thank you very much to everyone who responded to this thread. I tried again with the angling and dragging but to no avail. Eventually, I used parameciumkid's suggestion quoted above and was able to recover my situation.

I will look into submitting a feature request for the ability to reset the ship position within the VAB/SPH. It's a difficult problem because your ship appears on the launchpad on the same position it has in the VAB/SPH thus leading to frustration if the ship cannot be launched from where it appears off-center on the pad.

Thanks again everyone, my kerbals are flying again.

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  • 4 weeks later...

I found a solution to this problem. Im amazed theres no reset key but I guess its still early days yet.

When you drag the rocket left and right it will always move on that axis and wont go forward and back, so you need to move the camera to a 90 degree position so the left and right now becomes forward and back.

Edited by fuzzdemon
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