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Joining the fold


Nachtengel

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Hey all, just joined the group. A few of us here are really interested in this game, we study at the aerospace engineering faculty and it was really fun to mess around with this game, i heard about it from a friend who thought i would like it, hes the kind of guy who tells you things you don't care about most of the time because hes not in aerospace and thinks everything you can link to it must fascinate you haha, but in this case he was quite right. i torrented it to see what it was all about, and before i knew it i was planning moon bases.

when i get moments like that its my cue to buy it, so i did, and here i am. its really interesting to apply the knowledge gained in the study to this game to see the outcome. for a game, it is surprisingly well made. obviously i thought it was strange a kerbel could reenter atmosphere in nothing but his suit and survive until the ground, but its alpha stage, i don't expect everything to be perfect yet.

i think i may make a tutorial on how the industry keeps debris down, i see a lot of peoples mission view screen and there is tons of garbage, with only a few missions in the mix, you guys are in trouble. my mission window has 0 debris that isn't on the ground or on trajectory for reentry, and maybe this is something i can share. i expect there will be a few other aerospace ppl in here so i look forward to the conversations. currently i like mods like ISA, that's my field, earth and planetary observation. so it was fun to make mapping satellites to select proper grounds for bases and outposts. if i have time i would enjoy expanding on that mod to include instruments currently being used.

im a fan of the sentinel program so i might start there :P

current project: moon base is dark in eclipse, need battery and solar array bank to store enough power for complete eclipse cycle. working out how many batteries in need and gonna store up power during day and discharge so the base is lit while dark on the mun

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Welcome to the forums! If you have methods for 0 debris I'm sure most of us would be all ears especially for interplanetary travels. (Especially me) I try to build my ships as small as possible and like to drop debris to burn up in the atmosphere but it doesn't always happen that way. It's always nice to see more technical people joining the community!

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...I'm really interested by your knowledge about debris. it's my obsession...
...If you have methods for 0 debris I'm sure most of us would be all ears especially for interplanetary travels. (Especially me) I try to build my ships as small as possible and like to drop debris to burn up in the atmosphere but it doesn't always happen that way. It's always nice to see more technical people joining the community!

good :) im glad i have something i can offer. debris is kind of an art form for the field. methods are only beginning to get sophisticated according to the danger, but in KSP there are problems we don't have to worry about, and that helps open our options immensely. example: a mission to Ganymede or Callisto, cannot jettison anything it can afford to keep for the sake of polluting the untouched environment. However in ksp debris that reenter are simply destroyed. as the mechanics change i will have to keep watch. but for now ill make a few posts or vids. starting with the basics, and moving on to the advanced techniques for interplanetary, fun things like pre planned jettison retro-boosted gravity-assisted collision with an asteroid (my favorite).

...

Did you see how these gentlemen used KSP to do a mission control simulation?...

That, is awesome :)

...You should also see this: Copenhagen-Suborbital-joins-KSP

this excites me, to think that we are entering an age where even the types of games you play can create connections between companies and new engineers. imagine, getting into a debate with the head of a company about which launcher they should use on the forums for fun, and he offered you an interview. that's the kind of thing i hope this world is heading for. the internet is a more powerful tool for helping the world than i think even most ppl realize.

thanks to the rest, looking forward to seeing everyone's creativity

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